Difference between revisions of "Ore Mine"
m |
|||
Line 27: | Line 27: | ||
== Cost, Energy Use, and Production by Level, Universe 1 == | == Cost, Energy Use, and Production by Level, Universe 1 == | ||
X = Level | X = Level | ||
+ | Y = Droids | ||
Ore Cost = floor(40∙(1.5)<sup>X</sup>) | Ore Cost = floor(40∙(1.5)<sup>X</sup>) | ||
Line 35: | Line 36: | ||
Production Value = floor(30∙X∙1.1<sup>X</sup>) + 20 | Production Value = floor(30∙X∙1.1<sup>X</sup>) + 20 | ||
+ | |||
+ | Production Value formula Including Droids = FLOOR(((((1+((Y)*0.02))*30)*X)*(1.1^X)),1)+20) | ||
(In other words, as long as the mine is at level 0 (floor) it gives 20, if it is above level 0 It gives 30 * X * 1.1<sup>X</sup>, NOTE that 1.1<sup>X</sup> does not mean 1.1*X it means 1.1 to the Power X, 1.1 times it self X times, 1.1<sup>14</sup>) is not 5.4, it is 3.7975.) | (In other words, as long as the mine is at level 0 (floor) it gives 20, if it is above level 0 It gives 30 * X * 1.1<sup>X</sup>, NOTE that 1.1<sup>X</sup> does not mean 1.1*X it means 1.1 to the Power X, 1.1 times it self X times, 1.1<sup>14</sup>) is not 5.4, it is 3.7975.) | ||
Line 43: | Line 46: | ||
Note 2: The Ore and Crystal costs are the upgrade cost (to go from the previous level to that level) but the Energy Use and Production Value are the absolute values for that level. | Note 2: The Ore and Crystal costs are the upgrade cost (to go from the previous level to that level) but the Energy Use and Production Value are the absolute values for that level. | ||
+ | |||
+ | Note 3: The Floor stands for a function inside of Excel that allows the equations output to be rounded down to the nearest whole number. | ||
+ | |||
{{DTableBegin}} | {{DTableBegin}} | ||
{{DTableHeader}} | Level | {{DTableHeader}} | Level | ||
Line 133: | Line 139: | ||
|} | |} | ||
− | ==Universe 2== | + | ==Starfleet Commander Universe 2== |
One aspect of the new universe 2 opened up in August, 2010, is that the mine production numbers have been changed to a different formula. The info provided below is not from BFG, but from a player that compiled the calculations. | One aspect of the new universe 2 opened up in August, 2010, is that the mine production numbers have been changed to a different formula. The info provided below is not from BFG, but from a player that compiled the calculations. | ||
Revision as of 23:47, 23 December 2010
Ore is the most used, and most abundant resource in the galaxy. It is the fundamental building block of ships and buildings, and can also be used in researching many technologies. As such, the ore mine is generally the first mine new Starfleet Commanders will build.
The Ore Mine produces ore at a set hourly rate. Like the Crystal Mine and the Hydrogen Synthesizer, the Ore Mine can have workers assigned to it and will produce extra ore.
Rather than producing in one lump sum every hour, mines produce resources continuously in Starfleet Commander, so you will see your resources update with every new page load.
Initial ore storage capacity is 100k. When you are nearing your Ore storage limit, the resource counter in the top right of the interface will turn orange. When the counter is red, your mine will stop producing. In order to resume production, you must either use the Ore, or increase your Ore Warehouse's capacity. Alternatively, the mine will produce as long as the ore is sent off on a Fleet/Resource Save mission.
Workers
One worker may be assigned to a mine from the beginning. Another is allowed with every three levels. So a level 3 mine may have 2 workers, a level 6 mine may have 3 workers, etc.
Workers able to work in the mine are:
Type | Production Increase |
---|---|
Mining Droid | 2% |
Basic Android | 4% |
Human Worker | 4% |
Cost, Energy Use, and Production by Level, Universe 1
X = Level Y = Droids
Ore Cost = floor(40∙(1.5)X)
Crystal Cost = floor(10∙1.5X)
Energy Use = floor(10∙X∙(1.1)X) + (1 if X > 1)
Production Value = floor(30∙X∙1.1X) + 20
Production Value formula Including Droids = FLOOR(((((1+((Y)*0.02))*30)*X)*(1.1^X)),1)+20)
(In other words, as long as the mine is at level 0 (floor) it gives 20, if it is above level 0 It gives 30 * X * 1.1X, NOTE that 1.1X does not mean 1.1*X it means 1.1 to the Power X, 1.1 times it self X times, 1.114) is not 5.4, it is 3.7975.)
Note 1: The 20 unit offset is the initial production value for a new planet.
Note 2: The Ore and Crystal costs are the upgrade cost (to go from the previous level to that level) but the Energy Use and Production Value are the absolute values for that level.
Note 3: The Floor stands for a function inside of Excel that allows the equations output to be rounded down to the nearest whole number.
Level | Ore Cost | Crystal Cost | Energy Use |
Production Value |
Production -to-energy |
Hours to replenish ore |
---|---|---|---|---|---|---|
1 | 60 | 15 | 11 | 33 | 3 | 1.818181818 |
2 | 90 | 22 | 25 | 72 | 2.88 | 1.25 |
3 | 135 | 33 | 40 | 119 | 2.975 | 1.134453782 |
4 | 202 | 50 | 59 | 175 | 2.966101695 | 1.154285714 |
5 | 303 | 75 | 81 | 241 | 2.975308642 | 1.257261411 |
6 | 455 | 113 | 107 | 318 | 2.971962617 | 1.43081761 |
7 | 683 | 170 | 137 | 409 | 2.98540146 | 1.66992665 |
8 | 1,025 | 256 | 172 | 514 | 2.988372093 | 1.994163424 |
9 | 1,537 | 384 | 213 | 636 | 2.985915493 | 2.416666667 |
10 | 2,306 | 576 | 260 | 778 | 2.992307692 | 2.964010283 |
11 | 3,459 | 864 | 314 | 941 | 2.996815287 | 3.675876727 |
12 | 5,189 | 1,297 | 377 | 1,129 | 2.99469496 | 4.596102746 |
13 | 7,784 | 1,946 | 449 | 1,346 | 2.997772829 | 5.783060921 |
14 | 11,677 | 2,919 | 532 | 1,594 | 2.996240602 | 7.325595985 |
15 | 17,515 | 4,378 | 627 | 1,879 | 2.996810207 | 9.321447578 |
16 | 26,273 | 6,568 | 736 | 2,205 | 2.995923913 | 11.91519274 |
17 | 39,410 | 9,852 | 860 | 2,577 | 2.996511628 | 15.29297633 |
18 | 59,115 | 14,778 | 1,001 | 3,002 | 2.999000999 | 19.69187209 |
19 | 88,673 | 22,168 | 1,163 | 3,486 | 2.997420464 | 25.43689042 |
20 | 133,010 | 33,252 | 1,346 | 4,036 | 2.998514116 | 32.95589693 |
21 | 199,515 | 49,878 | 1,555 | 4,662 | 2.99807074 | 42.7960103 |
22 | 299,273 | 74,818 | 1,791 | 5,372 | 2.999441653 | 55.70979151 |
23 | 448,909 | 112,227 | 2,060 | 6,178 | 2.999029126 | 72.66251214 |
24 | 673,364 | 168,341 | 2,364 | 7,091 | 2.999576988 | 94.9603723 |
25 | 1,010,046 | 252,511 | 2,709 | 8,126 | 2.99963086 | 124.2980556 |
26 | 1,515,070 | 378,767 | 3,099 | 9,296 | 2.999677315 | 162.980852 |
27 | 2,272,605 | 568,151 | 3,540 | 10,619 | 2.999717514 | 214.0130897 |
28 | 3,408,907 | 852,226 | 4,038 | 12,113 | 2.999752353 | 281.4254933 |
29 | 5,113,361 | 1,278,340 | 4,601 | 13,800 | 2.999347968 | 370.5334058 |
30 | 7,670,042 | 1,917,510 | 5,235 | 15,704 | 2.999808978 | 488.4132705 |
31 | 11,505,063 | 2,876,265 | 5,951 | 17,850 | 2.999495883 | 644.5413445 |
32 | 17,257,595 | 4,314,398 | 6,757 | 20,269 | 2.999704011 | 851.4280428 |
33 | 25,886,392 | 6,471,598 | 7,665 | 22,992 | 2.999608611 | 1125.886917 |
34 | 38,829,589 | 9,707,397 | 8,687 | 26,058 | 2.999654656 | 1490.121613 |
35 | 58,244,384 | 14,561,096 | 9,836 | 29,507 | 2.999898333 | 1973.917511 |
36 | 87,366,576 | 21,841,644 | 11,129 | 33,385 | 2.999820289 | 2616.941021 |
37 | 131,049,864 | 32,762,466 | 12,582 | 37,744 | 2.999841043 | 3472.071429 |
38 | 196,574,796 | 49,143,699 | 14,214 | 42,640 | 2.999859294 | 4610.103096 |
39 | 294,862,195 | 73,715,548 | 16,047 | 48,139 | 2.999875366 | 6125.224766 |
40 | 442,293,292 | 110,573,323 | 18,104 | 54,311 | 2.999944764 | 8143.714754 |
Starfleet Commander Universe 2
One aspect of the new universe 2 opened up in August, 2010, is that the mine production numbers have been changed to a different formula. The info provided below is not from BFG, but from a player that compiled the calculations.
Ore = Floor(30*x*(1.14)^x) + 20
Crystal = Floor(20*x*(1.14)^x) + 10
Hydro = Floor(12*x*(1.14)^x*(-0.002*max_temp + 1.28))
where x is the mine level.