Difference between revisions of "Moon"
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Revision as of 06:25, 25 February 2010
A moon is a celestial body formed from the debris of a large fleet that has been destroyed. For every 150,000 debris left behind after a battle, there is a 1% chance that a moon will be created. The maximum chance that a moon can be created is 20% (3m debris).
Since moons have no atmosphere of their own, a Lunar Base must be developed before buildings can be built on a moon.
A moon is the only place that two very special buildings can be built, the Oracle and the Warp Gate.
In addition to these, two planetary buildings may also be built. The owner of a moon may build a Shipyard where both ships and defenses can be built. He may also build a Capitol.
Moons act much like a planet. Players can deploy ships to or from moons, and can launch any mission they could launch from a planet. Moons have no resource production of their own, but can be used to store resources.
Moons can be espionaged by Hermes Class Probes but cannot be scanned by the Oracle.
Ship | 1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% | 11% | 12% | 13% | 14% | 15% | 16% | 17% | 18% | 19% | 20% | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hermes Class | 500 | 1000 | 1500 | 2000 | 2500 | 3000 | 3500 | 4000 | 4500 | 5000 | 5500 | 6000 | 6500 | 7000 | 7500 | 8000 | 8500 | 9000 | 9500 | 10000 | ||
Helios Class | 250 | 500 | 750 | 1000 | 1250 | 1500 | 1750 | 2000 | 2250 | 2500 | 2750 | 3000 | 3250 | 3500 | 3750 | 4000 | 4250 | 4500 | 4750 | 5000 | ||
Atlas Class | 125 | 250 | 375 | 500 | 625 | 750 | 875 | 1000 | 1125 | 1250 | 1375 | 1500 | 1625 | 1750 | 1875 | 2000 | 2125 | 2250 | 2375 | 2500 | ||
Hercules Class | 42 | 84 | 126 | 168 | 210 | 252 | 294 | 336 | 378 | 420 | 462 | 504 | 546 | 588 | 630 | 672 | 714 | 756 | 798 | 840 | ||
Artemis Class | 125 | 250 | 375 | 500 | 625 | 750 | 875 | 1000 | 1125 | 1250 | 1375 | 1500 | 1625 | 1750 | 1875 | 2000 | 2125 | 2250 | 2375 | 2500 | ||
Apollo Class | 59 | 118 | 177 | 263 | 295 | 354 | 413 | 472 | 531 | 590 | 649 | 708 | 767 | 826 | 885 | 944 | 1003 | 1062 | 1121 | 1180 | ||
Charon Class | 63 | 126 | 189 | 252 | 315 | 378 | 441 | 504 | 567 | 630 | 693 | 756 | 819 | 882 | 945 | 1008 | 1071 | 1134 | 1197 | 1260 | ||
Dionysus Class | 32 | 64 | 96 | 128 | 160 | 192 | 224 | 256 | 288 | 320 | 352 | 384 | 416 | 448 | 480 | 512 | 544 | 576 | 608 | 640 | ||
Poseidon Class | 19 | 38 | 57 | 76 | 95 | 114 | 133 | 152 | 171 | 190 | 209 | 228 | 247 | 266 | 285 | 304 | 323 | 342 | 361 | 380 | ||
Gaia Class | 17 | 34 | 51 | 68 | 85 | 102 | 119 | 136 | 153 | 170 | 187 | 204 | 221 | 238 | 255 | 272 | 289 | 306 | 323 | 340 | ||
Athena Class | 9 | 18 | 27 | 36 | 45 | 54 | 63 | 72 | 81 | 90 | 99 | 108 | 117 | 126 | 135 | 144 | 153 | 162 | 171 | 180 | ||
Ares Class | 7 | 14 | 21 | 28 | 35 | 42 | 49 | 56 | 63 | 70 | 77 | 84 | 91 | 98 | 105 | 112 | 119 | 126 | 133 | 140 | ||
Hades Class | 8 | 16 | 24 | 32 | 40 | 48 | 56 | 64 | 72 | 80 | 88 | 96 | 104 | 112 | 120 | 128 | 136 | 144 | 152 | 160 | ||
Prometheus Class | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 65 | 70 | 75 | 80 | 85 | 90 | 95 | 100 | ||
Zeus Class | ---> | 1 | ||||||||||||||||||||
Hephaestus Class | ---> | 1 |
What Order Do I Build Things?
This all depends on personal taste. Some people advocate that you should build only Lunar Bases and Capitol until you reach lvl10 on both, and then build a Oracle to lvl 6 or more, and a warp gate.
If you are an active crasher, or aspire to being one, then you should be thinking of getting the Oracle up and running ASAP. If you are a more cautious player, then you may think about getting some defense on the moon. Typically most gamers see defense on a moon as pointless, as it is ever so easy to fleetsave/resource save with a moon, due to it not being able to be scanned by another moon's Oracle.
Below you will see two short build orders. These are by no means a definitive answer. If you are still unsure about what to build after reading this, politely ask someone near you who has a moon for their advice.
Defensive Build
- Empty Moon(0/1 fields used)
- Lunar Base level 1 (1/4 fields used)
- Capitol level 1 (2/4 fields used)
- Capitol level 2 (3/4 fields used)
- Lunar Base level 2 (4/7 fields used)
- Capitol level 3 (5/7 fields used)
- Capitol level 4 (6/7 fields used)
- Lunar Base level 3 (7/10 fields used)
- Shipyard level 1 (8/10 fields used)
- Shipyard level 2 (9/10 fields used)
- Lunar Base level 4 (10/13 fields used)
- Shipyard level 3 (11/13 fields used)
- Shipyard level 4 (12/13 fields used)
Using a moon in a defensive capability includes wanting to fleetsave from it and having some defense to protect any res on the planet and the ships a little if you do get caught out.
Offensive Build
Empty Moon(0/1 fields used)
- Lunar Base level 1 (1/4 fields used)
- Capitol level 1 (2/4 fields used)
- Oracle level 1 (3/4 fields used)
- Lunar Base level 2 (4/7 fields used)
- Capitol level 2 (5/7 fields used)
- Oracle level 2 (6/7 fields used)
- Lunar Base level 3 (7/10 fields used)
- Capitol level 3 (8/10 fields used)
- Oracle level 3 (9/10 fields used)
- Lunar Base level 4 (10/13 fields used)
- Capitol level 4 (11/13 fields used)
- Oracle level 4 (12/13 fields used)
Nuts Build:
This is how I build my moons up after already having one built up.
- Empty Moon(0/1 fields used)
- Lunar Base level 1 (1/4 fields used)
- Capitol level 1 (2/4 fields used)
- Capitol level 2 (3/4 fields used)
- Lunar Base level 2 (4/7 fields used)
- Capitol Level 3 (5/7 fields used)
- Capitol Level 4 (6/7 fields used)
- Lunar Base level 3 (7/10 fields used)
- Capitol Level 5 (8/10 fields used)
- Capitol Level 6 (9/10 fields used)
- Lunar Base level 4 (10/13 fields used)
- Capitol Level 7 (11/13 fields used)
- Capitol Level 8 (12/13 fields used)
- Lunar Base level 5 (13/16 fields used)
- Capitol Level 9 (14/16 fields used)
- Capitol Level 10 (15/16 fields used)
- Lunar Base level 6 (16/19 fields used)
- Warp Gate level 1 (17/19 fields used)
- Oracle level 1 (18/19 fields used)
- Lunar Base level 7 (19/22 fields used)
- Oracle level 3 (20/22 fields used)
- Oracle level 4 (21/22 fields used)
- Lunar Base level 8 (22/25 fields used)
- Oracle level 5 (23/25 fields used)
- Oracle level 6 (24/25 fields used)
- Oracle level 7 (25/25 fields used)
- Deconstruct Capitol level 10 (24/25 fields used)
- Oracle level 8 (25/25 fields used)
- Deconstruct Capitol level 9 (24/25 fields used)
- Shipyard level 1 (25/25 fields used)
- Decon Capitol level 8 (24/25 fields used)
- Shipyard level 2 (25/25 fields used)
From here you get the idea: Deconstruct Capitol while building up Shipyard until Capitol is at level 2.
Note that it's not until you hit level 4 Oracle that you begin to really see how useful of a weapon it is. I personally recommend raising it to at least 7 (which is 48 systems EACH way so 96 systems total) which is the point where the hydrogen cost of sending your fleet there as well as the cost of upgrading it further become quite high.
Also note that, in the "Nuts build", I constructed the jump gate as soon as I hit my Capitol goal. This is so that I can gate my fleet there instead of spending the millions of hydrogen traveling there. All I do is send my transports on a moon-to-moon deploy with the resources I want to bring, and then jump my fleet there once the transports arrive. If it's your first moon there's no point in constructing the jump gate until just before you start to deconstruct your Capitol, as the resources are better spent elsewhere until then. I also build up my moons one at a time as it costs a lot of crystal and hydrogen to do so, and is difficult to do efficiently when spreading yourself between more than one.