Difference between revisions of "Armor Tech"
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{{DTableHeader}} | Effect* | {{DTableHeader}} | Effect* | ||
{{DTableRow}} | {{DTableRow}} | ||
− | | 1 || 1,000 || 0 || 0 || 10% | + | | 1 || 1,000 || 0 || 0 || +10% |
{{DTableRowAlt}} | {{DTableRowAlt}} | ||
− | | 2 || 2,000 || 0 || 0 || | + | | 2 || 2,000 || 0 || 0 || +10% |
{{DTableRow}} | {{DTableRow}} | ||
− | | 3 || 4,000 || 0 || 0 || | + | | 3 || 4,000 || 0 || 0 || +10% |
{{DTableRowAlt}} | {{DTableRowAlt}} | ||
− | | 4 || 8,000 || 0 || 0 || | + | | 4 || 8,000 || 0 || 0 || +10% |
{{DTableRow}} | {{DTableRow}} | ||
− | | 5 || 16,000 || 0 || 0 || | + | | 5 || 16,000 || 0 || 0 || +10% |
{{DTableRowAlt}} | {{DTableRowAlt}} | ||
− | | 6 || 32,000 || 0 || 0 || | + | | 6 || 32,000 || 0 || 0 || +10% |
{{DTableRow}} | {{DTableRow}} | ||
− | | 7 || 64,000 || 0 || 0 || | + | | 7 || 64,000 || 0 || 0 || +10% |
{{DTableRowAlt}} | {{DTableRowAlt}} | ||
− | | 8 || 128,000 || 0 || 0 || | + | | 8 || 128,000 || 0 || 0 || +10% |
{{DTableRow}} | {{DTableRow}} | ||
− | | 9 || 256,000 || 0 || 0 || | + | | 9 || 256,000 || 0 || 0 || +10% |
{{DTableRowAlt}} | {{DTableRowAlt}} | ||
− | | 10 || 512,000 || 0 || 0 || | + | | 10 || 512,000 || 0 || 0 || +10% |
|} | |} | ||
Revision as of 20:57, 8 February 2010
Armor Tech improves the material that your ships' and defenses' hulls are made of. Each level researched increases their hull rating by 10%.
Costs
Level | Ore | Crystal | Hydrogen | Effect* |
---|---|---|---|---|
1 | 1,000 | 0 | 0 | +10% |
2 | 2,000 | 0 | 0 | +10% |
3 | 4,000 | 0 | 0 | +10% |
4 | 8,000 | 0 | 0 | +10% |
5 | 16,000 | 0 | 0 | +10% |
6 | 32,000 | 0 | 0 | +10% |
7 | 64,000 | 0 | 0 | +10% |
8 | 128,000 | 0 | 0 | +10% |
9 | 256,000 | 0 | 0 | +10% |
10 | 512,000 | 0 | 0 | +10% |
* Effect is a percentage of the base Hull Rating.
Further upgrades are possible. With each level the costs double and the effect increases by 10%.
Dependencies
Requirements
- Research Lab (Level 2)
Required For
- Apollo Class (Level 2)
- Charon Class (Level 2)