Difference between revisions of "Commanders"
m (→Logistics Specialist: links) |
|||
(One intermediate revision by the same user not shown) | |||
Line 217: | Line 217: | ||
<td>[[Image:logistics_spacialist.png|100px]]</td> | <td>[[Image:logistics_spacialist.png|100px]]</td> | ||
<td> | <td> | ||
− | Gives | + | Gives two extra levels of [[Ore Warehouse]], [[Crystal Warehouse]], and [[Hydrogen Storage]]. |
'''Costs:''' | '''Costs:''' | ||
Line 227: | Line 227: | ||
</tr> | </tr> | ||
</table> | </table> | ||
− | |||
===Satellite Technician=== | ===Satellite Technician=== |
Latest revision as of 07:29, 9 March 2014
Commanders are special workers you can hire in Starfleet Commander using credits to improve your empire. They are found on the Store page. They currently consist of the following:
Admiral
The Admiral is a grizzled veteran and master strategist. Hiring him increases your maximum Fleets by 1. This is equivalent to one extra level of AI Tech. Costs: 1 week: 10,000 credits 3 months: 100,000 credits |
Geologist
Engineer
Scientist
The Scientist is a master of experimentation. He reduces the time it takes to research new projects by 25%. Costs: 1 week: 10,000 credits 3 months: 100,000 credits |
Spymaster
The Spymaster runs the Universe's most sophisticated intelligence network. Hiring him will give you 2 extra levels of Espionage Tech to enable you to probe enemies more easily and reduce the information they gain when probing you. Costs: 1 week: 10,000 credits 3 months: 100,000 credits |
Tactician
The Tactician has years of mission planning and combat experience. Hiring him will cause your missions to yield 5% more resources. Costs: 1 week: 10,000 credits 3 months: 100,000 credits |
Propulsion Mechanic
Reduces base hydrogen cost for fleet tasks by approximately 5% Costs: 1 week: 10,000 credits 3 months: 100,000 credits |
Lunar Architect
Planet Surveryor
Operations Specialist
This commander unlocks Premium Missions and cloaks all missions from detection by oracles. Costs: 1 week: 10,000 credits 3 months: 100,000 credits |
Battle Commander
Gives one extra level of your weapons, armor, and shield techs during battle. Costs: 1 week: 10,000 credits 3 months: 100,000 credits |
Construction Engineer
Reduces the time it takes to build ships and defenses by 25%. Costs: 1 week: 10,000 credits 3 months: 100,000 credits |
Drive Engineer
Gives one extra level of jet drive, pulse drive, and warp drive when performing an action with your fleet. Costs: 1 week: 10,000 credits 3 months: 100,000 credits |
Logistics Specialist
Gives two extra levels of Ore Warehouse, Crystal Warehouse, and Hydrogen Storage. Costs: 1 week: 10,000 credits 3 months: 100,000 credits |
Satellite Technician
Causes Helios Solar Satellites to have a 25% chance of being rebuilt after battle. Costs: 1 week: 10,000 credits 3 months: 100,000 credits |