Difference between revisions of "Talk:Diplomacy Mode"
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Gary Mintz (talk | contribs) m (Reverted edits by 168.216.26.158 (Talk) to last revision by JazeVangal) |
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There should be a time limit put onto (d) mode as you get players expanding into your system and gaining a foothold and you can't do anything about it. then they come out with a massive fleet. | There should be a time limit put onto (d) mode as you get players expanding into your system and gaining a foothold and you can't do anything about it. then they come out with a massive fleet. | ||
They do however have a disadvantage losing a minimum of 25% of [[Diplomacy Mode|resources]] initially. | They do however have a disadvantage losing a minimum of 25% of [[Diplomacy Mode|resources]] initially. | ||
− | + | == Diplomacy Mode == | |
+ | |||
+ | There could have been several levels of Diplomacy. Each level could provide more protection and cost more. An idea of the levels follows: | ||
+ | |||
+ | *(s) Self-Diplomatic Before an attack, diplomatic proceedings must fail. No cost. | ||
+ | *(d) Diplomatic 1 Game Government checks planet(s). Low cost. | ||
+ | *(D) Diplomatic 2 Game Government constantly patrols planet(s). Medium cost | ||
+ | *(g) Diplomatic 3 Game government diploys small fleet to planet(s). High cost. | ||
+ | *(G) Diplomatic 4 Game government stations on planet(s). Very high cost. | ||
+ | |||
+ | There has to be punishments also given if caught attacking a low level diplomatic planet(s) caught by the Game Government patrols. | ||
+ | |||
+ | This may be good for some and not for others, however, really bad for the programmers who have to find a way to add such to all the servers that the game is running on. I would think the programmers will, more than likely, leave things as they are...which is fine. | ||
+ | |||
+ | Ignore me. | ||
== Attacking while in Diplomacy == | == Attacking while in Diplomacy == |
Revision as of 02:34, 18 October 2010
There should be a time limit put onto (d) mode as you get players expanding into your system and gaining a foothold and you can't do anything about it. then they come out with a massive fleet. They do however have a disadvantage losing a minimum of 25% of resources initially.
Diplomacy Mode
There could have been several levels of Diplomacy. Each level could provide more protection and cost more. An idea of the levels follows:
- (s) Self-Diplomatic Before an attack, diplomatic proceedings must fail. No cost.
- (d) Diplomatic 1 Game Government checks planet(s). Low cost.
- (D) Diplomatic 2 Game Government constantly patrols planet(s). Medium cost
- (g) Diplomatic 3 Game government diploys small fleet to planet(s). High cost.
- (G) Diplomatic 4 Game government stations on planet(s). Very high cost.
There has to be punishments also given if caught attacking a low level diplomatic planet(s) caught by the Game Government patrols.
This may be good for some and not for others, however, really bad for the programmers who have to find a way to add such to all the servers that the game is running on. I would think the programmers will, more than likely, leave things as they are...which is fine.
Ignore me.
Attacking while in Diplomacy
If I understand the article correctly, it is possible to send an attack fleet before entering diplomacy mode. After 24 hours you enter diplomacy mode - so what happens to your attack fleet? Does it still attack?
- You can be attacked while going into diplomacy and the attack will complete even if you're all the way in before it arrives. I would guess the same would be true for your own attacks, but why would you send an attack that's over 24 hours? Silver Gate Squadron 14:58, 23 June 2010 (UTC)
You can't attack while going into diplomacy mode and can't toggle it if your attacking someone --Phil Sutherland 15:04, 23 June 2010 (UTC)
- You might want to check that, Phil. I just tried to toggle diplo while I had attacks out and it did let me do it. Silver Gate Squadron 16:16, 15 July 2010 (UTC)
Colony Creation in Diplomacy Mode
I cannot find a reference stating whether or not a new colony may be created while diplomacy mode is both toggled and in full effect. I have checked "Colonies" and "Diplomacy Mode" but neither section contained an answer. I know that while in Diplomacy Mode - to any degree - a player cannot take an aggressive/hostile action against any player owned planet (espionage, missile attack, fleet attack,etc.). Is colony founding under a nuetral flag legal? Thanks. JazeVangal 09:29, 16 July 2010 (UTC)
- Yes, you can found colonies while in d-mode. Silver Gate Squadron 16:15, 15 July 2010 (UTC)