Difference between revisions of "Moon"

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* Other [[Oracle|oracles]] cannot scan moons.
 
* Other [[Oracle|oracles]] cannot scan moons.
 
* [[Resources]] may be stored and consumed via a [[Shipyard]].
 
* [[Resources]] may be stored and consumed via a [[Shipyard]].
* Cannot be destroyed.
+
* Cannot currently be destroyed.
 +
* Ships parked on a moon are hidden from view
  
 
===Disadvantages===
 
===Disadvantages===

Revision as of 18:38, 28 April 2010

Moon.png

A moon is a celestial body that can be found in orbit around an inhabited planet. It is the home of several specialty buildings, and can be used in many similar ways to a colonized planet. It disappears upon abandoning a planet, or when a colony is removed for inactivity.

Evaluation

Advantages

  • Specialty buildings: Oracle and Warp Gate.
  • Other oracles cannot scan moons.
  • Resources may be stored and consumed via a Shipyard.
  • Cannot currently be destroyed.
  • Ships parked on a moon are hidden from view

Disadvantages

  • Mines cannot be built.
  • Missions cannot be operated from the moon.

Formation

Moons can only be formed from the debris of large battles. For every 150,000 debris produced in a battle, there is a 1% chance that a moon will coalesce. The maximum chance of moon accretion is 20% (3,000,000 debris).

The calculation is performed on a per-battle basis; any debris in orbit at the time of a battle is not included in determining if a moon is formed.

Because the moon is the result of battle, the defending planet is the owner of any moon that is formed.

Moons generate with exactly 1 (one) building field, which must be used for a Lunar Base Level 1.

Buildings

  • Lunar Base is required in order to build other structures on a moon. Each rank provides three additional building fields on the moon.
  • Oracle can only be built on a moon. It is a long range telescope that is capable of detecting most fleet movements.
  • Warp Gate can only be built on a moon. When you have more than one, it allows for the owner to instantly transfer ships between warp gates.
  • Shipyard works like a shipyard on a planet works. Building one allows you to build ships and defenses.
  • Capitol works like a capitol on a planet works.

Note that the moon is considered a separate entity from the planet it orbits. Any shipyards, planetary defenses, and capitols built on one do not affect build times and defensive capacities of the other. However, it has been reported that Anti-ballistic Missiles built on a planet may also protect its moon.

Obtaining

Ships per 150,000 debris and corresponding chance of moon formation.

Ship 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%
Hermes Class 500 1000 1500 2000 2500 3000 3500 4000 4500 5000 5500 6000 6500 7000 7500 8000 8500 9000 9500 10000
Helios Class 250 500 750 1000 1250 1500 1750 2000 2250 2500 2750 3000 3250 3500 3750 4000 4250 4500 4750 5000
Atlas Class 125 250 375 500 625 750 875 1000 1125 1250 1375 1500 1625 1750 1875 2000 2125 2250 2375 2500
Hercules Class 42 84 126 168 210 252 294 336 378 420 462 504 546 588 630 672 714 756 798 840
Artemis Class 125 250 375 500 625 750 875 1000 1125 1250 1375 1500 1625 1750 1875 2000 2125 2250 2375 2500
Apollo Class 59 118 177 263 295 354 413 472 531 590 649 708 767 826 885 944 1003 1062 1121 1180
Charon Class 63 126 189 252 315 378 441 504 567 630 693 756 819 882 945 1008 1071 1134 1197 1260
Dionysus Class 32 64 96 128 160 192 224 256 288 320 352 384 416 448 480 512 544 576 608 640
Poseidon Class 19 38 57 76 95 114 133 152 171 190 209 228 247 266 285 304 323 342 361 380
Gaia Class 17 34 51 68 85 102 119 136 153 170 187 204 221 238 255 272 289 306 323 340
Athena Class 9 18 27 36 45 54 63 72 81 90 99 108 117 126 135 144 153 162 171 180
Ares Class 7 14 21 28 35 42 49 56 63 70 77 84 91 98 105 112 119 126 133 140
Hades Class 8 16 24 32 40 48 56 64 72 80 88 96 104 112 120 128 136 144 152 160
Prometheus Class 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100
Zeus Class 1 2
Hephaestus Class 1
  • NOTE: The rightmost columns project the rounding from the 1% value and so overstate the requirement slightly (8.3 Athena for 1% is indeed 9, but at 20% the correct answer is 167 not 180)

Probability

The probability of getting a moon is always a maximum of 20% on any given chance. The more attempts you make however, the greater the likelihood you will succeed in creating a moon. Unfortunately five 20% attempts will not guarantee you a moon; the odds of probability are closer to 67%. The same can be said with 21 20% attempts. Even though the odds of probability state you have a 99% chance of gaining a moon, every attempt still has a 20% chance of creating a moon.

Keep in mind that the chance is always random. The game doesn't keep track and calculate how many attempts you've made in the past. Below is a chart that outlines the probability.


Probability of gaining a moon on 'n' attempts
Number of
attempts
Probability of
gaining a moon with 20% attempts
Probability of
not gaining a moon with 20% attempts
Probability of
gaining a moon with 10% attempts
1 20 80 10
2 36 64 19
3 49 51 27.1
4 59 41 34.39
5 67.23 32.77 34.39
6 73.79 26.21 46.86
7 79.03 20.97 52.17
8 83.22 16.78 56.95
9 86.58 13.42 61.26
10 89.26 10.74 65.13
11 91.41 8.59 68.62
12 93.13 6.87 71.76
13 94.50 5.50 74.58
14 95.60 4.40 77.12
15 96.48 3.52 79.41
16 97.19 2.81 81.47
17 97.75 2.25 83.32
18 98.20 1.80 84.99
19 98.56 1.44 86.49
20 98.85 1.15 87.84
21 99.08 0.92 89.06
35 99.96 0.041 97.5
n ( 1 - (0.8)n ) * 100 (0.8)n * 100 ( 1 - (0.9)n ) * 100

See Also