Difference between revisions of "User:Jesus Saves"

From Starfleet Commander
Jump to navigationJump to search
m
 
(43 intermediate revisions by 3 users not shown)
Line 1: Line 1:
Hi everyone! I'm Jesus_Saves, and that's the name I even use in-game. As you might expect, I am a Christian and I try my hardest to be an excellent example for Jesus Christ.
+
{{Past administrator}}
 +
 
 +
 
 +
 
 +
 
 +
Former active player, founder of an alliance, leader of another, and one of the first long-term admins on here, when I was active.
 +
 
 +
 
 +
 
 +
----
 +
<!--
 +
Hi everyone! I'm Jesus_Saves, and that's the name I used in SFC Original. I retired from Original 23 July of 2010. As of 6 September 2010, I'm playing in Universe 2 under the name Youssarian.
 
==The Gospel of Jesus==
 
==The Gospel of Jesus==
 
[[Image:admiral.png|right|150px]]
 
[[Image:admiral.png|right|150px]]
Line 6: Line 17:
 
Have you ever heard the Gospel? It's quite simple, really. God sent his Son, Jesus, to die on the cross and pay the penalty for our sins - death.
 
Have you ever heard the Gospel? It's quite simple, really. God sent his Son, Jesus, to die on the cross and pay the penalty for our sins - death.
  
That may not make much sense so I'll make it a little clearer. '''Jesus''' is God's Son. In essence, he IS God. He '''died''' so that we wouldn't have to be held accountable for our sins. '''Sin''' is going against God's perfect will. Have you ever lied, cheat, steal? That is sin. And one characteristic of God is that he is '''holy''' - pure, free of sin. And the problem is, holiness and sin are like light and darkness, which means that they can't be in the same place. So if you die, and you haven't accepted Jesus as your Lord (leader of your life) and Saviour (rescuer from Hell), then you can't go to Heaven because of your sin. But, Jesus, who didn't sin at all during his life, willingly gave himself as the ultimate sacrifice. He died and took on all of our sins - he became our scapegoat, assuming responsibility for all our nastiness. Now, if we will accept Jesus, we get to go to Heaven! That's it, that's all. No long lists of "Do this!" and "Don't do that!" needed to enter Heaven. The most important commandment is to love God with all you are, and then love others with the same passion. The rest just fall in line.
+
Here's what I mean: We all have sinned at some point in our lives, be it through lying, cheating, stealing, etc. which means we've disobeyed God. Because of that, we deserve to die and be separated from God for all eternity. Jesus is God's Son. In essence, he IS God. Jesus never sinned while he was alive and when he died, he took the punishment for our sins - willingly, out of love for you. If you accept Jesus's actions and make him leader of your life and savior from your sins, you get right standing with God and will be allowed to be with God forever.
 +
 
 +
And forever includes right now. Being Christian doesn't revolve around following a list of "Do"'s and "Don't"'s. It's about a relationship with God through Jesus. Literally, you have a friendship of sorts with God. That is what he wants most from you. The rest of it will just fall in place on its own.
  
By the way, Heaven is NOT angels with halos strumming harps on clouds. Heaven is full of music, with everyone doing things assigned to them, praising God, and spending an eternity having a blast! The place is so awesome that even things considered valuable here on Earth are used as building materials - streets of gold and Pearly Gates, for example.
+
Oh, and Heaven isn't angels strumming harps while we walk on clouds with halos over our heads. It's an awesome place full of activity and song. The streets themselves are paved with pure gold, clear as crystal.
  
So don't let people with bad attitudes towards Christianity give you the wrong impression. God is not all about smiting sinners and torturing people for eternity, nor is he about a long list of do's and don't's. I hope I explained it all well enough for you.
+
If you sincerely want to know God, say this prayer: ''God, I admit that I have sinned and gone against you. I am sorry for doing that and want to turn away from it. Please forgive me of my sins and help me to not sin again. I believe that your Son, Jesus, died for my sins and then rose from the dead three days later. I make him Lord and Savior of my life. Please send me your Holy Spirit so I can live for you. I ask in Jesus' name. Amen.''
 +
 
 +
If you prayed that and really meant it, send me a message. I can probably help you figure out where to go from there.
  
 
(Did I lose you yet? No? OK, good.)
 
(Did I lose you yet? No? OK, good.)
  
 
==More About Me==
 
==More About Me==
 +
I'm a part time maintenance worker for McDonald's whose main role is cleaning the dining are during the lunch hours about 15-20 hours a week. I attend Independence Community college. Currently I'm a full time student. I take mostly online classes which makes it easier for me to maintain my normal work and play schedule, since I can do the work in my bedroom and just submit assignments.
  
I'm a high school graduate whose taking a year off to build up the money to pay for college. I plan on attending Independence Community College in the fall 2010 semester. In the meantime, I'm working about 15-20 hours a week at McDonald's. I'm part of the cleanup crew, and I usually work during lunch hours and a little after that.
+
My favorite TV shows, outside of Christian television, are the ''Star Trek'' series (except ''Star Trek: Enterprise''), ''Ben 10: Ultimate Alien'', ''Meerkat Manor'', ''The Colony'', and ''Naruto: Shippuden''. I have a wide variety of musical interests which encompass most Western genres except jazz. I am especially fond of techno and variations thereof. My favorite bands are Hillsong London, Chris Tomlin and Newsboys. My hobbies include computer programming and writing science fiction. I maintain a personal website for programming practice and other things, http://shawntc.x10hosting.com. My ultimate programming goal is to make a multiplayer strategy game like Starfleet Commander although it would be significantly different from this. I've learned almost everything I need to know. The only part that would be a problem is the graphics. I'm not a good drawer.
  
My favorite TV shows, outside of Christian television, are the ''Star Trek'' series (except ''Star Trek: Enterprise''), ''Meerkat Manor'' and ''Ben 10: Alien Force''. I have a wide variety of musical interests which encompass most Western genres except jazz. I am especially fond of techno and variations thereof. My favorite bands are Hillsong London, Chris Tomlin and Newsboys. My hobbies include computer programming and writing science fiction. I maintain a personal website for programming practice and other things, http://shawntc.x10hosting.com. My ultimate programming goal is to make a multiplayer strategy game like Starfleet Commander although it would be significantly different from this. In order to do this, I need to learn one more scripting language and a database language.
+
Currently, I'm administrator for [http://www.zenventive.com Zenventive], a forum devoted to discussion and displaying of art, health and meditation. Be sure to check it out!
  
I will probably use this as my mission log. I plan on being a little more structured with my ships, i.e., ''x'' amount of Athenas, ''x'' amount of Ares, etc. I'll also give ships names if possible, and fleets named. (Although so far, this hasn't worked out quite as well as I'd hoped...
+
My personality type is [http://www.typelogic.com/istj.html ISTJ].
  
 
*Also, I should mention I'm very
 
*Also, I should mention I'm very
Line 26: Line 42:
 
**list
 
**list
 
**happy!
 
**happy!
 +
===Moderating Style===
 +
(This is a bit of introspection.) I'd like to think that when it comes to administrating and moderating the wiki, I'm a pretty laissez-faire person. In other words, I'm generally hands-off. If someone blatantly spams I'll revert the mess without making a fuss about it. If someone makes a page or edit that I find odd, I'll ask them about it then take action accordingly. When someone is a major help to the wiki I give them a thank you. Otherwise, you don't really see too much from me. I used to be a natural leader but nowadays I prefer to do grunt work whenever someone needs it. Virtually all of the cosmetic changes that have occurred on here starting in late 2010 were made by [[User:Phil Sutherland|Phil Sutherland]], while [[User:Gary Mintz|Gary Mintz]] has done an extensive job of organizing the alliances and keeping the place clean lately.
 +
 +
==Goals==
 +
For Uni2, I plan on being much less active. I want to:
 +
*Fill all 8 colony slots.
 +
*Get a moon on my homeworld, and another one on another planet.
 +
*Build an Oracle and two warp gates.
 +
*Unlock everything.
 +
*Build a Zeus.
 +
*Build a Hephaestus.
 
==Alliances==
 
==Alliances==
 +
===Starfleet Commander Original===
 
'''January - 19 February 2010:''' [[Nobunaga's_Overachieving_Bastards_(NOB)|Nobunaga's Overachieving Bastards]], a training alliance where I can ask questions and receive help from experienced players. The former leader was once the leader of Empire. I don't plan on being in the alliance forever, just long enough for me to get stable footing.
 
'''January - 19 February 2010:''' [[Nobunaga's_Overachieving_Bastards_(NOB)|Nobunaga's Overachieving Bastards]], a training alliance where I can ask questions and receive help from experienced players. The former leader was once the leader of Empire. I don't plan on being in the alliance forever, just long enough for me to get stable footing.
  
'''19 February 2010 - present:''' [[The Borg]], an alliance with more aggression, democracy and (hopefully) availability to suit my likings. As of 14 April 2010, it is the sixth oldest alliance in existence. I have been appointed chief diplomat of the alliance. As of 16 March 2010, I have been made the Leader to allow my predecessor more time to focus on a project going on in the alliance. Although it is expected to be a short, week-long tenure, realistically the length will be much longer.
+
'''19 February 2010 - 28 April 2010:''' [[The Borg]], an alliance with more aggression, democracy and (hopefully) availability to suit my likings. As of 14 April 2010, it is the sixth oldest alliance in existence. I have been appointed chief diplomat of the alliance. As of 16 March 2010, I have been made the Leader to allow my predecessor more time to focus on a project going on in the alliance. Although it was expected to only be a week, leadership was held until mid-April, when I handed it over to an officer while I took a break from the game. I resumed playing, but only as an Officer, but saw the alliance had lost activity and members were not present on the message board enough to coordinate large events, therefore I messaged the Leader alerting him of my intentions to leave and departed the next morning.
 +
 
 +
'''29 April 2010 - 8 July 2010:''' [[The_Corporation_(Profit)|The Corporation]], a young alliance that focuses on maximizing profit and has a corporate business role play to it. It is in this alliance that I've broken under the 30,000 ranking. I left because of a general sense of not knowing where to go in the game, lack of nearby players, real life, and other issues.
  
==Operation Dominion==
+
'''13 July 2010 - 23 July 2010:''' United Alliance of Commanders, my dream alliance. It existed for a short period of time before I decided to quit the game, with myself as the only member and no real recruitment campaign launched.
[[Image:zeus_class.png|right|300px]]
+
===Starfleet Commander Universe 2===
In keeping with my new alliance, I am going to adopt a new way of playing the game. It shall be done by destroying and assimilating all worthwhile targets. Here are the plans for who I will/will not attack:
+
'''6 September 2010 - 14 Septemer 2010:''' Unaligned with any alliance.<br />
*I will not attack a fellow Borg.
+
'''14 September 2010 - present:''' [[Shadows]], where I currently play in diplomacy mode due to time constraints. The same day I joined, I left newbie protection. I plan on exiting (d) mode when I'm capable of dedicating time and resources to the game.
*I will not attack a member of an alliance with whom the Borg have a NAP.
 
*If your ranking is very low, I will ignore you as you are unworthy of my attentions.
 
*If your ranking is more than 10k above me, I will ignore you as you are more likely to blow me out of the waters.
 
  
As part of this I have decided to attempt to organize my ships into several fleets.
+
==The Points of the Game==
*Attack Fleet 1 - '''Judgment Fleet''': My main attack force, it will also be my flagship fleet of sorts, to be the first one that received the newer ships that I unlock.
+
Version 1.1, updated 3 July 2010
*Attack Fleet 2 - '''Iscariot Fleet''': My normal attack force, to be comprised of the regular types of ships and meant for attacks that don't require the strongest craft.
 
*Attack Fleet 3 - '''Archangel Fleet''': The reserve forces, used primarily for raids and emergencies. Also can be used in group events.
 
*'''Manna Fleet''': A group of ''Atlas'' and perhaps ''Hercules'' ships that transport resources from my mining colony to the homeworld.
 
*'''White Horse Fleet''': All my ''Dionysus''-class ships grouped together. However, as more recyclers are built a second or even third fleet may be established.
 
*'''Diaspora Fleet''': A ''Gaia'' with enough resources accompanying it to start off a new colony.
 
*'''Caleb Fleet''': Just a fancy term for my ''Hermes'' probes...
 
  
I have temporarily gone in do vacation mode. I had gotten bogged down in planning and didn't consistently act out on my plans, causing frustration and boredom. Also, the game had consumed a large portion of my free time. I have assigned a subordinate officer to take my place as leader for the duration of the time I am out.
+
This game has several levels of depth that I have found, and when you look at it this way the game becomes rather interesting:
 +
#Warfare: Yes, this is your typical interstellar combat game. You tech up and build huge fleets and try to obliterate your opponents before they obliterate you.
 +
#Strategy: This isn't a turn-based game, nor are you against computerized AI's that rely on if-then statements and random numbers in their source code to make a move. As such, it requires you to strategize. Who will I attack? What ships will I send? Is it profitable to raid this person? Is this planet good to colonize? You can either stare at the screen and click the little shield to attack the same inactive noob over and over and over until the planet crumbles, or you could pull out your inner tactician and formulate complex plots to rid your immediate neighborhood of some scuzball that you don't like.
 +
#Mercantile: It's also a resource-gathering game, which ties in with strategizing to see which planet you can colonize, which noob to raid and what battles will max out your ore, hydrogen and crystal supplies. And you can open up the trade lines with others to exchange what you have an abundance of for what you lack.
 +
#Intelligence/Espionage: There are over 70,000 people playing this game, and in your solar system alone you could have up to 14 other people pursuing the same goal(s) as you. 499 solar systems per galaxy with one hundred galaxies makes for a lot of ground. You want to be a spy? Now is your chance. The game lets you gather intelligence on other people, figure out their habits, see what makes them tick. If you're in an alliance then your cohorts can fill your blind spots.
 +
#Domination: Being the biggest and baddest on the block. Reaching for the #1 position. What more needs to be said?
 +
#Interaction: As I said before, there are over 70,000 others playing this game. That is a lot of people. And then there's the messaging system, buddy lists, alliances, the forum, and the wiki! That all enables you to interact with other people, which could then help with any number of these other points.
 +
#Assistance: Are you a helper? This game gives you the opportunity to carry out that role. If someone needs a strong defense, or a buddy to help make an attack successful or perhaps they lack resources. You can show some benevolence (I know, harder to spell, even harder to do) and provide the help where needed.
 +
#Managerial: You're the head honcho of your interplanetary starfleet (huh, Starfleet Commander, go figure) and you call the shots. I also clump with this the task of managing the wiki, keeping it informative and clean. I often patrol the wiki to make sure everything is good.
  
==My Goals==
+
That's my take on it, anyway.
[[Image:lab_droid.png|right|300px]]
+
==Faith and Gameplay==
This game will only remain fun so long as you make it fun. Once the excitement of joining and getting your first few kills has passed, thing can get boring and routine and eventually players quit. My way of avoiding this is to set detailed goals for myself to accomplish and then work at them in step-by-step increments. The key is to thing long-term, while making little steps which ultimately lead to the main goal's completion. So here are my goals:
+
It seems almost ironic that I'm trying to make a stand for Christ in a game that is about war and conflict. Christianity is perceived as something where we all try to make peace with each other, not plunder each others' planets. So how can I be an example for God and still terrorize the local space?
  
*Be #1.
+
For starters, regardless of how immersed one may get in the game, it's important to realize that it's just that - a ''game''. It all comes down to bytes on SFC's servers with scripts that wait a certain amount of time and then do something in a microsecond. In addition to that, there are several things I wish to do:
*Unlock all techs.
+
*Excel in the game. In the Bible, we're called to be the best at whatever we do, be it a job, school, sports, or a game.
*Unlock all ships, defenses and buildings.
+
*Answer others' questions. I have a great deal of knowledge of the game in my head, and whatever I don't know can likely be found in the wiki. If you have questions about the game, feel free to get in touch with me and I'll do my best to answer.
*Build a Zeus.
+
*Wiki moderation. For some reason, people find it fun to vandalize and spam on the wiki, and someone needs to clean it up. Other active editors get the job done but they can't always be online - unlike me, who is often on the Internet 9+ hours a day.
*Build a Hephaestus.
+
*Helping with alliance pages. There have been multiple alliances who have wanted to make a wiki page or have made one, but because of their limited wiki code knowledge it ends up looking poorly done. Given my experience editing the wiki, I can help them get it set up or fixed.
*Unlock all missions.
+
*Helping in-game. Although I've never been invited to a group attack or defend by another person, if they ever needed it and it would be possible for me to participate without it being unprofitable, there's a fair chance I would be OK with it. (It should be noted this point is now invalid seeing as I no longer play.)
*Fill all my colony slots.
+
*Greeting new players. Should a new player ever appear within range of me, I will try to get them started by referring them to the wiki, forum, and be open to any questions they may have.
*Make my way across the universe, perhaps on two different fronts, wiping out people and then moving on. This would be perpetual, as when I made it to the end of the universe I would go back the way I came.
+
*Displaying godly character in-game and elsewhere. Part of being a good witness is showing integrity, decency and honesty, which means not swearing, engaging in flame wars, or joining in pervy jokes... although they are pretty tempting at times.  (Again, invalid.)
*Get moons on all my planets.
+
*Planet names: First Extrasolar Church, Victory Extrasolar Church, Redemption Extrasolar Church, Missions Center (that would have been a MAC).
 +
*Attack for profit, not war. Although I'm an active player, I wouldn't consider myself to be aggressive in the sense that I'm a warmonger seeking to ruin people's lives by decimating their fleets. There's nothing personal intended, and I wouldn't be above forming friendships after such an event.
 +
*Policy on repeated attacks: I will attack a planet for the resources and/or ship destroyed points. Then I will get the plunder, if possible. I will also collect as much of the debris field as possible at my discretion. However, afterwards I will not continue to hound the victim, but rather they will be given an arbitrary amount of time to restock. This is because being under constant attack would cause the game to lose its fun and eventually lead to the player going (d) or (i).
  
 
==Proposed Ideas==
 
==Proposed Ideas==
Line 72: Line 103:
 
*Masterminds of Starfleet Commander (MSC) - my latest idea. I want to take some time and thoroughly study the wiki so I can have more factual knowledge about how to play the game and it seemed like a good idea to make it a group effort. Perhaps after I've completed learning this might become an official project of mine.
 
*Masterminds of Starfleet Commander (MSC) - my latest idea. I want to take some time and thoroughly study the wiki so I can have more factual knowledge about how to play the game and it seemed like a good idea to make it a group effort. Perhaps after I've completed learning this might become an official project of mine.
 
*Starfleet Commander Offline Reference (SCORE) - since players don't always have access to the Internet, it would be good for there to be an encyclopedia of data that could be downloaded. It would cover all the relevant information on the wiki, converted into HTML files, and updated monthly.
 
*Starfleet Commander Offline Reference (SCORE) - since players don't always have access to the Internet, it would be good for there to be an encyclopedia of data that could be downloaded. It would cover all the relevant information on the wiki, converted into HTML files, and updated monthly.
==Miscellaneous Goodies==
+
*Project Big Wave - a technique for how I plan on being #1 in the game, it involves bashing the living daylights out of whoever I can find in a certain section of space. I'll either do one or two fronts, wherein I'll plop a colony or two and proceed to farm inactives and battle useful targets. Once that is completed, I'll continue on. Once I reach an edge of the universe, I'll simply go in the opposite direction. Whenever the two fronts meet, one will simply hop over the other and keep the mayhem going.
My homeworld is called First Extrasolar Church and my mining colony is Victory Extrasolar Church. I think the next planet I colonize will be called Redemption E.C.
+
*Project UNITY - an idea borrowed from a past alliance, this involves several players coming together and acting as a single unit, revealing all their information to each other and as a group deciding how to dominate the game.
 +
*Project Aeon - ''had'' an idea for this, but lost it. The word "Aeon" sounds cool, so if I can find something that fits this word, it'll be used.
 +
 
 +
==Battle Reports==
 +
On 20 May 2010, Tarak and Phillip Gimmell both managed to completely destroy the fleet around my homeworld and dropped my rank 4,000 points. Ten days later I was already back in combat. Between 30 May 2010 and 19 June 2010 I destroyed about, if not more than, 90 ships and lost 8 of my own... not including some Atlas class ships that were lost during raids on planets I failed to recognize had defenses.
 +
 
 +
==Fun Stats==
 +
I noticed that SFC Original had a huge loss of players starting around early June. The total statistics:
  
==Wiki Skillz==
+
* On 7 June 2010, at 11:02 PM EST there were 103,988 players in SFCO and 5,771 alliances.
This is where I will do tests to improve my wiki editing skillz. One day I will be uber-1337 at it.
+
* By 20 June 2010, 8:38 AM EST there were 83,900 players and 5,427. In just 13 days, the game population fell by 19.318%, and the amount of alliances decreased by 5.961%.
 +
</wiki:comment>
 +
As of 31 July 2010, it was around 65,000.
 +
-->

Latest revision as of 16:36, 7 August 2011

The symbol of administrators. This user was a Starfleet Commander Wiki admin.




Former active player, founder of an alliance, leader of another, and one of the first long-term admins on here, when I was active.