Difference between revisions of "Talk:Research Lab"

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(→‎How many workers?: new section)
 
 
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==How many workers?==
 
==How many workers?==
 
The page reads "You may add one worker to a Lab, plus one extra worker for every 3 levels. (So a level 3, 4 or 5 Lab can have 2 workers, a level 6 may have 3, etc.) " Logic would dictate that this would mean that level '''2''', '''3''' or '''4''' Labs would get two workers, 5, 6 or 7 three workers, etc. __[[User:658616783|'meco' Halvor]] 15:50, 7 March 2010 (UTC)
 
The page reads "You may add one worker to a Lab, plus one extra worker for every 3 levels. (So a level 3, 4 or 5 Lab can have 2 workers, a level 6 may have 3, etc.) " Logic would dictate that this would mean that level '''2''', '''3''' or '''4''' Labs would get two workers, 5, 6 or 7 three workers, etc. __[[User:658616783|'meco' Halvor]] 15:50, 7 March 2010 (UTC)
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==Research Effects==
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can i research say....warp 4 from a colony and it will apply to my other colonies and homeworld.....or do i have to research it from my homeworld for it to apply to my colonies..????  ty
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* Research is globally available - it can be researched anywhere and it will apply to all of your ships & colonies inclusively. [[User:697585779|697585779]] 04:13, 19 May 2010 (UTC)
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==Research Lab Level 11 and higher==
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is there an effect with level 11 and more? i have many 4x 10 research-labs, also 4 x Advanced Research Communication Network and soon all on 10. i cant make more labs - no slots on the other planets :> ty!
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*If you have no slots left, consider tearing down buildings. That ought to free up fields. But only if you really insist on getting those extra levels. And with Lab 11+, you don't unlock anything new I don't think, but it will reduce your research time. [[User:Jesus Saves|Jesus Saves]] 03:10, 21 August 2010 (UTC)
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** Thanks for answer, i dont need new tech, just reducing the time. tearing down is all done. i will try
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==Excel Formula==
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Excel Formula:  (C13+D13)*(1-B24)/(1000*(1+B20))
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        where: C13 = Ore Cost
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              D13 = Crystal Cost
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              B24 = Research Bonus %
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              B20 = Research Lab Level

Latest revision as of 13:44, 7 October 2010

How many workers?

The page reads "You may add one worker to a Lab, plus one extra worker for every 3 levels. (So a level 3, 4 or 5 Lab can have 2 workers, a level 6 may have 3, etc.) " Logic would dictate that this would mean that level 2, 3 or 4 Labs would get two workers, 5, 6 or 7 three workers, etc. __'meco' Halvor 15:50, 7 March 2010 (UTC)

Research Effects

can i research say....warp 4 from a colony and it will apply to my other colonies and homeworld.....or do i have to research it from my homeworld for it to apply to my colonies..???? ty

  • Research is globally available - it can be researched anywhere and it will apply to all of your ships & colonies inclusively. 697585779 04:13, 19 May 2010 (UTC)

Research Lab Level 11 and higher

is there an effect with level 11 and more? i have many 4x 10 research-labs, also 4 x Advanced Research Communication Network and soon all on 10. i cant make more labs - no slots on the other planets :> ty!

  • If you have no slots left, consider tearing down buildings. That ought to free up fields. But only if you really insist on getting those extra levels. And with Lab 11+, you don't unlock anything new I don't think, but it will reduce your research time. Jesus Saves 03:10, 21 August 2010 (UTC)
    • Thanks for answer, i dont need new tech, just reducing the time. tearing down is all done. i will try

Excel Formula

Excel Formula: (C13+D13)*(1-B24)/(1000*(1+B20))

       where: C13 = Ore Cost
              D13 = Crystal Cost
              B24 = Research Bonus %
              B20 = Research Lab Level