Talk:Lunar Base

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Revision as of 16:45, 3 July 2010 by Silver Gate Squadron (talk | contribs) (re: fields)
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Is the Lunar Base limited to level 5 or can you add Lunar bases indefinately?

- Not limited to level 5. I have a level 4 and by clicking on the name of it in the "Buildings" page it gives me the costs for level 5 and 6. I added the level 6 costs to the page. If there is a limit, it's higher.

* Noticed the change to field numbers today. Was it changed in Extreme and possibly the subject of tomorrow's Original downtime? Because the old numbers are in agreement with what I'm seeing in-game and the new numbers are not. Silver Gate Squadron 15:52, 16 June 2010 (UTC)

  • That was me... I'm convinced that each Lunar Base level adds 4 fields for a net of +3. I remember hearing that for the longest time. I could be wrong though and feel free to correct me if I am. Jesus Saves 13:33, 3 July 2010 (UTC)

* Have corrected it. Your numbers are wrong. I have two moons myself and can easily check in game. The moon starts with "0 of 1" fields used; after you build the Lunar Base level 1 it reads "1 of 4"... etcetera... my moons both currently have 19 fields with Lunar Base level 6. Silver Gate Squadron 16:45, 3 July 2010 (UTC)

Need a build table

This page is missing a build table showing the base building times without modifiers

- Why is that necessary? Other than the level 1, which can't be modified, everyone's situation will vary. Since no workers can be used on a Moon, the only variable is the Capitol level; the time can be calculated easily if a player knows that each level will take double the base time as the previous level, then applies the correct Capitol modifier. The base time (24 hours) is given here. ALSO, no other page has the build times laid out like you are suggesting. Silver Gate Squadron 06:46, 3 July 2010 (UTC)