Talk:Diplomacy Mode

From Starfleet Commander
Revision as of 00:08, 27 January 2010 by 71.194.42.214 (talk) (→‎Diplomacy Mode: new section)
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There should be a time limit put onto (d) mode as you get players expanding into your system and gaining a foothlod and you can't do anything about it. then they come out with a massive fleet.

Diplomacy Mode

There could have been several levels of Diplomacy. Each level could provide more protection and cost more. An idea of the levels follows:

s Self-Diplomatic Before an attack, diplomatic proceedings must fail. No cost. d Diplomatic 1 Game Government checks planet(s). Low cost. D Diplomatic 2 Game Government constantly patrols planet(s). Medium cost. g Diplomatic 3 Game government diploys small fleet to planet(s). High cost. G Diplomatic 4 Game government stations on planet(s). Very high cost.

There has to be punishments also given if caught attacking a low level diplomatic planet(s) caught by the Game Government patrols.

This may be good for some and not for others, however, really bad for the programmers who have to find a way to add such to all the servers that the game is running on. I would think the programmers will, more than likely, leave things as they are...which is fine.