Difference between revisions of "Ore Warehouse"

From Starfleet Commander
Jump to navigationJump to search
(enhanced the "note", added trade merchant relevance, genericized it for other warehouses.)
m (fixed grammatical errors)
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
[[Image:ore_storage.png|right|300px]]
 
[[Image:ore_storage.png|right|300px]]
  
The Ore Warehouse allows you to keep larger amounts of [[ore]] on a planet. When the amount of ore on a planet exceeds your storage capacity, your mines will no longer produce ore. By upgrading the Ore Warehouse facility you can keep your mines producing even longer.
+
The Ore Warehouse allows you to keep larger amounts of [[ore]] on a planet. When the amount of ore on a planet exceeds your storage capacity, your mines will no longer produce ore. By upgrading the Ore Warehouse facility, you can keep your mines producing even longer.
  
'''Note''':  There is no limit to how much of a specific resource you can have on a planet, but once the storage capacity of the approriate Warehouse is exceeded no more res is produced by the mine of that res. This is the major reason for increasing the storage space. Note that anything sitting on a planet is an open invitation to raiding, and this includes amounts in storage.  Further amounts of the resource may be deposited in the planetary coffers by raiding, trading, and transport, and amounts sent off as part of an FRS/harvest are not considered "in warehouse" or on-planet. The solitary other benefit to increased warehouse size is when using the trade merchant, the maximum "incoming" resource is limited by the maximum warehouse capacity for that resource (including anything on-hand). Hence, if you have a level 8 warehouse capable of holding 2,200,000 res, and 200k of that res on hand, then the most the trade merchant will allow you to trade "for" is an additional 2,000,000 of that res. You can trade "from" any amount of res you have on hand, regardless of warehouse capacities.
+
'''Note''':  There is no limit to how much of a specific resource you can have on a planet, but once the storage capacity of the appropriate Warehouse is exceeded, no more resources are produced by the mine of that resource. This is the major reason for increasing the storage space. Note that anything sitting on a planet is an open invitation to raiding, and this includes amounts in storage.  Further amounts of the resource may be deposited in the planetary coffers by raiding, trading, and transport, and amounts sent off as part of a FRS/harvest are not considered "in warehouse" or on-planet. The solitary other benefit to increased warehouse size is when using the trade merchant, the maximum "incoming" resource is limited by the maximum warehouse capacity for that resource (including anything on-hand). Hence, if you have a level 8 warehouse capable of holding 2,200,000 resources, and 200k of that resource on hand, then the most the trade merchant will allow you to trade "for" is an additional 2,000,000 of that resource. You can trade "from" any amount of resources you have on hand, regardless of warehouse capacities.
  
 
==Costs and Capacities==
 
==Costs and Capacities==
Line 41: Line 41:
 
{{DTableRow}}  
 
{{DTableRow}}  
 
| 10 || 1,024,000 || 5,500,000 || 2,000,000
 
| 10 || 1,024,000 || 5,500,000 || 2,000,000
 +
{{DTableRowAlt}}
 +
  | 11 || 2,048,000 || 8,850,000 || 3,350,000
 +
{{DTableRow}}
 +
  | 12 || 4,096,000 || 14,150,000 || 5,300,000
 +
{{DTableRowAlt}}
 +
  | 13 || 8,192,000 || 22,600,000 || 8,450,000
 +
{{DTableRow}}
 +
  | 14 || 16,384,000 || 36,100,000 || 13,500,000
 +
{{DTableRowAlt}}
 +
  | 15 || 32,768,000 || 57,700,000 || 21,600,000
 +
{{DTableRow}}
 +
  | 16 || 65,536,000 || 92,300,000 || 34,600,000
 +
{{DTableRowAlt}}
 +
  | 17 || 131,072,000 || 147,650,000 || 55,350,000
 +
{{DTableRow}}
 +
  | 18 || 262,144,000 || 236,200,000 || 88,550,000
 +
{{DTableRowAlt}}
 +
  | 19 || 524,288,000 || 377,850,000 || 141,650,000
 +
{{DTableRow}}
 +
  | 20 || 1,048,576,000 || 604,550,000 || 226,700,000
 
|}
 
|}
  
There is no maximum level of storage tanks. Capacities and costs increase as per the formula above. Note that, while storage capacity grows exponentially (~60% per level), the cost of expending your warehouse doubles (100% per level); cost of expansion exceeds the increase in size at level 14, and exceeds overall capacity at level 18.
+
There is no maximum level of storage tanks. Capacities and costs increase as per the formula above. Note that, while storage capacity grows exponentially (~60% per level), the cost of expending your warehouse doubles (100% per level); cost of expansion exceeds the increase in size at level 14, and exceeds overall capacity at level 18. This could still be worthwhile if you were doing merchant conversions a lot, though "to" ore seems rather improbable.
  
 
==See Also==
 
==See Also==

Latest revision as of 15:20, 15 September 2017

Ore storage.png

The Ore Warehouse allows you to keep larger amounts of ore on a planet. When the amount of ore on a planet exceeds your storage capacity, your mines will no longer produce ore. By upgrading the Ore Warehouse facility, you can keep your mines producing even longer.

Note: There is no limit to how much of a specific resource you can have on a planet, but once the storage capacity of the appropriate Warehouse is exceeded, no more resources are produced by the mine of that resource. This is the major reason for increasing the storage space. Note that anything sitting on a planet is an open invitation to raiding, and this includes amounts in storage. Further amounts of the resource may be deposited in the planetary coffers by raiding, trading, and transport, and amounts sent off as part of a FRS/harvest are not considered "in warehouse" or on-planet. The solitary other benefit to increased warehouse size is when using the trade merchant, the maximum "incoming" resource is limited by the maximum warehouse capacity for that resource (including anything on-hand). Hence, if you have a level 8 warehouse capable of holding 2,200,000 resources, and 200k of that resource on hand, then the most the trade merchant will allow you to trade "for" is an additional 2,000,000 of that resource. You can trade "from" any amount of resources you have on hand, regardless of warehouse capacities.

Costs and Capacities

The cost for storage tanks double with each level.

The formula for capacity is as follows:

Capacity = 50,000 * [(RoundUp(1.6Level))+1]

Table

Level Ore Cost Capacity Difference
Start N/A 100,000 N/A
1 2,000 150,000 50,000
2 4,000 200,000 50,000
3 8,000 300,000 100,000
4 16,000 400,000 100,000
5 32,000 600,000 200,000
6 64,000 900,000 300,000
7 128,000 1,400,000 500,000
8 256,000 2,200,000 800,000
9 512,000 3,500,000 1,300,000
10 1,024,000 5,500,000 2,000,000
11 2,048,000 8,850,000 3,350,000
12 4,096,000 14,150,000 5,300,000
13 8,192,000 22,600,000 8,450,000
14 16,384,000 36,100,000 13,500,000
15 32,768,000 57,700,000 21,600,000
16 65,536,000 92,300,000 34,600,000
17 131,072,000 147,650,000 55,350,000
18 262,144,000 236,200,000 88,550,000
19 524,288,000 377,850,000 141,650,000
20 1,048,576,000 604,550,000 226,700,000

There is no maximum level of storage tanks. Capacities and costs increase as per the formula above. Note that, while storage capacity grows exponentially (~60% per level), the cost of expending your warehouse doubles (100% per level); cost of expansion exceeds the increase in size at level 14, and exceeds overall capacity at level 18. This could still be worthwhile if you were doing merchant conversions a lot, though "to" ore seems rather improbable.

See Also

Crystal Warehouse

Hydrogen Storage

Ore Mine