Difference between revisions of "Non-player character"

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The total number of NPCs in a given SFC Galaxy is capped at 500.   
 
The total number of NPCs in a given SFC Galaxy is capped at 500.   
  
NPCs spawn hourly at the Universe-wide rate of (15 * Number of Galaxies) per hour, the exception being the Tournament Universe, which has double this spawn rate.  This is because Tournament Universe solar systems have more planets than do systems in other Universes.  NPCs spawn more frequently in areas with higher populations of active players (players in normal mode, diplomacy mode, or neutrality mode).  When an NPC spawns in an area, it will randomly select a player in the area to model itself after, with the choice of player being unbiased by any player characteristic, such as player size.  If it selects your planet and you are in the 99th percentile of players, an NPC of near equal size to you would spawn between 0 and 99 systems away from your planet. If you are on the 50th percentile, an NPC of near equal size to you would spawn between 0 and 50 systems from your planet.  
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NPCs spawn hourly at the Universe-wide rate of (15 * Number of Galaxies) per hour, the exception being the Tournament Universe, which has double this spawn rate.  This is because Tournament Universe solar systems have more planets than do systems in other Universes.  NPCs spawn more frequently in galaxies with higher populations of active players (players in normal mode, diplomacy mode, or neutrality mode).  When an NPC spawns in a galaxy, it will randomly select a player in the galaxy to model itself after, with the choice of player being unbiased by any player characteristic, such as player size.  If it selects you and you are in the 99th percentile of players, an NPC of near equal size to you would spawn between 0 and 99 systems away from one of your planets in that galaxy. If you are on the 50th percentile, an NPC of near equal size to you would spawn between 0 and 50 systems from one of your planets in that galaxy, etc.
  
 
An NPC can include all ship types available in the game. So, theoretically, a large NPC could include an undeployed Hephaestus!
 
An NPC can include all ship types available in the game. So, theoretically, a large NPC could include an undeployed Hephaestus!

Revision as of 05:13, 22 December 2012

A non-player character (NPC) in the Universe is a character not controlled by a player. The non-player characters have their own ships and defenses and can be attacked by players. They have a limited lifespan, see the linked-in, race-specific pages for more details. The primary goal of NPCs is to provide small and mid-level players alternative opportunities to learn how to hunt, to find targets suitable for them to attack, and for them to gain resources to allow them to grow as quickly as possible. The secondary goal is to provide all players with additional targets, thus encouraging more people to remain active in the game.

The total number of NPCs in a given SFC Galaxy is capped at 500.

NPCs spawn hourly at the Universe-wide rate of (15 * Number of Galaxies) per hour, the exception being the Tournament Universe, which has double this spawn rate. This is because Tournament Universe solar systems have more planets than do systems in other Universes. NPCs spawn more frequently in galaxies with higher populations of active players (players in normal mode, diplomacy mode, or neutrality mode). When an NPC spawns in a galaxy, it will randomly select a player in the galaxy to model itself after, with the choice of player being unbiased by any player characteristic, such as player size. If it selects you and you are in the 99th percentile of players, an NPC of near equal size to you would spawn between 0 and 99 systems away from one of your planets in that galaxy. If you are on the 50th percentile, an NPC of near equal size to you would spawn between 0 and 50 systems from one of your planets in that galaxy, etc.

An NPC can include all ship types available in the game. So, theoretically, a large NPC could include an undeployed Hephaestus!

NPC plunderable resources are such that Hydrogen will always account for 20% to 25% of the total resources (when converted to Ore) and Crystal will always account for 30% to 50% of the resources (when converted to Ore).

NPCs are destroyed after 85% of their resources have been plundered. When this occurs they are removed from the galaxy. NPCs will also be removed from the galaxy if they surpass their lifespan.

NPCs cannot be attacked using Interplanetary Ballistic Missiles.

Attacking NPCs results in a debris field, the size of which is based upon the size of the defender's and the attacker's losses. DSPs are awarded for attacking an NPC in all Starfleet Commander Universes except for Starfleet Commander Nova and the Tournament. The number of DSPs is half what would have been awarded if the NPC had been a live player.

A "newbie protection scheme" is used to control the size of NPCs that a given player can probe and attack. Once a player achieves 25,000 RSPs, he or she will be able to attack any NPC that is spawned off a player that is 1/5th to 5 times their size. Once a player reaches 250,000 RSPs, he or she will then be able to attack NPCs that are spawned off a player 1/10th to 10 times their size.

No table of RSP or resource ranges for NPCs can be generated, because NPC sizes will be dynamically generated based on the players in the game. This means that as players continue to grow, so will the NPCs. Further, if an influx of new players appears, NPCs will skew downward in size, until the new players get larger.

NPCs will be named in game based on the percentile of RSP they would rank on the leaderboard. These ideal percentages are below, but technically an NPC can be any size.

Krug Abandoned Cruiser: 0
Urcath Abandoned Cruiser: 5
Krug Abandoned Warship: 10
Seekers Abandoned Cruiser: 15
Urcath Abandoned Warship: 20
Seekers Abandoned Warship: 25
Krug Small Enemy Fleet: 30
Urcath Small Enemy Fleet: 35
Seekers Large Abandoned Warship: 40
Krug Enemy Fleet: 45
Urcath Enemy Fleet: 50
Krug Large Enemy Fleet: 55
Seekers Abandoned Leviathan: 60
Urcath Large Enemy Fleet: 65
Krug Floating Colony: 70
Urcath Floating Colony: 75
Seekers Large Abandoned Leviathan: 80
Krug Large Floating Colony: 85
Seekers Abandoned Colossus Platform: 90
Urcath Large Floating Colony: 95


The three fictional alien races to which NPCs are assigned are described as follows:

KrugA ruthless race of hulking, barbaric warriors whose heritage and culture centers upon combat and brutality. Mercilessly pillaging and assaulting defenseless colonies and stranded fleets, the Krug always approach situations by shooting first and asking questions later. Not much is known about the Krug because those who encounter them rarely live to tell the tale.
UrcathThese vile beings cannot be approached with any form of intelligent negotiation or reason. They must be confronted head on and pushed back with brute force. While lacking any apparent verbal communication abilities, the Urcath display a surprisingly sophisticated level of strategic unity and coordination, creating a vicious and ruthless adversary; a force to be reckoned with.
SeekersA colossal race of supremely intelligent beings that once acted as a Ruler Class over most other races in the known universe. The Seekers are now known to be extinct, and their existence and history is only hinted at by trace artifacts that float through the universe.