Difference between revisions of "Mines"

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[[Energy]] is the source of power for your mines. Energy in Starfleet Commander is persistent, you don't gain it hourly and you don't use it up to build things like you do other resources. However, energy will become "insufficient" if you level up the mines and synthesizer beyond the energy production amount. Meaning you will get paid less of the resource than you normally would because you put more energy demand from the mines than what you could properly produce. Energy is provided by the [[Solar Array]], [[Nuclear Power Plant]] and [[Solar Satellite]].
 
[[Energy]] is the source of power for your mines. Energy in Starfleet Commander is persistent, you don't gain it hourly and you don't use it up to build things like you do other resources. However, energy will become "insufficient" if you level up the mines and synthesizer beyond the energy production amount. Meaning you will get paid less of the resource than you normally would because you put more energy demand from the mines than what you could properly produce. Energy is provided by the [[Solar Array]], [[Nuclear Power Plant]] and [[Solar Satellite]].
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Note: The Solar Satellite is the on energy production unit that can be destroyed by others when they [[attack]].
  
 
==See Also==
 
==See Also==

Revision as of 12:10, 6 February 2010

Mining facility.png

Mines are your basic resource production units in Starfleet Commander. You start off by building them, and then they pay you a certain amount of resources per hour. You can increase resource production by leveling them up, or by assigning workers to them.

Note: Each planet starts off with a small amount of ore and crystal it will produces each hour. Until you build a Hydrogen Synthesizer, you will not get paid this resource from the planet.


Ore Mine

The Ore Mine may not be the first mining facility that most Commanders build because Ore is the most plentiful resource in the game, though it is the resource you'll use to create and improve most of your buildings and ships. You can assign workers (human or droid) there to increase production. For more information, including detailed costs, energy use, and production, see the Ore Mine page.

Crystal Mine

The Crystal Mine produces crystal, a valuable resource in building electronics. Most ships and buildings, and many technologies, require crystal. You can assign workers (human or droid) there to increase production. For more information, including detailed costs, energy use, and production, see the Crystal Mine page.

The Hydrogen Synthesizer

The Hydrogen Synthesizer may be the first resource production unit a Commander will build because you start off will zero units of this rare and most valuable resource. It makes the fuel used in fusion-powered devices. It uses electricity to separate the hydrogen from the oxygen in water. The most valuable resource in the game, hydrogen is used as fuel to move your ships around and to power bigger and better buildings and technologies. You can assign workers (human or droid) there to increase production. For more information, including detailed costs, energy use, and production, see the Hydrogen Synthesizer page.

Energy

Energy is the source of power for your mines. Energy in Starfleet Commander is persistent, you don't gain it hourly and you don't use it up to build things like you do other resources. However, energy will become "insufficient" if you level up the mines and synthesizer beyond the energy production amount. Meaning you will get paid less of the resource than you normally would because you put more energy demand from the mines than what you could properly produce. Energy is provided by the Solar Array, Nuclear Power Plant and Solar Satellite.

Note: The Solar Satellite is the on energy production unit that can be destroyed by others when they attack.

See Also