Espionage Tech

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The science of spying is continuously evolving. Higher levels of Espionage Tech will allow you to gather more information on your enemies before battle, and prevent them from gathering information about you.

Costs

Level Ore Crystal Hydrogen
1 200 1,000 200
2 400 2,000 400
3 800 4,000 800
4 1,600 8,000 1,600
5 3,200 16,000 3,200
6 6,400 32,000 6,400
7 12,800 64,000 12,800
8 25,600 128,000 25,600
9 51,200 256,000 51,200
10 102,400 512,000 102,400
11 204,800 1,024,000 204,800
12 409,600 2,048,000 409,600
13 819,200 4,096,000 819,200
14 1,638,400 8,192,000 1,638,400

Effects

Incoming Fleets

Your Espionage Tech level determines how much information you get about fleets attacking you. The following chart shows by level what you'll see on your home page when attacked. All effects are cumulative, so a level 8 player will see everything a level 6 player sees, plus more.


Level Information
0-1 That an attack is incoming and when it will reach your planet.
2-3 The number of ships approaching.
4-7 What types of ships are in the enemy fleet.
8+ How many of each type of ship are in the enemy fleet.

Espionage Report

When you successfully espionage a planet, the report illustrating what was discovered is placed in the Messages section for seven days or until you choose to delete it, whichever comes first.

When scanning an enemy planet, you will get information based on your Espionage Tech level, their Espionage Tech level, and the number of Hermes Class probes in your scanning fleet. These factors determine your Espionage Number for that scan, using the following formula:


If your Espionage Tech level is greater than or equal to your opponent's:

Espionage Number = number of probes in the scanning fleet + (your Espionage Tech level - opponent's Espionage Tech level)2.

If your opponent's Espionage Tech level is greater than yours:

Espionage Number = number of probes in the scanning fleet - (opponent's Espionage Tech level - your Espionage Tech level)2.

Espionage Number

You will receive the following information based on the scan's Espionage Number:

Number Information
0-1 The resources on the enemy planet.
2 The fleet(s) on the enemy planet.
3-4 The defense on the enemy planet.
5-6 The buildings on the enemy planet.
7+ The enemy's technologies and levels.

Like incoming fleets, this information is cumulative, which means that if you can see technology but no buildings, defences or ships there are no building, defences or ships to see.

Example: You have espionage level 4. The opponent you are scanning has espionage level 2, and you include 2 probes in the scanning fleet. Therefore we use the formula: 2 + (4-2)2 = 6 You will see the enemy's resources, fleet, defense, and buildings, but not their technologies.

Counterespionage

When probing a planet, probes now have a chance of being detected by defensive forces in orbit, via counterespionage. Probes detected in this manner will still generate espionage reports as per usual, however they will then do battle with the defending world's defenses and ships just as if they had attacked. [Note: Whether or not counterespionage occurs, the owner of the planet being probed will still be notified that his or her planet was probed.]

The chance of counterespionage occuring is affected by:

  • 1. The espionage techs of the two parties. The higher the defender's espionage tech relative to the attacker's, the higher the chance of counterespionage.
  • 2. The higher the number of probes sent, the more likely the counterespionage.
  • 3. The number of defending ships in orbit around the planet. The more likely the counterespionage.

The formula is as follows:

Chance (in percent) = F * P0.33 * S0.33

where

P = Number of probes

S = Number of defending ships in orbit

Table for F (Δ = Defender's Espionage Tech Level - Attacker's Espionage Tech Level)


Δ F
<= -2 0
-1 0.5
0 1
1 2
>=2 Δ2

Dependencies

Requires

Research Lab 3
   
Jet Drive

Required For

See Also