Difference between revisions of "Defenses"

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[[Laser Turret]]: Slight upgrade on the Missile Turret.  The Laser Turret uses high-powered focused beams of light to defend your base.
 
[[Laser Turret]]: Slight upgrade on the Missile Turret.  The Laser Turret uses high-powered focused beams of light to defend your base.
  
[[Pulse Cannon]]
+
[[Pulse Cannon]]: The Laser Turret's bigger brother, the Pulse Cannon packs considerably more punch and can withstand enemy attacks better.
  
 
[[Particle Cannon]]
 
[[Particle Cannon]]

Revision as of 15:28, 8 September 2009

Defenses.png

Defenses are stationary structures built on your planets to help defend against enemy ships. They are usually considerably cheaper than ships for the same amount of power, but of course cannot be used in attacks or to defend planets other than the ones they are built on.

In combat, all of the defender's defenses will fight just as ships do against an attacker. Unlike ships, however, at the end of combat each defense has a 70% chance of being rebuilt immediately for free.

Building

Just like ships, defenses may require certain technologies and shipyard levels. They are built at the shipyard and take time to build, depending on their cost. They follow the same formula as ships, which is

Time(hours) =
Ore Cost + Crystal Cost
2500 * (1+Shipyard Level)

Unlike buildings, defenses do not take up planetary fields, so any planet can have unlimited defenses. Also unlike ships, defenses destroyed in combat do not get added to the debris field.

Defense Descriptions

Missile Turret: The most primitive weapon in the universe, the missile turret uses cheap combustion-powered explosives to deter light enemy invaders.

Laser Turret: Slight upgrade on the Missile Turret. The Laser Turret uses high-powered focused beams of light to defend your base.

Pulse Cannon: The Laser Turret's bigger brother, the Pulse Cannon packs considerably more punch and can withstand enemy attacks better.

Particle Cannon

Gauss Cannon

Plasma Turret