Difference between revisions of "Decoy"

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===Disadvantages===
 
===Disadvantages===
The Decoy is relatively expensive and has no attack value. It does not draw fire from opposing fleets, it is merely hit randomly like any other defense. Therefore if you have a lot of units, the odds of any attacks hitting the Decoy become small.
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The Decoy is relatively expensive and has no attack value. It does not draw fire from opposing fleets, it is merely hit randomly like any other defense. Therefore if you have a lot of units, the odds of any one attack hitting the Decoy become small.
  
 
==Cost==
 
==Cost==

Revision as of 15:09, 11 November 2009

Decoy.png

Evaluation

Advantages

The Decoy is a special defense. It has no attack, only shield and hull. You may only have one Decoy per planet.

Its primary purpose is to absorb hits from opposing attackers so your other defenses and ships do not. It can absorb large hits without taking hull damage, and even when damage gets through, its massive hull helps keep it alive.

Nothing has rapid fire against the Decoy, so it is useful against Ares Class Bombers and Zeus Class Starbases.

Disadvantages

The Decoy is relatively expensive and has no attack value. It does not draw fire from opposing fleets, it is merely hit randomly like any other defense. Therefore if you have a lot of units, the odds of any one attack hitting the Decoy become small.

Cost

Ore Crystal
10,000 10,000

Stats

Shield Hull
2,000 2,000

Requirements

Shield Tech Lvl 2

See Also

Defenses

Large Decoy