Commanders

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Commanders are special workers you can hire in Starfleet Commander using credits to improve your empire. They are found on the Store page. They currently consist of the following:

Admiral

Admiral.png

The Admiral is a grizzled veteran and master strategist. Hiring him increases your maximum Fleets by 1. This is equivalent to one extra level of AI Tech. Costs:

1 week: 10,000 credits

3 months: 100,000 credits

Geologist

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The Geologist is an expert scientist skilled in finding valuable resources. Hiring him will increase your mine production by 10% on every planet. Costs:

1 week: 10,000 credits

3 months: 100,000 credits

Engineer

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The Engineer is a master builder. Hiring him for your empire will make your power plants produce an extra 10% energy and reduce defensive losses in combat by half (from 30% to 15%). Costs:

1 week: 10,000 credits

3 months: 100,000 credits

Scientist

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The Scientist is a master of experimentation. He reduces the time it takes to research anything by 25%. Costs:

1 week: 10,000 credits

3 months: 100,000 credits

Spymaster

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The Spymaster runs the Universe's most sophisticated intelligence network. Hiring him will give you 2 extra levels of Espionage Tech to enable you to probe enemies more easily and reduce the information they gain when probing you. Costs:

1 week: 10,000 credits

3 months: 100,000 credits