Commanders
Commanders are special workers you can hire in Starfleet Commander using credits to improve your empire. They are found on the Store page. They currently consist of the following:
Admiral
The Admiral is a grizzled veteran and master strategist. Hiring him increases your maximum Fleets by 1. This is equivalent to one extra level of AI Tech. Costs: 1 week: 10,000 credits 3 months: 100,000 credits |
Geologist
Engineer
Scientist
The Scientist is a master of experimentation. He reduces the time it takes to research new projects by 25%. Costs: 1 week: 10,000 credits 3 months: 100,000 credits |
Spymaster
The Spymaster runs the Universe's most sophisticated intelligence network. Hiring him will give you 2 extra levels of Espionage Tech to enable you to probe enemies more easily and reduce the information they gain when probing you. Costs: 1 week: 10,000 credits 3 months: 100,000 credits |
Tactician
The Tactician has years of mission planning and combat experience. Hiring him will cause your missions to yield 5% more resources. Costs: 1 week: 10,000 credits 3 months: 100,000 credits |
Propulsion Mechanic
Reduces base hydrogen cost for fleet tasks by approximately 5%
Costs:
1 week: 10,000 credits
3 months: 100,000 credits
Lunar Architect
This commander doubles the chance of a moon forming around your current planet up to 40%. The commander can only be used on one planet at a time and after a moon is received the Lunar Architect will expire.
Costs:
1 week: 10,000 credits
3 months: 100,000 credits
Planet Surveryor
This commander increases fields of a new colony created from a Gaia by 25, up to a max of 320. Does not increase the field size of existing planets.
Costs:
1 week: 10,000 credits
3 months: 100,000 credits
Operations Specialist
This commander unlocks Premium Missions and cloaks all missions from detection by oracles.
Costs:
1 week: 10,000 credits
3 months: 100,000 credits
Battle Commander
Gives one extra level of your weapons, armor, and shield techs during battle.
Costs:
1 week: 10,000 credits
3 months: 100,000 credits
Construction Engineer
Reduces the time it takes to build ships and defenses by
25%.
Costs:
1 week: 10,000 credits
3 months: 100,000 credits
Drive Engineer
Gives one extra level of jet drive, pulse drive, and warp drive when performing an action with your fleet.
Costs:
1 week: 10,000 credits
3 months: 100,000 credits
Logistics Specialist
Gives one extra level of ore warehouse, crystal warehouse, and hydrogen storage.
Costs:
1 week: 10,000 credits
3 months: 100,000 credits
Satellite Technician
Causes Helios Solar Satellites to have a 25% chance of being rebuilt after battle.
Costs:
1 week: 10,000 credits
3 months: 100,000 credits