Difference between revisions of "Commanders"

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Commanders are special workers you can hire in Starfleet Commander using [[credits]] to improve your empire. They are found on the [[Store]] page. They currently consist of the following:
 
Commanders are special workers you can hire in Starfleet Commander using [[credits]] to improve your empire. They are found on the [[Store]] page. They currently consist of the following:
 
  
 
===Admiral===
 
===Admiral===
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===Scientist===
 
===Scientist===
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===Spymaster===
 
===Spymaster===
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[[Category:Store]]

Revision as of 02:34, 2 February 2010

Commanders are special workers you can hire in Starfleet Commander using credits to improve your empire. They are found on the Store page. They currently consist of the following:

Admiral

Admiral.png

The Admiral is a grizzled veteran and master strategist. Hiring him increases your maximum Fleets by 1. This is equivalent to one extra level of AI Tech. Costs:

1 week: 10,000 credits

3 months: 100,000 credits

Geologist

Geologist.png

The Geologist is an expert scientist skilled in finding valuable resources. Hiring him will increase your mine production by 10% on every planet. Costs:

1 week: 10,000 credits

3 months: 100,000 credits

Engineer

Engineer.png

The Engineer is a master builder. Hiring him for your empire will make your power plants produce an extra 10% energy and reduce defensive losses in combat by half (from 30% to 15%). Costs:

1 week: 10,000 credits

3 months: 100,000 credits

Scientist

Scientist.png

The Scientist is a master of experimentation. He reduces the time it takes to research anything by 25%. Costs:

1 week: 10,000 credits

3 months: 100,000 credits

Spymaster

Hermes class.png

The Spymaster runs the Universe's most sophisticated intelligence network. Hiring him will give you 2 extra levels of Espionage Tech to enable you to probe enemies more easily and reduce the information they gain when probing you. Costs:

1 week: 10,000 credits

3 months: 100,000 credits