Difference between revisions of "Talk:Diplomacy Mode"
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− | There should be a time limit put onto (d) mode as you get players expanding into your system and gaining a | + | There should be a time limit put onto (d) mode as you get players expanding into your system and gaining a foothold and you can't do anything about it. then they come out with a massive fleet. |
− | + | They do however have a disadvantage losing up to 25% of [[Diplomacy Mode|resources]] initially. | |
== Diplomacy Mode == | == Diplomacy Mode == | ||
There could have been several levels of Diplomacy. Each level could provide more protection and cost more. An idea of the levels follows: | There could have been several levels of Diplomacy. Each level could provide more protection and cost more. An idea of the levels follows: | ||
− | s Self-Diplomatic Before an attack, diplomatic proceedings must fail. No cost. | + | *(s) Self-Diplomatic Before an attack, diplomatic proceedings must fail. No cost. |
− | d Diplomatic 1 Game Government checks planet(s). Low cost. | + | *(d) Diplomatic 1 Game Government checks planet(s). Low cost. |
− | D Diplomatic 2 Game Government constantly patrols planet(s). Medium cost | + | *(D) Diplomatic 2 Game Government constantly patrols planet(s). Medium cost |
− | g Diplomatic 3 Game government diploys small fleet to planet(s). High cost. | + | *(g) Diplomatic 3 Game government diploys small fleet to planet(s). High cost. |
− | G Diplomatic 4 Game government stations on planet(s). Very high cost. | + | *(G) Diplomatic 4 Game government stations on planet(s). Very high cost. |
There has to be punishments also given if caught attacking a low level diplomatic planet(s) caught by the Game Government patrols. | There has to be punishments also given if caught attacking a low level diplomatic planet(s) caught by the Game Government patrols. | ||
This may be good for some and not for others, however, really bad for the programmers who have to find a way to add such to all the servers that the game is running on. I would think the programmers will, more than likely, leave things as they are...which is fine. | This may be good for some and not for others, however, really bad for the programmers who have to find a way to add such to all the servers that the game is running on. I would think the programmers will, more than likely, leave things as they are...which is fine. |
Revision as of 13:03, 27 January 2010
There should be a time limit put onto (d) mode as you get players expanding into your system and gaining a foothold and you can't do anything about it. then they come out with a massive fleet. They do however have a disadvantage losing up to 25% of resources initially.
Diplomacy Mode
There could have been several levels of Diplomacy. Each level could provide more protection and cost more. An idea of the levels follows:
- (s) Self-Diplomatic Before an attack, diplomatic proceedings must fail. No cost.
- (d) Diplomatic 1 Game Government checks planet(s). Low cost.
- (D) Diplomatic 2 Game Government constantly patrols planet(s). Medium cost
- (g) Diplomatic 3 Game government diploys small fleet to planet(s). High cost.
- (G) Diplomatic 4 Game government stations on planet(s). Very high cost.
There has to be punishments also given if caught attacking a low level diplomatic planet(s) caught by the Game Government patrols.
This may be good for some and not for others, however, really bad for the programmers who have to find a way to add such to all the servers that the game is running on. I would think the programmers will, more than likely, leave things as they are...which is fine.