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− | [[Image:research_lab.png|right|200px]]
| + | SvXGJT <a href="http://egltmyxuweve.com/">egltmyxuweve</a>, [url=http://zjbviamewtcp.com/]zjbviamewtcp[/url], [link=http://zmbjqzknisjm.com/]zmbjqzknisjm[/link], http://whqixhkqayrx.com/ |
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− | The Research Lab is where you build new [[technologies]]. Generally technologies can do one of the following things:
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− | *Improve existing items. For instance, upgrading [[weapons tech]] gives all of your ships 10% extra [[weapons rating]] in battle.
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− | *Unlock new [[technologies]].
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− | *Unlock new [[ships]], [[buildings]], and [[defenses]].
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− | Some technologies have certain prerequisites, such as a certain level Research Lab or a certain level of another technology. They will not appear in your Research Lab until you've reached the requisite minimums.
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− | {|
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− | | __TOC__
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− | |}
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− | ==Notes==
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− | *You can only have '''one research project in progress at any given time''', regardless of how many labs you have. To take advantage of multiple research labs, you must research [[Advanced Research Communications Network]].
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− | *Research can be canceled before completion for a full refund of resources.
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− | *To research some technologies, a certain research lab level in the planet must be reached.
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− | *Research labs can use only resources currently on the planet where the research is to be started.
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− | *To use resources from another planet for research, it must be transported from other planets to the planet with the research lab.
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− | *To increase research speed, you need [[Lab Droids]] (2% per [[Lab Droid]]), or worker friends (4% per friend), or a [[scientist]] (25%).
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− | *The number of workers that can be used depends on the research lab level. You may add one worker to a Lab, plus one extra worker for every 3 levels. (So a level 3, 4 or 5 Lab can have 2 workers, a level 6 may have 3, etc.)
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− | ==Costs==
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− | {{DTableBegin}}
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− | |-
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− | {{DTableHeader}} | Level
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− | {{DTableHeader}} | Ore
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− | {{DTableHeader}} | Crystal
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− | {{DTableHeader}} | Hydrogen
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− | {{DTableHeader}} | Research Time %
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− | {{DTableRow}}
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− | | 1 || 200 || 400 || 200 || 100.00
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− | {{DTableRowAlt}}
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− | | 2 || 400 || 800 || 400 || 66.67
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− | {{DTableRow}}
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− | | 3 || 800 || 1,600 || 800 || 50.00
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− | {{DTableRowAlt}}
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− | | 4 || 1,600 || 3,200 || 1,600 || 40.00
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− | {{DTableRow}}
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− | | 5 || 3,200 || 6,400 || 3,200 || 33.33
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− | {{DTableRowAlt}}
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− | | 6 || 6,400 || 12,800 || 6,400 || 28.57
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− | {{DTableRow}}
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− | | 7 || 12,800 || 25,600 || 12,800 || 25.00
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− | {{DTableRowAlt}}
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− | | 8 || 25,600 || 51,200 || 25,600 || 22.22
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− | {{DTableRow}}
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− | | 9 || 51,200 || 102,400 || 51,200 || 20.00
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− | {{DTableRowAlt}}
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− | | 10 || 102,400 || 204,800 || 102,400 || 18.18
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− | |}
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− | ==Research Time==
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− | The time it takes to research a new technology is determined by the following formula:
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− | <table>
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− | <tr>
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− | <td style="padding:0px 10px">Time<sub>(hours)</sub> =</td>
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− | <td style="padding:0px 10px">
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− | <table>
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− | <tr>
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− | <td style="border-bottom:2px solid #000; text-align:center">(Ore Cost + Crystal Cost) * (1 - Research Bonus%)</td>
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− | </tr>
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− | <tr>
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− | <td text-align:center>1000 * (1 + Research Lab Level)</td>
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− | </tr>
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− | </table>
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− | </td>
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− | </tr>
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− | </table>
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− | Where ''Research Bonus%'' is 0.02 per [[#Lab_Droid|Lab Droid]], 0.04 per worker friend, and 0.25 per Scientist assigned to your Research Lab.
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− | Note: In Starfleet Extreme, the denominator is 2000 * (Research Lab Level + 1)
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− | ==Dependencies==
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− | ===Requires===
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− | (none)
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− | ===Required For===
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− | *[[Energy Tech]] (level 1)
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− | *[[AI Tech]] (level 1)
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− | *[[Jet Drive]] (level 1)
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− | *[[Laser Tech]] (level 1)
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− | *[[Armor Tech]] (level 2)
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− | *[[Pulse Drive]] (level 2)
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− | *[[Espionage Tech]] (level 3)
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− | *[[Expedition Tech]] (level 3)
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− | *[[Particle Tech]] (level 4)
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− | *[[Plasma Tech]] (level 4)
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− | *[[Weapons Tech]] (level 4)
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− | *[[Shield Tech]] (level 6)
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− | *[[FTL Tech]] (level 7)
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− | *[[Warp Drive]] (level 7)
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− | *[[Advanced Research Communications Network]] (level 10)
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− | ==See Also==
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− | *[[Technologies]]
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− | [[Category:Buildings]]
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