Difference between revisions of "Talk:Diplomacy Mode"
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This may be good for some and not for others, however, really bad for the programmers who have to find a way to add such to all the servers that the game is running on. I would think the programmers will, more than likely, leave things as they are...which is fine. | This may be good for some and not for others, however, really bad for the programmers who have to find a way to add such to all the servers that the game is running on. I would think the programmers will, more than likely, leave things as they are...which is fine. | ||
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Revision as of 17:05, 23 May 2010
There should be a time limit put onto (d) mode as you get players expanding into your system and gaining a foothold and you can't do anything about it. then they come out with a massive fleet. They do however have a disadvantage losing a minimum of 25% of resources initially.
Diplomacy Mode
There could have been several levels of Diplomacy. Each level could provide more protection and cost more. An idea of the levels follows:
- (s) Self-Diplomatic Before an attack, diplomatic proceedings must fail. No cost.
- (d) Diplomatic 1 Game Government checks planet(s). Low cost.
- (D) Diplomatic 2 Game Government constantly patrols planet(s). Medium cost
- (g) Diplomatic 3 Game government diploys small fleet to planet(s). High cost.
- (G) Diplomatic 4 Game government stations on planet(s). Very high cost.
There has to be punishments also given if caught attacking a low level diplomatic planet(s) caught by the Game Government patrols.
This may be good for some and not for others, however, really bad for the programmers who have to find a way to add such to all the servers that the game is running on. I would think the programmers will, more than likely, leave things as they are...which is fine.
Ignore me.