Difference between revisions of "Commanders"
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− | + | ===Engineer=== | |
+ | <table border="0"> | ||
+ | <tr> | ||
+ | <td>[[Image:engineer.png|100px]]</td> | ||
+ | <td> | ||
+ | The Engineer is a master builder. Hiring him for your empire will make your power plants produce an extra 10% energy and reduce defensive losses in combat by half (from 30% to 15%). | ||
+ | '''Costs:''' | ||
+ | |||
+ | 1 week: 10,000 credits | ||
+ | |||
+ | 3 months: 100,000 credits | ||
+ | </td> | ||
+ | </tr> | ||
+ | </table> | ||
===Scientist=== | ===Scientist=== |
Revision as of 13:18, 23 April 2010
Commanders are special workers you can hire in Starfleet Commander using credits to improve your empire. They are found on the Store page. They currently consist of the following:
Admiral
The Admiral is a grizzled veteran and master strategist. Hiring him increases your maximum Fleets by 1. This is equivalent to one extra level of AI Tech. Costs: 1 week: 10,000 credits 3 months: 100,000 credits |
Geologist
Engineer
Scientist
The Scientist is a master of experimentation. He reduces the time it takes to research anything by 25%. Costs: 1 week: 10,000 credits 3 months: 100,000 credits |
Spymaster
The Spymaster runs the Universe's most sophisticated intelligence network. Hiring him will give you 2 extra levels of Espionage Tech to enable you to probe enemies more easily and reduce the information they gain when probing you. Costs: 1 week: 10,000 credits 3 months: 100,000 credits |