Difference between revisions of "Talk:Diplomacy Mode"

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There should be a time limit put onto (d) mode as you get players expanding into your system and gaining a foothold and you can't do anything about it. then they come out with a massive fleet.
 
There should be a time limit put onto (d) mode as you get players expanding into your system and gaining a foothold and you can't do anything about it. then they come out with a massive fleet.
They do however have a disadvantage losing up to 25% of [[Diplomacy Mode|resources]] initially.
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They do however have a disadvantage losing a minimum of 25% of [[Diplomacy Mode|resources]] initially.
 
== Diplomacy Mode ==
 
== Diplomacy Mode ==
  

Revision as of 13:04, 27 January 2010

There should be a time limit put onto (d) mode as you get players expanding into your system and gaining a foothold and you can't do anything about it. then they come out with a massive fleet. They do however have a disadvantage losing a minimum of 25% of resources initially.

Diplomacy Mode

There could have been several levels of Diplomacy. Each level could provide more protection and cost more. An idea of the levels follows:

  • (s) Self-Diplomatic Before an attack, diplomatic proceedings must fail. No cost.
  • (d) Diplomatic 1 Game Government checks planet(s). Low cost.
  • (D) Diplomatic 2 Game Government constantly patrols planet(s). Medium cost
  • (g) Diplomatic 3 Game government diploys small fleet to planet(s). High cost.
  • (G) Diplomatic 4 Game government stations on planet(s). Very high cost.

There has to be punishments also given if caught attacking a low level diplomatic planet(s) caught by the Game Government patrols.

This may be good for some and not for others, however, really bad for the programmers who have to find a way to add such to all the servers that the game is running on. I would think the programmers will, more than likely, leave things as they are...which is fine.