Difference between revisions of "Commanders"
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This commander increases fields of a new colony created from a Gaia by 25, up to a max of 320. Does not increase the field size of existing planets. | This commander increases fields of a new colony created from a Gaia by 25, up to a max of 320. Does not increase the field size of existing planets. | ||
Revision as of 15:38, 12 February 2013
Commanders are special workers you can hire in Starfleet Commander using credits to improve your empire. They are found on the Store page. They currently consist of the following:
Admiral
The Admiral is a grizzled veteran and master strategist. Hiring him increases your maximum Fleets by 1. This is equivalent to one extra level of AI Tech. Costs: 1 week: 10,000 credits 3 months: 100,000 credits |
Geologist
Engineer
Scientist
The Scientist is a master of experimentation. He reduces the time it takes to research new projects by 25%. Costs: 1 week: 10,000 credits 3 months: 100,000 credits |
Spymaster
The Spymaster runs the Universe's most sophisticated intelligence network. Hiring him will give you 2 extra levels of Espionage Tech to enable you to probe enemies more easily and reduce the information they gain when probing you. Costs: 1 week: 10,000 credits 3 months: 100,000 credits |
Tactician
The Tactician has years of mission planning and combat experience. Hiring him will cause your missions to yield 5% more resources. Costs: 1 week: 10,000 credits 3 months: 100,000 credits |
Propulsion Mechanic
Reduces base hydrogen cost for fleet tasks by approximately 5%
Costs:
1 week: 10,000 credits
3 months: 100,000 credits
Lunar Architect
This commander doubles the chance of a moon forming around your current planet up to 40%. The commander can only be used on one planet at a time and after a moon is received the Lunar Architect will expire.
Costs:
1 week: 10,000 credits
3 months: 100,000 credits
Planet Surveryor
This commander increases fields of a new colony created from a Gaia by 25, up to a max of 320. Does not increase the field size of existing planets.
Costs:
1 week: 10,000 credits
3 months: 100,000 credits
Operations Specialist
This commander unlocks Premium Missions and cloaks all missions from detection by oracles.
Costs:
1 week: 10,000 credits
3 months: 100,000 credits
Battle Commander
Gives one extra level of your weapons, armor, and shield techs during battle.
Costs:
1 week: 10,000 credits
3 months: 100,000 credits
Construction Engineer
Reduces the time it takes to build ships and defenses by
25%.
Costs:
1 week: 10,000 credits
3 months: 100,000 credits
Drive Engineer
Gives one extra level of jet drive, pulse drive, and warp drive when performing an action with your fleet.
Costs:
1 week: 10,000 credits
3 months: 100,000 credits
Logistics Specialist
Gives one extra level of ore warehouse, crystal warehouse, and hydrogen storage.
Costs:
1 week: 10,000 credits
3 months: 100,000 credits
Satellite Technician
Causes Helios Solar Satellites to have a 25% chance of being rebuilt after battle.
Costs:
1 week: 10,000 credits
3 months: 100,000 credits