Difference between revisions of "Non-player character"

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IMPORTANT NOTE!  As of December 21, 2012, this page is under active development to consolidate information that has been provided in several SFC Message Board posts.  The accuracy of the information regarding the detailed process by which NPCs spawn is questionable.  The author of this page is attempting to confirm this information with BFG.
 
IMPORTANT NOTE!  As of December 21, 2012, this page is under active development to consolidate information that has been provided in several SFC Message Board posts.  The accuracy of the information regarding the detailed process by which NPCs spawn is questionable.  The author of this page is attempting to confirm this information with BFG.
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==== NPCs definition and purpose ====
  
 
A non-player character (NPC) in the Universe is a character not controlled by a player. The non-player characters have their own ships and defenses and can be attacked by players. They have a limited lifespan, see the linked-in, race-specific pages for more details.  The primary goal of NPCs is to provide small and mid-level players alternative opportunities to learn how to hunt, to find targets suitable for them to attack, and for them to gain resources to allow them to grow as quickly as possible. The secondary goal is to provide all players with additional targets, thus encouraging more people to remain active in the game.
 
A non-player character (NPC) in the Universe is a character not controlled by a player. The non-player characters have their own ships and defenses and can be attacked by players. They have a limited lifespan, see the linked-in, race-specific pages for more details.  The primary goal of NPCs is to provide small and mid-level players alternative opportunities to learn how to hunt, to find targets suitable for them to attack, and for them to gain resources to allow them to grow as quickly as possible. The secondary goal is to provide all players with additional targets, thus encouraging more people to remain active in the game.
  
NPCs spawn hourly at the Universe-wide rate of (15 * Number of Galaxies) per hour, the exception being the Tournament Universe, which has double this spawn rate.  This is because Tournament Universe solar systems have more planets than do systems in other Universes.  NPCs are allocated based on the relative populations of planets in each galaxy that have been colonized by active players, subject to a cap of 500 NPCs being active in any one galaxy.  An "active player" is one in either normal playing mode, diplomacy mode, or neutrality mode. When an NPC spawns in a galaxy, it will randomly select a planet that has been colonized by an active player, and it will model (size) itself after that player.  If it selects one of your planets and you are in the 99th percentile of players, an NPC of near equal size to you would spawn in that galaxy, between 0 and 99 systems away from the selected planet. If you are in the 50th percentile, an NPC of near equal size to you would spawn in that galaxy, between 0 and 50 systems from the selected planet, etc.
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==== Spawning process ====
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NPCs spawn hourly at the Universe-wide rate of (15 * Number of Galaxies) per hour, the exception being the Tournament Universe, which has double this spawn rate.  This is because Tournament Universe solar systems have more planets than do systems in other Universes.  NPCs are allocated to galaxies based on the relative number of planets in each galaxy that have been colonized by active players (players in either normal playing mode, diplomacy mode, or neutrality mode). However, no more than 500 NPCs may be active in any one galaxy. When an NPC spawns in a galaxy, it will randomly select a planet that has been colonized by an active player, and it will model (size) itself after the colonizing player.  If it selects one of your planets and you are in the 99th percentile of players, an NPC of near equal size to you would spawn in that galaxy, between 0 and 99 systems away from the selected planet. If you are in the 50th percentile, an NPC of near equal size to you would spawn in that galaxy, between 0 and 50 systems from the selected planet, etc.
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==== NPC characteristics ====
  
 
An NPC can include all ship types available in the game. So, theoretically, a large NPC could include an undeployed Hephaestus!
 
An NPC can include all ship types available in the game. So, theoretically, a large NPC could include an undeployed Hephaestus!
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Attacking NPCs results in a debris field, the size of which is based upon the size of the defender's and the attacker's losses.  DSPs are awarded for attacking an NPC in all Starfleet Commander Universes except for Starfleet Commander Nova and the Tournament.  The number of DSPs is half what would have been awarded if the NPC had been a live player.
 
Attacking NPCs results in a debris field, the size of which is based upon the size of the defender's and the attacker's losses.  DSPs are awarded for attacking an NPC in all Starfleet Commander Universes except for Starfleet Commander Nova and the Tournament.  The number of DSPs is half what would have been awarded if the NPC had been a live player.
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==== Which NPCs you can attack ====
  
 
A "newbie protection scheme" is used to control the size of NPCs that a given player can probe and attack.  Once a player achieves 25,000 RSPs, he or she will be able to attack any NPC that is spawned off a player that is 1/5th to 5 times their size.  Once a player reaches 250,000 RSPs, he or she will then be able to attack NPCs that are spawned off a player 1/10th to 10 times their size.  
 
A "newbie protection scheme" is used to control the size of NPCs that a given player can probe and attack.  Once a player achieves 25,000 RSPs, he or she will be able to attack any NPC that is spawned off a player that is 1/5th to 5 times their size.  Once a player reaches 250,000 RSPs, he or she will then be able to attack NPCs that are spawned off a player 1/10th to 10 times their size.  
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==== NPC types and sizes ====
  
 
No table of RSP or resource ranges for NPCs can be generated, because NPC sizes will be dynamically generated based on the players in the game. This means that as players continue to grow, so will the NPCs.  Further, if an influx of new players appears, NPCs will skew downward in size, until the new players get larger.
 
No table of RSP or resource ranges for NPCs can be generated, because NPC sizes will be dynamically generated based on the players in the game. This means that as players continue to grow, so will the NPCs.  Further, if an influx of new players appears, NPCs will skew downward in size, until the new players get larger.
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NPCs will be named in game based on the percentile of RSP they would rank on the leaderboard. These ideal percentages are below, but technically an NPC can be any size.
 
NPCs will be named in game based on the percentile of RSP they would rank on the leaderboard. These ideal percentages are below, but technically an NPC can be any size.
  
Krug Abandoned Cruiser: 0 <br>
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*Krug Abandoned Cruiser: 0 <br>
Urcath Abandoned Cruiser: 5 <br>
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*Urcath Abandoned Cruiser: 5 <br>
Krug Abandoned Warship: 10 <br>
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*Krug Abandoned Warship: 10 <br>
Seekers Abandoned Cruiser: 15 <br>
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*Seekers Abandoned Cruiser: 15 <br>
Urcath Abandoned Warship: 20 <br>
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*Urcath Abandoned Warship: 20 <br>
Seekers Abandoned Warship: 25 <br>
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*Seekers Abandoned Warship: 25 <br>
Krug Small Enemy Fleet: 30 <br>
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*Krug Small Enemy Fleet: 30 <br>
Urcath Small Enemy Fleet: 35 <br>
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*Urcath Small Enemy Fleet: 35 <br>
Seekers Large Abandoned Warship: 40 <br>
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*Seekers Large Abandoned Warship: 40 <br>
Krug Enemy Fleet: 45 <br>
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*Krug Enemy Fleet: 45 <br>
Urcath Enemy Fleet: 50 <br>
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*Urcath Enemy Fleet: 50 <br>
Krug Large Enemy Fleet: 55 <br>
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*Krug Large Enemy Fleet: 55 <br>
Seekers Abandoned Leviathan: 60 <br>
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*Seekers Abandoned Leviathan: 60 <br>
Urcath Large Enemy Fleet: 65 <br>
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*Urcath Large Enemy Fleet: 65 <br>
Krug Floating Colony: 70 <br>
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*Krug Floating Colony: 70 <br>
Urcath Floating Colony: 75 <br>
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*Urcath Floating Colony: 75 <br>
Seekers Large Abandoned Leviathan: 80 <br>
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*Seekers Large Abandoned Leviathan: 80 <br>
Krug Large Floating Colony: 85 <br>
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*Krug Large Floating Colony: 85 <br>
Seekers Abandoned Colossus Platform: 90 <br>
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*Seekers Abandoned Colossus Platform: 90 <br>
Urcath Large Floating Colony: 95 <br>
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*Urcath Large Floating Colony: 95 <br>
  
  
The three fictional alien races to which NPCs are assigned are described as follows:
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The three fictional alien races to which NPCs are assigned are described as follows.  See the linked pages for information regarding NPC lifespans.
  
 
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<table border=”0” cellpadding="15">

Revision as of 07:41, 22 December 2012

IMPORTANT NOTE! As of December 21, 2012, this page is under active development to consolidate information that has been provided in several SFC Message Board posts. The accuracy of the information regarding the detailed process by which NPCs spawn is questionable. The author of this page is attempting to confirm this information with BFG.

NPCs definition and purpose

A non-player character (NPC) in the Universe is a character not controlled by a player. The non-player characters have their own ships and defenses and can be attacked by players. They have a limited lifespan, see the linked-in, race-specific pages for more details. The primary goal of NPCs is to provide small and mid-level players alternative opportunities to learn how to hunt, to find targets suitable for them to attack, and for them to gain resources to allow them to grow as quickly as possible. The secondary goal is to provide all players with additional targets, thus encouraging more people to remain active in the game.

Spawning process

NPCs spawn hourly at the Universe-wide rate of (15 * Number of Galaxies) per hour, the exception being the Tournament Universe, which has double this spawn rate. This is because Tournament Universe solar systems have more planets than do systems in other Universes. NPCs are allocated to galaxies based on the relative number of planets in each galaxy that have been colonized by active players (players in either normal playing mode, diplomacy mode, or neutrality mode). However, no more than 500 NPCs may be active in any one galaxy. When an NPC spawns in a galaxy, it will randomly select a planet that has been colonized by an active player, and it will model (size) itself after the colonizing player. If it selects one of your planets and you are in the 99th percentile of players, an NPC of near equal size to you would spawn in that galaxy, between 0 and 99 systems away from the selected planet. If you are in the 50th percentile, an NPC of near equal size to you would spawn in that galaxy, between 0 and 50 systems from the selected planet, etc.

NPC characteristics

An NPC can include all ship types available in the game. So, theoretically, a large NPC could include an undeployed Hephaestus!

NPC plunderable resources are such that Hydrogen will always account for 20% to 25% of the total resources (when converted to Ore) and Crystal will always account for 30% to 50% of the resources (when converted to Ore).

NPCs are destroyed after 85% of their resources have been plundered. When this occurs they are removed from the galaxy. NPCs will also be removed from the galaxy if they surpass their lifespan.

NPCs cannot be attacked using Interplanetary Ballistic Missiles.

Attacking NPCs results in a debris field, the size of which is based upon the size of the defender's and the attacker's losses. DSPs are awarded for attacking an NPC in all Starfleet Commander Universes except for Starfleet Commander Nova and the Tournament. The number of DSPs is half what would have been awarded if the NPC had been a live player.

Which NPCs you can attack

A "newbie protection scheme" is used to control the size of NPCs that a given player can probe and attack. Once a player achieves 25,000 RSPs, he or she will be able to attack any NPC that is spawned off a player that is 1/5th to 5 times their size. Once a player reaches 250,000 RSPs, he or she will then be able to attack NPCs that are spawned off a player 1/10th to 10 times their size.

NPC types and sizes

No table of RSP or resource ranges for NPCs can be generated, because NPC sizes will be dynamically generated based on the players in the game. This means that as players continue to grow, so will the NPCs. Further, if an influx of new players appears, NPCs will skew downward in size, until the new players get larger.

NPCs will be named in game based on the percentile of RSP they would rank on the leaderboard. These ideal percentages are below, but technically an NPC can be any size.

  • Krug Abandoned Cruiser: 0
  • Urcath Abandoned Cruiser: 5
  • Krug Abandoned Warship: 10
  • Seekers Abandoned Cruiser: 15
  • Urcath Abandoned Warship: 20
  • Seekers Abandoned Warship: 25
  • Krug Small Enemy Fleet: 30
  • Urcath Small Enemy Fleet: 35
  • Seekers Large Abandoned Warship: 40
  • Krug Enemy Fleet: 45
  • Urcath Enemy Fleet: 50
  • Krug Large Enemy Fleet: 55
  • Seekers Abandoned Leviathan: 60
  • Urcath Large Enemy Fleet: 65
  • Krug Floating Colony: 70
  • Urcath Floating Colony: 75
  • Seekers Large Abandoned Leviathan: 80
  • Krug Large Floating Colony: 85
  • Seekers Abandoned Colossus Platform: 90
  • Urcath Large Floating Colony: 95


The three fictional alien races to which NPCs are assigned are described as follows. See the linked pages for information regarding NPC lifespans.

KrugA ruthless race of hulking, barbaric warriors whose heritage and culture centers upon combat and brutality. Mercilessly pillaging and assaulting defenseless colonies and stranded fleets, the Krug always approach situations by shooting first and asking questions later. Not much is known about the Krug because those who encounter them rarely live to tell the tale.
UrcathThese vile beings cannot be approached with any form of intelligent negotiation or reason. They must be confronted head on and pushed back with brute force. While lacking any apparent verbal communication abilities, the Urcath display a surprisingly sophisticated level of strategic unity and coordination, creating a vicious and ruthless adversary; a force to be reckoned with.
SeekersA colossal race of supremely intelligent beings that once acted as a Ruler Class over most other races in the known universe. The Seekers are now known to be extinct, and their existence and history is only hinted at by trace artifacts that float through the universe.