Difference between revisions of "Talk:Diplomacy Mode"

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(Created page with 'There should be a time limit put onto (d) mode as you get players expanding into your system and gaining a foothlod and you can't do anything about it. then they come out with a …')
 
(→‎Diplomacy Mode: new section)
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There should be a time limit put onto (d) mode as you get players expanding into your system and gaining a foothlod and you can't do anything about it. then they come out with a massive fleet.
 
There should be a time limit put onto (d) mode as you get players expanding into your system and gaining a foothlod and you can't do anything about it. then they come out with a massive fleet.
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== Diplomacy Mode ==
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There could have been several levels of Diplomacy.  Each level could provide more protection and cost more.  An idea of the levels follows:
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s  Self-Diplomatic  Before an attack, diplomatic proceedings must fail.  No cost.
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d  Diplomatic 1      Game Government checks planet(s).  Low cost.
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D  Diplomatic 2      Game Government constantly patrols planet(s).  Medium cost.
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g  Diplomatic 3      Game government diploys small fleet to planet(s).  High cost.
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G  Diplomatic 4      Game government stations on planet(s). Very high cost.
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There has to be punishments also given if caught attacking a low level diplomatic planet(s) caught by the Game Government patrols.
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This may be good for some and not for others, however, really bad for the programmers who have to find a way to add such to all the servers that the game is running on.  I would think the programmers will, more than likely, leave things as they are...which is fine.

Revision as of 00:08, 27 January 2010

There should be a time limit put onto (d) mode as you get players expanding into your system and gaining a foothlod and you can't do anything about it. then they come out with a massive fleet.

Diplomacy Mode

There could have been several levels of Diplomacy. Each level could provide more protection and cost more. An idea of the levels follows:

s Self-Diplomatic Before an attack, diplomatic proceedings must fail. No cost. d Diplomatic 1 Game Government checks planet(s). Low cost. D Diplomatic 2 Game Government constantly patrols planet(s). Medium cost. g Diplomatic 3 Game government diploys small fleet to planet(s). High cost. G Diplomatic 4 Game government stations on planet(s). Very high cost.

There has to be punishments also given if caught attacking a low level diplomatic planet(s) caught by the Game Government patrols.

This may be good for some and not for others, however, really bad for the programmers who have to find a way to add such to all the servers that the game is running on. I would think the programmers will, more than likely, leave things as they are...which is fine.