United Jedi Federation (U.J.F Extreme 2)

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United Jedi Federation (U.J.F Extreme 2)
U.J.F symbol.jpg
Alliance overview
Alliance Name: United Jedi Federation
Alliance Tag: U.J.F
Genre:
Founded:
Leader:
Members:
Recruiting: Yes
Alliance stats
Alliance Rank:
  Total Average
Overall:
Building:
Destroyed Ships:
Fleet:
Defense:
Research:
Crew:
War records
Wins Losses Draws
0 0 0
Last updated: 2014-04-1
U.J.F symbol.jpg

WELCOME TO THE UNITED JEDI FEDERATION.

We are Recruiting at current. All are welcome.

The United Jedi Federation, is a Peaceful embodiment that takes in New players. We help to train these new players in how to play the game. We also take Experienced players as well. Who can add their knowledge to our already existing database of knowledge of Training & Tactics that we have.

Has the name of the Alliance implies we follow a code of conduct that is similar to that of both the Jedi & Starfleet Officers. Has such we never start wars. But are more than capable of defending ourselves when need be.

If anyone in game needs assistance. Then has Jedi/Starfleet officers. We tend to investigate before taking any action. We have been known to intercede when needed.

Below I will provide a copy of the Rules of our great Alliance:


The U.J.F Rules & Regulation's

These rules have been designed to protect the Alliance, Allies, Members, Officers and to protect its Leader


1. Starfleet Commander is A GAME! You are here to HAVE FUN!


2. EVERYONE IS WELCOME

Everyone is welcome to join The United Jedi Federation Alliance and you will not be removed from this alliance, if you fall below a certain rank in this game or stop playing the game for seven days or more (like some other alliances do). I Jedi High General Stewie, understand that people have a life and responsibilities beyond Facebook and this game and do not expect you to play every day. I will not discipline you for your absence from the game I only celebrate when you return to play!


3. COMMUNICATING WITH OTHER PLAYER'S

Please remember that when communicating with other players that they are real people and have feelings and so are easily hurt and offended. Please try to remain polite and courteous at all times.


4. BULLYING & HARASSMENT(INSIDE & OUTSIDE OF THE U.J.F)

Bullying and harassment will not be tolerated and will result in immediate removal from this alliance.

First response to an outside alliance player or alliance found to be bullying player's, will be:

If you do not change your attitude. In the way you force players to join you. Then U.J.F will be forced to step in & take action. This behaviour will not be tolerated by you or any player found to be doing this.

Second response if they carry on, Would be:

You were warned. We will now be stepping in & taking action to prevent this. As well has some of our NAP's who feel the same way has U.J.F does towards this sort of behavior.

Final action:

We will attack Alliances that do not heed our warnings to stop forcing or bullying players into joining.

Individuals within our own alliance.

First action:

A simple Verbal warning would be our first action.

Second action. Would be:

If anyone is is found to be bullying still after a Verbal Warning. Then another more stern a word will take place with the player in question. As well has a drop in their rank by 1 or 2 levels. Plus tight restrictions upon the player. Will take effect. A no attack rule for a week. Except for GA's with 1 of us. & if this does not work.

Final Action:

If player is still found to be bullying then removal from the alliance, will take place. As well has a shoot on sight order for this player.


5a. (I),(i) & (V) players.

Rules regarding these types of players. are has follows. (I) & (i) players are attack-able by all U.J.F members & is encouraged, to prevent their resources & Destroyed Ship Points from their ships from being given to Enemy Alliances. (I) & (i) players will not be removed from the Alliance. They will be given a chance to return to the game or will be eventually deleted by BFG. But they will remain U.J.F until BFG deletes their accounts. This way it is kept within the Alliance. However if a time of War ever occurs within the U.J.F. All High Commanders will have the right to remove these (I) players from the Alliance.

If you know you are goner go inactive it is suggested that you enter V-mode if you know that you will be returning to the game. However it is also recommended that if you know that you are goner be quitting the game. That you please post that you are goner be doing so. This way we can organize before you go inactive so that any Ship kill's & resources can stay within the Alliance. We are not mind readers & cannot tell if you are goner be leaving the game. So please tell us before you do so that we can Organize this. It also gives us the ability to train players in Group Attacks by using a player's account that is leaving has target practice for this.

(I) players will be placed within the Lt. ranks of our Alliance. Gives them a chance to stay with us if they come back on before BFG deletes them. Even if it is unlikely.

(i) players will also be moved to to the Lt. ranks ranks These players are more likely to return than (I)'s. They will keep their attained rank until they hit the (I). When they will be moved down to the Lt. ranks of the Alliance.

(V) players will keep their current rank. Whilst some of these do just log in to keep their accounts active. Some are in V-mode due to demands on their time & play on the Weekends.


5b. War Time Powers regarding (I) players

i) The High Command will be given emergency powers to remove (I) players in a time of War to prevent a lose during this time.

i) However an Officer read only list will be Started to take the time & date of the removal down. As well as a location & name of the player that has been removed from the Alliance. This will on Stead to players that show has (I) only.

iii) (i) players will not be removed in war times.

iv) All players removed during the War will be kept close on eye encase they return to the game. If they do return. they will have a message sent to them explaining why they were removed & asking if they wish to return to us.

v) These Powers regarding (I) players will on be active in times of War. They will not be allowed to be used in Non-War times.

6. ATTACKING OTHER PLAYER'S

This is a war game. If you attack another player in the game be prepared for retribution from that player. If you attack another player in another alliance, be prepared that when that player retaliates he/she will bring friends with them to attack you. Depending on the size of their alliance depends on how many people who may or may attack you.

Primary Rule of Attacking:

If you attack someone that is against the below rules and they retaliate, do not expect help unless others are willing.. SO NO BEGGING!!

Main rules of Engagement:

i) If you feel you can take the player with no losses when not sending your entire fleet and no one else from their alliance is nearby that could take you out.. Feel free to attack them.. But keep it minimal, if they think you're picking them out.. It could get nasty.

ii) If you don't have Artemis tech yet.. Don't attack anyone.. Please.. For the love of all that is holy.

iii) Don't build excessive amounts of ships that make you a target, but make enough to take out your opponents.

iv) Any Member who goes inactive will not be expelled from the Alliance. However to prevent his/her valuable resources being taken by the Enemy and used against the Alliance. Any U.J.F members will be permitted to "farm"/"raid" any in-actives. This is for the good of the Alliance as a whole.

v) Consider us always at war with everyone. Personal NAP's between yourself and another player are permitted. That being said, you will still have to follow the rules set by Blue Frog Gaming in regards to bullying.

vi)If a fellow Member has unknowingly targeted a friend of yours, then you should advise your friend to Fleet/Resource Save, and explain the rules of engagement.

These are the limited rules of engagement for this Universe. Due to the limited rules of engagement, you should always be diligent in your Fleet/Resources Saving.


7. NON AGGRESSION PACT'S

Allies of the U.J.F and NAPs The U.J.F has a policy of limited Non Aggression Pacts. We will only accept a NAP on a short term basis, when it is mutually beneficial to both sides. These NAP's would only be accepted after being voted on by the High Command, and you would be notified if we were entering into a NAP for any reason.

During times we are in a NAP with another alliance, you will adhere to the rules below in regards to said NAP.

The rules of the NAP that, I Jedi High General Stewie adhere to are:-

A treaty of Non-Aggression shall exist between us. No member of either alliance shall be allowed to attack a member of the other alliance. If an attack should be carried out the attacker shall be required to repay the victim the total of any bounty gained during the attack and the value of all allied warships and ground defenses lost during the engagement.

If they refuse to make reparations it shall be up to the leader of the respective alliance to handle the situation within their own alliance. If the resources are not returned this treaty shall be considered null and void, and a state of war will now exist between us.


Please note that if any member of this alliance is found in breach of an NAP they will be expected to repay the victim. Refusing to do so will result in instant dismissal from the alliance and you will be considered fair game to everyone.

In order to prevent embarrassment familiarize yourself with the alliances we have NAPs with. This can be found on the alliance page by clicking on the “relations“ tab.


8. High Command Members & Fleet Admiral's

Because of the size of the alliance and the real time global location of all the members (I Jedi High General Stewie am located in the U.K) I have allocated Officers slots to members in this alliance. They exist to help the smooth running of this alliance and their responsibilities include:

To act in my place when I am away from game play

To offer assistance to members of this alliance

To assist in defending members in this alliance when they come under attack from outsiders

To co-ordinate attacks on existing enemies

To continue good relations with existing allies

To recruit new members to the alliance


(This list is not exhaustive.)

High Commanders & Fleet Admirals will be respected in this game. Disobeying and disrespecting a High Admiral or Fleet Admiral means that you disobey the High Command's wishes. This will not be tolerated and will result in removal from the alliance.

Equally High Commander's and Fleet Admirals are to be polite and courteous as they are our Ambassadors. They represent all and are an extension of our ideas, beliefs and ethics. To abuse their position for personal gain or to behave badly brings them into disrepute, brings the alliance into disrepute and brings me into disrepute. Such behavior will not be tolerated and if found depending on the severity of the situation, the Officer in question will be stripped of rank and possibly removed from the alliance.

Fleet Admirals cannot change the rules or make new rules up when I am away from game play.


This Alliance is based on Democracy and is not a Dictatorship. When faced with challenges we will vote as a democracy. The High Command will have the final say on all matters.

Decisions are final and are not open to debate. To challenge a decision is to challenge authority. This will not be tolerated as it breeds contempt and divides the alliance. Any member challenging decisions or authority of the High Command or Myself will result in dismissal from the Alliance.


These rules are loosely based around The Jedi Code & Starfleet Code. We stick to these rules to help make our Alliance Stronger.

All players are welcome to Join the United Jedi Federation.

President & Founder of the United Jedi Federation (U.J.F)

Jedi High General Stewie.