Difference between revisions of "Talk:Starfleet Universe"

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'''Q1:'''
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== RNG for temperature ==
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any data out there on how they roll for energy on planets --[[User:Zafoquat|Zafoquat]] 17:41, 10 January 2011 (UTC)
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 +
== Q1 ==
 
In my colony, I cannot build the shipyard because this option is not showing under the "BUILDING". Is there a way to find out what's going on?
 
In my colony, I cannot build the shipyard because this option is not showing under the "BUILDING". Is there a way to find out what's going on?
  
'''A1'''
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'''A1'''
 
Did you check the requirements on the [[Shipyard]] page? --[[User:48912161|-- jessejericho]] 06:26, 5 January 2010 (UTC)
 
Did you check the requirements on the [[Shipyard]] page? --[[User:48912161|-- jessejericho]] 06:26, 5 January 2010 (UTC)
  
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A: Your research belongs to your login not the planet, including ARCNet. The research labs belong to the planets and yes if you abandon the planet the lab is gone. Pretty sure ARCNet uses the lab you kick off the research from, plus N of your other best labs. You can't research ARCNet until you hit L10 but once you have it you won't lose it.
 
A: Your research belongs to your login not the planet, including ARCNet. The research labs belong to the planets and yes if you abandon the planet the lab is gone. Pretty sure ARCNet uses the lab you kick off the research from, plus N of your other best labs. You can't research ARCNet until you hit L10 but once you have it you won't lose it.
  
== Travel Times Notice ==
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== Travel Times Oznámení ==
  
Please be aware when colonizing that the distance from the beginning of a galaxy XX:1:x, to the end of the galaxy XX:499:x, is greater than the standard distance from galaxy 1:xx:xx to 2:xx:xx.   A colony in the same galaxy could be further away than a colony in an adjacent galaxy. See http://wiki.playstarfleet.com/index.php/Distance#Distance
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Mějte na paměti, když kolonizovat, že vzdálenost od počátku XX galaxie: 1: x, ke konci galaxie XX: 499: x je větší než standardní vzdálenost galaxie od 1: xx: xx 2: xx: xx. Kolonie ve stejné galaxii by mohlo být dál než kolonie v sousedních galaxií. Viz http://wiki.playstarfleet.com/index.php/Distance # Vzdálenost
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Magické číslo je 182. Planet v galaxii, která jsou 183 solárních systémů jsou daleko dál, než všechny planety v přilehlých galaxií (trvá déle jít z [2:1:1] až [2:184:1] než [1: ANY: 1 ] nebo [3: ANY: 1] tak přenosného počítače).
  
The magic number is 182. The planets in your galaxy which are 183 solar systems away are farther than every planet in the adjacent galaxies (it takes longer to go from [2:1:1] to [2:184:1] than to [1:ANY:1] or [3:ANY:1] so bring your laptop).
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== Moon ==
 +
as with please creates Moon?
  
 
== Fields ==
 
== Fields ==
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Anyone know if multiple colony ships can be used to colonize a planet? Can I send 2 or 3 to establish a world?
 
Anyone know if multiple colony ships can be used to colonize a planet? Can I send 2 or 3 to establish a world?
  
A: Never tried it, but I would imagine that the 2 Gaia would just be deployed to the new colony
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A: I've done that.  If Colony ships reach an empty colony slot on a colonize mission, they are lost.  If you sent 100 colony on a single colonize mission to a distant planet, all 100 of them would be lost when the planet was colonized.  As far as  I can tell, there is no benefit to sending multiple Gaias... unless perhaps you get more RSP or DSP out of it.
  
 
== Planning Ahead ==
 
== Planning Ahead ==
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New players often build their colonies within a few systems of each other. In the short term this can be helpful for pooling resources and hastening research, buildings, fleet etc. However, in the long term they are limiting themselves to about 100 systems of targets. A better way to deploy your colonies is by taking this into account. Distributing your colonies over a wide area gives you more opportunities for targets. One day you hunt from 110 - 210 systems, the next you've fleetsaved for the night and can now hunt in fresh grounds, 230 - 330 systems. Ok you might have 'favorites' that are worth collecting, but give them a day while you're elsewhere and you can come back to them.
 
New players often build their colonies within a few systems of each other. In the short term this can be helpful for pooling resources and hastening research, buildings, fleet etc. However, in the long term they are limiting themselves to about 100 systems of targets. A better way to deploy your colonies is by taking this into account. Distributing your colonies over a wide area gives you more opportunities for targets. One day you hunt from 110 - 210 systems, the next you've fleetsaved for the night and can now hunt in fresh grounds, 230 - 330 systems. Ok you might have 'favorites' that are worth collecting, but give them a day while you're elsewhere and you can come back to them.
  
== InternationalOddities| International oddities|What are Legal Buds|Do Legal Buds Get You High ==
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== Fuel Consumption ==
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It seems that when you recall, you don't get the fuel back that was unused.  Say you send 100 Ares a few systems away.  This would be a lot of fuel.  If you recall immediately, it seems to me you should get the used fuel back, based on the distance actually travelled.  You don't.  What happens to the fuel?  Just magically disappears?
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 +
 
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Also, can we please get a fuel consumption equation please?  Simply stating higher numbers equals more fuel used isn't very helpful in planning.
  
<a href=http://www.stonerforums.com/lounge/general-discussion/20428-legal-weed-fact-fiction.html>What are Legal Buds</a>?
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Thanks,
<a href=http://www.stonerforums.com/lounge/general-discussion/20428-legal-weed-fact-fiction.html> Do Legal Buds Get you High</a>?
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-JJ
Legal Buds Are Not Legal Weed
 
  
When choosing to embark on the adventure that is <a href=http://www.ripoffreport.com/internet-fraud/international-odditi/international-oddities-interna-efgf7.htm>smoking legal buds</a>, it must be clear that legal buds are sometimes referred to as <a href=http://www.ripoffreport.com/internet-fraud/international-odditi/international-oddities-interna-efgf7.htm>legalweed</a>, and are an exotic hybrid of herbs that are grown and cultivated by botanists specializing in hybrid botany.  For over two decades and closing in on three, <a href=http://www.norml.org.nz/postt1116.html>InternationalOddities</a>  has been cultivating their own hybrid plants for the pleasure of smokers the world over. There is not a tobacco product that can rival the tastes, aromas, and overall satisfaction of legal buds. Best of all, they are100% legal to purchase online or in store.
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Click there to be redirected to the fuel contamination page. [http://wiki.playstarfleet.com/index.php/Fuel_Pollution]
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-LA
  
They are 100% legal to smoke anywhere that smoking is allowed, so as a purveyor of smoking excellence; being confined to the privacy of a home is not necessary to partake in the smoking of wondrous and enchanting blends of legal buds. Legal buds are available today because someone understood that smoking is more than puffing on the end of a cigarette or marijuana joint.Someone thought to themselves that if people could derive pleasure from two types of herbs then there must be other plants that can encourage respite and serenity for its users while not causing addiction or breaking the law.
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== Planet Gifs ==
Think You Can’t <a href=http://www.complaintsboard.com/complaints/fraudulent-site-c190289.html>Buy Legal Weed</a>?, You Can Buy Legal Buds
 
  
Legal buds are definitely in a class all their own when it comes to smoking excellence. There is nothing comparable to legal buds on the market, in any market around the world. Even in the countries where legal weed smoking is allowed and actively indulged in, people still enjoy the strikingly different legal buds that <a href=http://www.norml.org.nz/postt1116.html>International Oddities</a> have been producing the smoking pleasure of smoking connoisseurs. This is a testament to the fact that the people who are smoking legal buds are not looking for legal weed, but get pleasure from the enticing blends of herbs that only International Oddities can supply. The sweet smells and exotic flavors are sure to please even the most refined smoker’s tastes. Incomparable to any other smoking substance in the world, legal buds are grown from hybrid plants that have been cultivated to bring out the best qualities in the herbs themselves. Full bodied aromas, thick buds, and rich taste is to be expected each and every time a smoker imbibes on the best legal buds in the world.
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Does anyone have all the different varieties of planet? Not in the sense of one at each position in a system. I mean one of each different gif type. I have four myself (venus, mars, jupiter and europa styles). Are there more?
  
International Oddities continually strives to ensure that their legal buds are superior to any other wannabe product on the market and are always applying new techniques to growing and producing the best legal buds in the world. It has been found that the quality of herbs that International Oddities produces is so good that many foolishly think they may be able to buy legal weed as well. Although the herbs that come out of International Oddities have proven time and time again to be better than the rest, their buds are not <a href=http://www.complaintsboard.com/complaints/fraudulent-site-c190289.html>legal weed</a>, but are 100% legal buds.
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Could you upload them on the page so we can see them alongside the field table? It isn't play essential but nice to know since we visit the wiki to see a comprehensive explanation of the game. This is a pretty obvious part to miss since we see it nearly every minute of play.
  
You did a search on legal buds and found yourself here,why not read: Legal buds are what you are looking for and clear to clear any confusion on exactly what are legal buds read Want to know how to obtain your very own legal bud? Click here to read: <a href=http://www.norml.org.nz/postt1116.html>Buy Legal Buds</a> in <a href=http://www.complaintsboard.com/complaints/fraud-and-cheating-c190450.html>SmokeShops</a> Near You. Interested in purchasing your legal bud online? No problem find out more with: International Oddities is <a href=http://www.complaintsboard.com/complaints/fraud-and-cheating-c190450.html>Where to Buy Legal Bud</a>!
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==Mean and Standard Deviation==
  
http://www.ripoffreport.com/internet-fraud/international-odditi/international-oddities-interna-efgf7.htm
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Could someone please provide an explanation of what a standard deviation is and how it is calculated?  I suppose that the 'mean' in this context is an average of the largest and smalest sizes, i.e. High + Low divided by 2, but how is this related to the standard deviation? [[User:JazeVangal|JazeVangal]] 08:36, 11 August 2010 (UTC)
http://www.ripoffreport.com/internet-marketing-companies/global-life-enhancem/global-life-enhancement-d-b-a-y4d6d.htm
 
http://www.ripoffreport.com/miscellaneous-companies/global-life-enhancem/global-life-enhancements-her-2df32.htm
 

Latest revision as of 08:10, 27 January 2016

RNG for temperature

any data out there on how they roll for energy on planets --Zafoquat 17:41, 10 January 2011 (UTC)

Q1

In my colony, I cannot build the shipyard because this option is not showing under the "BUILDING". Is there a way to find out what's going on?

A1

Did you check the requirements on the Shipyard page? ---- jessejericho 06:26, 5 January 2010 (UTC)

Declaring War or Agreeing to a NAP

How does an Alliance leader declare war or agree to a NAP? Robert Ruff, 15:17, 6 January 2010 (UTC)

See the tab marked 'Relations' in the Alliance pageCatfish 04:09, 9 January 2010 (UTC)

Planet Abandon Question

I'm trying to relocate to a new galaxy but I'm worried about abandoning my home planet. I know I need to get my fleets and resources off planet before I abandon, but what about my research? I've done all my research at my home planet and I can't afford to lose it. I've also researched ARCN and was wondering if it would still work if I don't have another Research Lab at level 10. Thanks!

A: Your research belongs to your login not the planet, including ARCNet. The research labs belong to the planets and yes if you abandon the planet the lab is gone. Pretty sure ARCNet uses the lab you kick off the research from, plus N of your other best labs. You can't research ARCNet until you hit L10 but once you have it you won't lose it.

Travel Times Oznámení

Mějte na paměti, když kolonizovat, že vzdálenost od počátku XX galaxie: 1: x, ke konci galaxie XX: 499: x je větší než standardní vzdálenost galaxie od 1: xx: xx 2: xx: xx. Kolonie ve stejné galaxii by mohlo být dál než kolonie v sousedních galaxií. Viz http://wiki.playstarfleet.com/index.php/Distance # Vzdálenost Magické číslo je 182. Planet v galaxii, která jsou 183 solárních systémů jsou daleko dál, než všechny planety v přilehlých galaxií (trvá déle jít z [2:1:1] až [2:184:1] než [1: ANY: 1 ] nebo [3: ANY: 1] tak přenosného počítače).

Moon

as with please creates Moon?

Fields

At the top of this section is "THIS IS NO LONGER ACCURATE" Is this true? How are fields calculated if it is?

The table is only accurate two thirds of the time because of the Gaussian random number generator. The other third is a random number between 40 and 320.

Colonising when you already have all colonies

Is it possible to colonise a 10th planet before you abandon 1 planet , so that you can re-locate to the new planet you just built?

A: You can indeed launch your Gaia for the "10th planet" but if it arrives before you get your abandon done it will just return. No relocation tricks as you seem to suggest.

Multi Gaia

Anyone know if multiple colony ships can be used to colonize a planet? Can I send 2 or 3 to establish a world?


A: I've done that. If Colony ships reach an empty colony slot on a colonize mission, they are lost. If you sent 100 colony on a single colonize mission to a distant planet, all 100 of them would be lost when the planet was colonized. As far as I can tell, there is no benefit to sending multiple Gaias... unless perhaps you get more RSP or DSP out of it.

Planning Ahead

New players often build their colonies within a few systems of each other. In the short term this can be helpful for pooling resources and hastening research, buildings, fleet etc. However, in the long term they are limiting themselves to about 100 systems of targets. A better way to deploy your colonies is by taking this into account. Distributing your colonies over a wide area gives you more opportunities for targets. One day you hunt from 110 - 210 systems, the next you've fleetsaved for the night and can now hunt in fresh grounds, 230 - 330 systems. Ok you might have 'favorites' that are worth collecting, but give them a day while you're elsewhere and you can come back to them.

Fuel Consumption

It seems that when you recall, you don't get the fuel back that was unused. Say you send 100 Ares a few systems away. This would be a lot of fuel. If you recall immediately, it seems to me you should get the used fuel back, based on the distance actually travelled. You don't. What happens to the fuel? Just magically disappears?


Also, can we please get a fuel consumption equation please? Simply stating higher numbers equals more fuel used isn't very helpful in planning.

Thanks, -JJ

Click there to be redirected to the fuel contamination page. [1] -LA

Planet Gifs

Does anyone have all the different varieties of planet? Not in the sense of one at each position in a system. I mean one of each different gif type. I have four myself (venus, mars, jupiter and europa styles). Are there more?

Could you upload them on the page so we can see them alongside the field table? It isn't play essential but nice to know since we visit the wiki to see a comprehensive explanation of the game. This is a pretty obvious part to miss since we see it nearly every minute of play.

Mean and Standard Deviation

Could someone please provide an explanation of what a standard deviation is and how it is calculated? I suppose that the 'mean' in this context is an average of the largest and smalest sizes, i.e. High + Low divided by 2, but how is this related to the standard deviation? JazeVangal 08:36, 11 August 2010 (UTC)