Difference between revisions of "Talk:Missions"

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[[User:Chimera|Chimera]] 15:10, 29 November 2009 (UTC)
 
[[User:Chimera|Chimera]] 15:10, 29 November 2009 (UTC)
 
:I personally have run up to 6 at a time. I have never heard that you can't run as many as you have AI and ships to run. Remember that you have to have available fleets ''and'' ships to run a mission. You may have 12 fleets, but if 11 are busy, then you can only run one mission. Also, if you have 12 free fleets, but only enough ships to assemble 2 sets of required ships, then you can't run that mission more than 2 times. --[[User:Rob|Rob]] 17:47, 30 November 2009 (UTC)
 
:I personally have run up to 6 at a time. I have never heard that you can't run as many as you have AI and ships to run. Remember that you have to have available fleets ''and'' ships to run a mission. You may have 12 fleets, but if 11 are busy, then you can only run one mission. Also, if you have 12 free fleets, but only enough ships to assemble 2 sets of required ships, then you can't run that mission more than 2 times. --[[User:Rob|Rob]] 17:47, 30 November 2009 (UTC)
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i can confirm that i have 15 atlas, and when choosing to run missions when no ships/fleets are in use, I can still only run 5 at a time. In addition, I can only run 4 from a colony. I have also noticed other obvious bugs where numbers are just plain incorrect. --ish--Jesse, after some digging on the Wiki, I finally realized it: AI Tech level plus 1 equals fleet slots = number of missions at once...this was not obvious to me so maybe that answers Chimeras questions (answered mine). Thanks Jesse.--ish 2/5
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How many fleet slots do you have? Rob explained the whole thing above - If you only have 5 fleet slots, you will only be able to run 5 missions at a time. I have 11 fleet slots, and can run 11 missions at once. -- Jesse
  
 
== Custom Fleet option removed from missions. ==
 
== Custom Fleet option removed from missions. ==
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There is a difference between equivalence ratios and value ratios.
 
There is a difference between equivalence ratios and value ratios.
  
2.5:1.5:1 (Ore:Crystal:Hydrogen) is an equivalence ratio because 1 hydrogen is equivalent to 2.5 ore.  This is not a value ratio because each unit of ore is not valued at 2.5 times as much as each unit of hydrogen.  Each unit of hydrogen is worth 2.5 units of ore, so (2.5/1):(2.5/1.5):(2.5/2.5) = 2.5:1.667:1 (Ore:Crystal:Hydrogen) are the value ratios.
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2.5:1.5:1 (Ore:Crystal:Hydrogen) is an equivalence ratio because 1 hydrogen is equivalent to 2.5 ore.  This is not a value ratio because each unit of ore is not valued at 2.5 times as much as each unit of hydrogen.  Each unit of hydrogen is worth 2.5 units of ore, so (2.5/1):(2.5/1.5):(2.5/2.5) = 2.5:1.667:1 (Hydrogen:Crystal:Ore) are the value ratios.
  
 
Thus the front page now reads "equivalence ratios".
 
Thus the front page now reads "equivalence ratios".
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== Requirements ==
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Add what the actual requirements are for the missions.
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== Crew Points ==
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Is it just me or did a bunch of links to inappropriate sites get edited into the Crew Points columns?
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Some spammer changed the template.  Fixed.

Latest revision as of 16:15, 4 March 2010

Resources Tables

I don't think the "Resources Per Second" tables really belong on this page. This page is an informational list of the missions, their requirements, and the resources gained. A "resources per second" would be more appropriate to some kind of strategy page or guide. It should probably be moved to such a page, which could be linked in a "See Also" section at the bottom of the page. --Rob 20:26, 13 November 2009 (UTC)

Agreed, though I will say that I appreciate the addition. Mstefaniak 20:07, 14 November 2009 (UTC)
I disagree. The resources per second is a property of the missions, not a strategy. If I want to know how many resources per second a mission returns, then I'm wanting to know about the mission and I look at the missions page and there's the information I'm looking for. I think they're just fine where they are.

Page formatting

The tables on this page are too wide. They should be narrowed so that users don't have to pan the window to see all columns. __Meco 12:11, 22 November 2009 (UTC)

New table?

It might be an idea to do an 'adjusted resources per second' table, using the standard trading ratios.

As I commented above, these tables really don't belong here at all. This page is not about how to min/max powergame your way through Starfleet Commander. It is an informational page about the available missions and their rewards. These tables should be moved to a separate user's strategy guide page. They should also be formatted in a style consistent with the rest of the wiki. --Rob 15:11, 24 November 2009 (UTC)
Umm...The ratio cited is completely backwards... That being said, your actual calculations are correct, just don't forget to specify that Ore is the base unit you are using. PS: I concur these max/min tables should be on a separate "mission strategy" page... Cheers! --Cr 00:07, 19 Dec 2009 (UTC)

Newb question

I don't understand how the "dispatch fleet" button works in the popup. why does it gray out if I select more than 1x?

You may not have enough ships to run that many missions. For example, if you have 5 Artemis, and you select to send 3 ships per mission, then running two missions would require 6 Artemis fighters. If you tried to select it to run twice, then the Dispatch button gets disabled. --Rob 17:44, 30 November 2009 (UTC)

Needs confirmation

Recently I've only been able to launch 4 missions at any one point in time. if there is a way to launch more missions (even though I have available fleets) I'd like to know. Either that or confirm that 4 missions is the max we're able to launch at a time. Chimera 15:10, 29 November 2009 (UTC)

I personally have run up to 6 at a time. I have never heard that you can't run as many as you have AI and ships to run. Remember that you have to have available fleets and ships to run a mission. You may have 12 fleets, but if 11 are busy, then you can only run one mission. Also, if you have 12 free fleets, but only enough ships to assemble 2 sets of required ships, then you can't run that mission more than 2 times. --Rob 17:47, 30 November 2009 (UTC)

i can confirm that i have 15 atlas, and when choosing to run missions when no ships/fleets are in use, I can still only run 5 at a time. In addition, I can only run 4 from a colony. I have also noticed other obvious bugs where numbers are just plain incorrect. --ish--Jesse, after some digging on the Wiki, I finally realized it: AI Tech level plus 1 equals fleet slots = number of missions at once...this was not obvious to me so maybe that answers Chimeras questions (answered mine). Thanks Jesse.--ish 2/5

How many fleet slots do you have? Rob explained the whole thing above - If you only have 5 fleet slots, you will only be able to run 5 missions at a time. I have 11 fleet slots, and can run 11 missions at once. -- Jesse

Custom Fleet option removed from missions.

The Developers of the game have removed the option due to too many people not understanding that a fleet smaller than the recommended default fleet could cause a loss of ships. to avoid complaints all missions require a default fleet in order to run them.

Equivalence Ratios vs Value Ratios

There is a difference between equivalence ratios and value ratios.

2.5:1.5:1 (Ore:Crystal:Hydrogen) is an equivalence ratio because 1 hydrogen is equivalent to 2.5 ore. This is not a value ratio because each unit of ore is not valued at 2.5 times as much as each unit of hydrogen. Each unit of hydrogen is worth 2.5 units of ore, so (2.5/1):(2.5/1.5):(2.5/2.5) = 2.5:1.667:1 (Hydrogen:Crystal:Ore) are the value ratios.

Thus the front page now reads "equivalence ratios".

Requirements

Add what the actual requirements are for the missions.

Crew Points

Is it just me or did a bunch of links to inappropriate sites get edited into the Crew Points columns?

Some spammer changed the template. Fixed.