Difference between revisions of "Talk:Espionage Tech"

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*If you think you've figured it out, email BFG tech support and ask them to confirm, then update the Wiki with your findings - would be helpful. [[User:48912161|-- jessejericho]] 17:32, 17 February 2010 (UTC)
 
*If you think you've figured it out, email BFG tech support and ask them to confirm, then update the Wiki with your findings - would be helpful. [[User:48912161|-- jessejericho]] 17:32, 17 February 2010 (UTC)
 
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Revision as of 14:12, 1 March 2010

Counterespionage equation question

The espionage tech equation says "The number of defending ships in orbit around the planet. The higher the number, the more likely the counterespionage." Do Hermes and Helios class ships count in the "number of defending ships"?

Cannot Espionage or Attack

for some reason i have hermes, artemis,and atlasses but i still kant attack or espionage

Are you in Diplomacy Mode? Check the options page at the bottom. You cannot attack or espionage while in Diplomacy Mode. Terhorst 18:19, 12 November 2009 (UTC)


What good is the espionage equation? An example from my direct experience. The defender has only a listed 3% chance of detecting the probes, but he destroys the probes 5 times out of 6? (An 84% kill ratio, costing me 20,000 crystal worth of probes). Your equation is screwed up, or is not running properly. - Scott Dec 25th 2009

Espionage calc is wrong

It says:

[...] If your opponent's Espionage Tech level is greater than yours:

Espionage Number = number of probes in the scanning fleet - (opponents' Espionage Tech level - your Espionage Tech level)2 [...]

that means if you use the values of the example below: 2 - (2-4)² = -2


The example says:

[...] Example: You have espionage level 4. The opponent you are scanning has espionage level 2, and you include 2 probes in the scanning fleet. Therefore we use the formula: 2 + (4-2)2 = 6 You will see the enemy's resources, fleet, defense, and buildings, but not their technologies [...]

something is wrong IMHO!

debacle

Espionage calc does not make any sense

according to your calc.

If your Espionage Tech level is greater than or equal to your opponents: Espionage Number = number of probes in the scanning fleet + (your Espionage Tech level - opponent's Espionage Tech level)2.

If your opponent's Espionage Tech level is greater than yours: Espionage Number = number of probes in the scanning fleet - (opponents' Espionage Tech level - your Espionage Tech level)2.


so if my Espionage Tech level is 6 and my opponents is 2 and I send 1 probe then my Espionage Number = 17

but if My Tech level is 2 and my opponents is 6 and I send 1 probe then my Espionage Number = 15

the only diference in the calc is that if your Espionage Tech level is greater than or equal to your opponents then you add the number of probes sent, and if your opponents Espionage Tech level is greater than yours you subtract the number of probes sent.


I think I figured out the math mistake in the Tech level

Remember when you square a negitive number, it gives you a positive number. Using the above example:

if my Espionage Tech level is 6 and my opponents is 2 and I send 1 probe: 1 + (6-2)2 = one plus 4 squared or 1+16 or esp# of 17

but if My Tech level is 2 and my opponents is 6 and I send 1 probe: 1 - (2-6)2 = one minus negative 4 squared or 1-16 or ESP# negative 15.

Meaning in the second example you'll need 16 more probes just to see resources.

But if tech levels only have a difference of 1 or 2, it shouldn't take too many probes to get the info you're looking for.


  • If you think you've figured it out, email BFG tech support and ask them to confirm, then update the Wiki with your findings - would be helpful. -- jessejericho 17:32, 17 February 2010 (UTC)