Difference between revisions of "Starfleet Universe"

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==Traveling==
+
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The only way to travel from one planet to another is by using [[Ships]]. There are however, a few things to consider when traveling the stars.
 
 
 
===Distance===
 
As to make things easier, all distances in the Starfleet universe are standardised and follow the same rules. The distance between two planets is used when calculating travel times.
 
 
 
'''Planet to Planet Within The Same Solar System'''
 
 
 
The distance from any planet to another planet in the same Solar System is equal to 5 for each planet, plus 1,000. The distance to the same planet you start from is only 5.
 
For example: the distance from planet 1 to planet 1 is 5, but from planet 1 to planet 10 would be:
 
 
 
''5 * 9 + 1,000 = 1,045''
 
 
 
Time is in the format hours:minutes
 
{| border="1"
 
|+ Dionysus (Jet)*
 
!Distance(planets)
 
!Engine 6 Time <br /> 3200
 
!Engine 8 Time <br /> 3600
 
!Engine 10 Time <br /> 4000
 
|-
 
|1
 
|1:44
 
|1:38
 
|1:33
 
|-
 
|10
 
|1:46
 
|1:40
 
|1:35
 
|}
 
''Times are rounded to the nearest minute''
 
 
 
 
 
{| border="1"
 
|+ Poseidon (pulse)*
 
!Distance(planets)
 
!Engine 4 Time <br /> 27000
 
!Engine 8 Time <br /> 39000
 
!Engine 10 Time <br /> 45000
 
|-
 
|1
 
|0:36
 
|0:30
 
|0:28
 
|-
 
|10
 
|0:37
 
|0:30
 
|0:28
 
|}
 
''Times are rounded to the nearest minute''
 
 
 
 
 
 
 
'''Solar System to Solar System within The Same Galaxy'''
 
The distance from any planet in one Solar System, to any other planet in another Solar System in the same galaxy, is equal to 95 for each solar system traveled, plus 2,700. So to travel from solar system 1 to solar system 10 in the same galaxy, we would use:
 
 
 
''(10-1)*95 + 2,700 = 3,555''
 
 
 
{| border="1"
 
|+ Dionysus (Jet)*
 
!Systems(Distance)
 
!Engine 6 Time <br /> 3200
 
!Engine 8 Time <br /> 3600
 
!Engine 10 Time <br /> 4000
 
|-
 
|1 (2795)
 
|2:53
 
|2:43
 
|2:34
 
|-
 
|5 (3175)
 
|3:04
 
|2:53
 
|2:45
 
|-
 
|10 (3650)
 
|3:17
 
|3:06
 
|2:56
 
|}
 
''Times are rounded to the nearest minute''
 
 
 
 
 
{| border="1"
 
|+ Poseidon (pulse)*
 
!Distance(systems)
 
!Engine 4 Time <br /> 27000
 
!Engine 8 Time <br /> 39000
 
!Engine 10 Time <br /> 45000
 
|-
 
|1 (2795)
 
|1
 
|0:50
 
|0:46
 
|-
 
|5 (3175)
 
|1:03
 
|0:53
 
|0:49
 
|-
 
|10 (3650)
 
|1:08
 
|0:57
 
|0:53
 
|}
 
''Times are rounded to the nearest minute''
 
 
 
 
 
'''Galaxy to Galaxy'''
 
The distance from any planet in one galaxy to any planet in another galaxy is 20,000 for each galaxy traveled. So to go from galaxy 1 to galaxy 3 would be a distance of:
 
 
 
''20,000 * (3 - 1) = 40,000''
 
 
 
===Structure===
 
From this list of [[distance]]s, it can be determined that the structure of the universe is very linear. As the [[galaxy]] number increases, so does the distance from galaxy 1. 
 
 
 
This will allow expansion of the [[universe]] if the galaxy become overcrowded.  It also limits movement by the distance people are prepared to travel. 
 
 
 
There is effectively a fuzzy "event horizon" to your sector of space past which [[attack]]s or [[trade]]s just take too long.  This can be offset by making [[colonies]] in vastly different parts of the [[universe]], but you will have difficulty reinforcing your own planets if attacked.
 
 
 
For this reason, avoid [[colonising]] solar systems at either edge of a [[galaxy]].  A solar system in the middle of a galaxy can skip to solar systems nearby in either direction.  At the edge, you can only skip towards the centre, and only have half the number of accessible solar systems to explore.
 
 
 
The [[universe]] is constantly expanding as more players join the game.
 
 
 
Currently, from planet 1:1:1 to planet 100:499:15, there are 748,500 [[planet]]s.
 
 
 
===Speed===
 
Each ship in Starfleet Commander has a Base Speed, which is the speed it will travel at if its engines have not been upgraded through researched technologies.
 
 
 
[[Jet Drive]], [[Pulse Drive]], and [[Warp Drive]] research all increase the speed of ships powered by those drives by 10%, 20%, and 30%, respectively. The increased speed as a result of the engine upgrades is called the Effective Speed.
 
 
 
''Example:''
 
 
 
''A [[Poseidon Class Cruiser]] has a base speed of 15,000. It also has a Pulse Drive and requires Level 4 of that to be built. Pulse Engine Tech gives a speed boost of 20% for each level, so in this case 80%. Thus a Poseidon's Effective Speed is 1.8 * 15,000 = 27,000''
 
 
 
Any fleet travels at the speed of the slowest ship in that fleet. Therefore if you send out an attacking fleet containing some Poseidon  ships and some [[Hercules Class Cargo]] ships, the fleet will travel at the much slower speed of the Hercules Class.
 
 
 
===Travel Time===
 
Traveling through the vastness of space takes time. The traveling time depends on the speed of the [[Ships]] in the fleet and the distance there is to travel. The result of the following calculation is expressed in seconds:
 
 
 
[[File:calculate flight duration.png]]
 
 
 
Where ''[[#Distance|distance]]'' is the distance between the two planets.
 
 
 
Where ''[[#Speed|speed]]'' is the effective speed of the slowest class of ships in the fleet.
 
 
 
Where ''speed percentage'' is a value from 1 to 10, representing 10% to 100%, selected in the speed drop-down.
 
 
 
*Therefore speed percentage is NOT an actual percentage, i.e. 100% is really 1, but here 100% is counted as 10
 
*Then divide the time by 60 to get the time in minutes and divide the time again to get the time in hours.
 
 
 
===Cost===
 
'''Fuel'''
 
 
 
[[Hydrogen Synthesizer|Hydrogen]] is the fuel powering the engines of your [[Ships]], allowing them to travel through space. Each ship has a consumption rating that tells you how much fuel a ship will use while traveling. The higher the consumption rating, the more fuel is required.
 
 
 
'''Range'''
 
 
 
The entire amount of hydrogen needed for the trip must be stored on the planet where the ships are located, and your fleet must be able to carry all the fuel it needs for the entire trip in its cargo space. You can increase the range by adding cargo ships to your fleet as to carry more fuel.
 
 
 
'''Consumption'''
 
 
 
The hydrogen consumption is computed for each group of ships '''of the same type''', therefore, you must compute it for each type of ship in the fleet separately. The fuel consumption of your fleet can be reduced by sending it off at a slower speed. The equation is as follows:
 
 
 
fuel consumption = number of ships * consumption * (distance/35,000) * [(speed/100) * ((effective speed/base speed)^0.5) + 1]^2
 
 
 
Explanation:
 
 
 
speed = Percentage, e.g. 90 for 90%, 80 for 80%, 70 for 70% etc.
 
 
 
effective speed = the speed of the slowest type of ship you are sending (sort of brake for the whole fleet)
 
 
 
base speed = the speed, your ships are regularly traveling with
 

Revision as of 21:35, 6 June 2010

The Starfleet Commander universes are just like our own, only in a very simplified way; A vast and never ending agglomeration of galaxies, solar systems and planets, separated by great distances of empty space. The biggest difference is that this universe only has two dimensions.

There is, at this point, no telling how big the Starfleet universe is, as it keeps expanding as more players join the game. That means that there is no fixed value as to how many galaxies there are in the game. However, each galaxy has a fixed number of 499 Solar Systems each, and each solar system has a fixed number of 15 planets each.

In Extreme mode, there are only a few differences. One is the lack of a diplomacy mode. Second, the speed of mining, ships, research, and building are doubled.

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