Quick Start Guide

From Starfleet Commander
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Starfleet Commander is the game of intergalactic conquest. Though the possibilities in building your empire are endless, there are three main things that all emperors will do. They are:

1. Build up planets to get resources.

2. Use those resources to produce ships and defenses.

3. Use your ships to steal resources from enemies and smash their fleets.

This article will help you get started on these basic first steps.

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AI Tech & Multitasking

Ai tech.png

When you start off in Starfleet Commander, you have a maximum fleet number of 1. This means you can only have one fleet on any type of mission at once. This is fine when you only have a couple ships, but as your empire grows bigger and bigger you're going to want to be able to multitask. So a good first step would be to research AI Tech. Each level of AI Tech gives you one extra fleet slot you can use. With AI Tech Level 1 you can run two missions at once.

Once you have two fleets available, you'll probably want to build a second Atlas Class Cargo so you can run two at once. Please note that putting more than one Atlas Class Cargo in a fleet will not result in getting more resources from a mission or attack, unless that mission or opponent is paying out more resources than one can carry.

The End & The Beginning

This concludes our Quick Start Guide, but your journey is just starting. Where do go from here? This wiki is the ultimate resource, so use it to determine what you want to do next. Here are a few suggestions:

  1. Missions: If you're going to be an active player, you might spend some resources building ships you need for missions. Raid a Passing Atlas Class, for instance, requires you have an Apollo Class Fighter and pays out a little hydrogen in addition to decent ore and crystal.
  2. Raiding: Raiding other players can be a much more efficient, but also more risky, way to gather resources in the early game than missions. They take longer to run, but if you find a juicy target you can potentially get very large amounts of resources. You can raid blindly (not a bad strategy against people who have very few points) or you can build Hermes Class Probes and espionage people.
  3. Turtle: Turtles are players who make most of their money from mining. They usually build straight to colonies and then use those for extra mining capacity. Instead of building fighters they build large amounts of defense to keep opposing raiders away from their resources. They often also build large fleets of cargo ships so they can resource save whenever they are attacked by a bigger player who can penetrate their defenses.

Where you go from here is up to you.