Difference between revisions of "Interplanetary Ballistic Missiles"

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(each missile takes two slots)
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==Range==
 
==Range==
5 X [[Pulse Drive]] -1
+
5 X [[Pulse Drive]] -1 = Number of Systems
 +
 
 +
Note, IPMs cannot be fired from one galaxy to another.
  
 
==Flight Time==
 
==Flight Time==

Revision as of 07:36, 11 November 2009

Interplanetary missile.png

Interplanetary Missiles are projectiles used to destroy a planet's defenses. They are built in the Shipyard and stored in the Missile Silo, with each missile taking two slots in the Silo. Unlike in combat, defenses destroyed by Interplanetary Missiles are not rebuilt automatically.

How It Works

Interplanetary missiles are launched from the Galaxy Page. When they strike a planet, IPMs start at the lowest defenses (Missile Turrets) and work their way up to the strongest. They may instead be targeted at a specific area of the defense, in which case they will damage those first, and then any remaining damage will be dealt as if untargeted.

In an IPM attack, the defending world will automatically deploy any Anti-ballistic Missiles (ABMs). Each ABM on the defending world will destroy one IPM and prevent all damage from it.

Unlike normal combat units, damage from an IPM is not absorbed by defending shields, only hull strength matters. The IPM also is used up in an attack, so its shield and hull are irrelevant. Each missile does 12,000 total splash damage. This number is increased by 10% per level of Weapons Tech.

Cost

Ore Crystal Hydrogen
12,500 2,500 10,000

Requirements

Missile Silo Lvl 4

Pulse Drive Lvl 1

Range

5 X Pulse Drive -1 = Number of Systems

Note, IPMs cannot be fired from one galaxy to another.

Flight Time

30 seconds for missile strikes in the same solar system.

60 seconds additional for every solar system traversed.