Difference between revisions of "Fleet saving"

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Fleet Saving is the act of sending your ships away so they can't be hurt by enemies. An example would be sending your entire fleet on a harvest mission to a planet 4 hours away. The round trip will take 8 hours, thus keeping your fleet safe while you sleep.
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'''Fleet Saving''' is the act of sending your ships away so they can't be hurt by enemies. An example would be sending your entire fleet on a [[harvest mission]] to a planet 4 hours away. The round trip will take 8 hours, thus keeping your fleet safe while you sleep.
  
 
In Starfleet Commander, fleet saving is very important. A player with a [[Dionysus Class]] Recycler has strong incentive to find people who left their ships parked on a planet with little defense, destroy them all, and then harvest the debris.  
 
In Starfleet Commander, fleet saving is very important. A player with a [[Dionysus Class]] Recycler has strong incentive to find people who left their ships parked on a planet with little defense, destroy them all, and then harvest the debris.  

Revision as of 21:54, 6 November 2009

Fleet Saving is the act of sending your ships away so they can't be hurt by enemies. An example would be sending your entire fleet on a harvest mission to a planet 4 hours away. The round trip will take 8 hours, thus keeping your fleet safe while you sleep.

In Starfleet Commander, fleet saving is very important. A player with a Dionysus Class Recycler has strong incentive to find people who left their ships parked on a planet with little defense, destroy them all, and then harvest the debris.

This tactic can also be employed when you see a large attack incoming. At the last minute, you can load up your entire fleet (and add cargo to help resource save too) and deploy them somewhere, only to recall after the attacker lands on your home world.

See Also