Espionage Tech

From Starfleet Commander
Jump to navigationJump to search
Espionage tech.png

The science of spying is continuously evolving. Higher levels of Espionage Tech will allow you to gather more information on your enemies before battle, and prevent them from gathering information about you.

Costs

Level Ore Crystal Hydrogen
1 200 1,000 200
2 400 2,000 400
3 800 4,000 800
4 1,600 8,000 1,600
5 3,200 16,000 3,200
6 6,400 32,000 6,400
7 12,800 64,000 12,800
8 25,600 128,000 25,600
9 51,200 256,000 51,200
10 102,400 512,000 102,400

Effects

Incoming Fleets

Your Espionage Tech level determines how much information you get about fleets attacking you. The following chart shows by level what you'll see on your home page when attacked. All effects are cumulative, so a level 8 player will see everything a level 6 player sees, plus more.

Level Information
0-1 That an attack is incoming and when it will reach your planet.
2-3 The number of ships approaching.
4-7 What types of ships are in the enemy fleet.
8+ How many of each type of ship are in the enemy fleet.

Espionage Report

When scanning an enemy planet, you will get information based on your Espionage Tech level, their Espionage Tech level, and the number of Hermes Class probes in your scanning fleet. These factors determine your Espionage Number for that scan, using the following formula:

If your Espionage Tech level is greater than or equal to your opponents:

Espionage Number = (your Espionage Tech level - opponent's Espionage Tech level)2 + probes.

If your opponent's Espionage Tech level is greater than yours:

Espionage Number = (opponents' Espionage Tech level - your Espionage Tech level)2 + probes.

Dependencies

Requires

Required For

See Also