Difference between revisions of "Debris"

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Debris can also result in the creation of a [[moon]].
 
Debris can also result in the creation of a [[moon]].
 
A moon is a celestial body formed from the debris of a large fleet that has been destroyed. For every 150,000 debris left behind after a battle, there is a 1% chance that a moon will be created. The maximum chance that a moon can be created is 20% (3,000,000 debris).
 
A moon is a celestial body formed from the debris of a large fleet that has been destroyed. For every 150,000 debris left behind after a battle, there is a 1% chance that a moon will be created. The maximum chance that a moon can be created is 20% (3,000,000 debris).
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The moon will not consume the debis, i.e. the moon will form, but the debris is still there to be harvested.
  
 
[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]

Revision as of 10:03, 17 June 2010

Debris is what is left behind from ships that are destroyed in combat. Whenever a ship is lost in battle, 30% of the ore and crystal cost of that ship remain floating in orbit around the planet.

Debris can be harvested by Dionysus Class Recyclers using a harvest mission. Many attacks are intended solely for debris collection, as the resulting debris field of a large battle will often contain many times as much resources as the planet's plunder.

When sending ships on Harvest missions, only Dionysus Class ships can hold resources from debris fields. Additional ships sent will not be able to hold debris.

Debris can also result in the creation of a moon. A moon is a celestial body formed from the debris of a large fleet that has been destroyed. For every 150,000 debris left behind after a battle, there is a 1% chance that a moon will be created. The maximum chance that a moon can be created is 20% (3,000,000 debris).

The moon will not consume the debis, i.e. the moon will form, but the debris is still there to be harvested.