Difference between revisions of "Commanders"

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Commanders are special workers you can hire in Starfleet Commander using [[credits]] to improve your empire. They are found on the [[Store]] page. They currently consist of the following:
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===Geologist===
 
<table border="0">
 
<tr>
 
<td>[[Image:geologist.png|100px]]</td>
 
<td>
 
The Geologist is an expert scientist skilled in finding valuable resources. Hiring him will increase your mine production by 10% on every planet.
 
'''Costs:'''
 
 
 
1 week: 10,000 credits
 
 
 
3 months: 100,000 credits
 
</td>
 
</tr>
 
</table>
 
 
 
===Engineer===
 
<table border="0">
 
<tr>
 
<td>[[Image:engineer.png|100px]]</td>
 
<td>
 
The Engineer is a master builder. Hiring him for your empire will make your power plants produce an extra 10% energy and reduce defensive losses in combat by half (from 30% to 15%).
 
'''Costs:'''
 
 
 
1 week: 10,000 credits
 
 
 
3 months: 100,000 credits
 
</td>
 
</tr>
 
</table>
 
 
 
===Scientist===
 
<table border="0">
 
<tr>
 
<td>[[Image:scientist.png|100px]]</td>
 
<td>
 
The Scientist is a master of experimentation. He reduces the time it takes to research anything by 25%.
 
'''Costs:'''
 
 
 
1 week: 10,000 credits
 
 
 
3 months: 100,000 credits
 
</td>
 
</tr>
 
</table>
 
 
 
===Spymaster===
 
<table border="0">
 
<tr>
 
<td>[[Image:hermes_class.png|100px]]</td>
 
<td>
 
The Spymaster runs the Universe's most sophisticated intelligence network. Hiring him will give you 2 extra levels of [[Espionage Tech]] to enable you to probe enemies more easily and reduce the information they gain when probing you.
 
'''Costs:'''
 
 
 
1 week: 10,000 credits
 
 
 
3 months: 100,000 credits
 
</td>
 
</tr>
 
</table>
 
 
 
[[Category:Store]]
 

Revision as of 00:24, 23 April 2010

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