Difference between revisions of "Blades of the Ronin (RONIN)"

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=== Fleet / Resource Saving ===
 
=== Fleet / Resource Saving ===
This is a technique used to ensure no one can steal your resources or destroy your fleets.  It is well described [[Fleet / Resource Saving|Here]].
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This is a technique used to ensure no one can steal your resources or destroy your fleets.  It is well described in the section [[Fleet / Resource Saving]].
 +
 
 
=== Ninja FRS ===
 
=== Ninja FRS ===
 
This is a surprise FRS done at the last minute and recalled immediately after the attack.  The idea is to have the attacker see ships and resources before and after the attack, but there are none there during the attack.  It is highly recommended you do not engage in this practice for two reasons.  First, if anything goes wrong in the last minutes (internet outage, computer freeze, etc.) your will loose your fleet, and secondly, it will most definitely upset your attacker and cause them to pay that much more attention to you.
 
This is a surprise FRS done at the last minute and recalled immediately after the attack.  The idea is to have the attacker see ships and resources before and after the attack, but there are none there during the attack.  It is highly recommended you do not engage in this practice for two reasons.  First, if anything goes wrong in the last minutes (internet outage, computer freeze, etc.) your will loose your fleet, and secondly, it will most definitely upset your attacker and cause them to pay that much more attention to you.

Revision as of 19:31, 22 January 2011

Alliance Name: Blades of the Ronin
Alliance Tag: RONIN
Genre:

Alliance Story

In Feudal Japan when a Shogun died and left no heir his warriors who committed their lives to him would stay and protect the estate and his honor until they died. These leaderless warriors where called Ronin. Our alliance is based on this principal except I'm not dead. Our members are all equal and should be fiercely loyal to each other especially in times of need. We also help and teach/train our newest members the smartest ways to play and become outstanding members of Ronin. Have fun and enjoy the game.

Alliance Style

All player types from Turtles to Raider types are welcome. We do not want hard core war monger types who will grind down a player just to do it. We want the game to be fun for all including our adversaries. There are enough (i) inactives in the game with out driving more folks to it. Some of us however do play hard and have great fun doing it. Play the game as it was meant . Have fun and enjoy it!

Founding date. 08 March 2010 9:00am

The Blades of the Ronin as of 1-22-2011 have 755 members and are growing rapidly.

Alliance Structure

The basic structure of the alliance is :

  1. Leader (symbolic vote - vote counts only in a tie break situation)
  1. Officers (one vote)
  1. Warriors blade (one vote)
  1. General Members (one vote)

Alliance Officers

We have several officer positions.

  1. Ronin Dynasty Shogun - This is the leader of the Ronin Dynasty and can perform any and all of the lower officers roles.
  1. Ronin Dynasty Founding Lord - One of the original founders of the alliance. They have wide ranging areas of the known universe to oversee.
  1. Ronin Dynasty Systems Lord - These officers oversee dynasty activities in a more specific area. Ie. G70-80 would be one such area.
  1. Ronin Dynasty Lord of Diplomatic Relations - These officers work too end disputes between Ronin and outside forces in the most peaceful way possible before resorting to war.
  1. Ronin Dynasty Lord of Education - These officers primary work with our newest members and occasionally or oldest. Everyone can learn something new.
  1. Ronin Dynasty Lord of Communications - These officers are mainly for deal with public communication inside and outside the alliance.


All alliance members have equal weight in times of peace. The leader gets a vote but it does not count unless there is a draw or tie.

Each member has a vote for all things except declarations of war or war actions. Members not in Diplomacy mode (d) get 2 votes for war declarations and actions as their fleets will be used and they will be subject to attacks. All others still get one vote. All members should have each others back in times of peace or war.

Come join our very active and fast growing alliance today.

To apply just search for RONIN in the alliance search in game. Blades of the Ronin is the one you want. When you apply use reference Wiki code 1335

Ronin Dynasty Shogun Admiral Hartel

Tips and Techniques / FAQ

Tips and Techniques

FAQ

Glossary of Terms and Abbreviations

Abbreviations

Ninja

Any type of surprise defense intended to cause an attack to either simply fail acquire resources, or take unplanned or unacceptable losses.

Group Defend Ninja

A type of Ninja or surprise defense. It is accomplished by having players that you are buddies with do a Group Defend on you planet and timed so the Group Defend starts a few seconds before the attack lands. This can be detected with a Slow Probe, so it is often advisable to have a few waves of Group Defends appear about a minute apart.

FRS Ninja

A type of surprise attack accomplished by having you fleet out on a short hop FRS and timing the recall so it lands seconds before an attack. This can be detected with a Slow Probe.

Warp Gate Ninja

This Ninja can only be done on a moon with a Warp Gate. It involves warping a fleet through the Warp Gate just before an attack lands. This too can be detected with a Slow Probe.

Fleet / Resource Saving

This is a technique used to ensure no one can steal your resources or destroy your fleets. It is well described in the section Fleet / Resource Saving.

Ninja FRS

This is a surprise FRS done at the last minute and recalled immediately after the attack. The idea is to have the attacker see ships and resources before and after the attack, but there are none there during the attack. It is highly recommended you do not engage in this practice for two reasons. First, if anything goes wrong in the last minutes (internet outage, computer freeze, etc.) your will loose your fleet, and secondly, it will most definitely upset your attacker and cause them to pay that much more attention to you.

Slow Probe

A tactic used to detect a Ninja. To perform a Slow Probe:

  1. Send an attack
  2. Go to the Fleets screen, and click "Formation" to the right of your attacking fleet. Invite yourself to group attack.
  3. Find the Group Attack Invitation in your Message box. Click on Join Group Attack.
  4. Select a single Hermes Probe and see what percentage speed results in about a 4 to 5 min. attack time. Keep note of this time and the percentage needed.
  5. When your attack fleet is one minute less than the time noted away from landing, add a single Hermes to the attack via the Group Attack Invitation.
  6. Go to your fleet screen and recall the Hermes. You will notice the attack is now one minute farther out.
  7. Find out how long a Probe will take at full speed to espionage the target planet.
  8. When your attack is 30 seconds farther out, that the time it will take a probe to get there, send enough probes to see the planets ships. These probes will ESP the planet 30 seconds after your initial attack was to land (thereby hopefully detecting any Ninja), and 30 before the new attack time, giving you time to recall the attack if you detect additional ships.