Difference between revisions of "Bashing"

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[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]
  
While this is a sensible rule when considering "active" members, preventing bully type repeat attacked, it does seen pointless if the planet under attack is owned by an inactive player. The inactive player clearly "does not care" if they get attacked, as if they did they would not have gone inactive.
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While this is a sensible rule when considering "active" members, preventing bully type repeat attacked, it does seem pointless if the planet under attack is owned by an inactive player. The inactive player clearly "does not care" if they get attacked, as if they did they would not have gone inactive.

Revision as of 10:25, 23 November 2010

Bashing would be the term used if a single player attacked the same planet more than 6 times in a 24 hour period.

It is not considered bashing if the alliances each player belongs to are at war.

The game mechanics prevent bashing and as such is not actually possible to "Bash" another player, as a seventh attack can not be launched unless the above condition is met.

Espionage missions which are intercepted, resulting in all probes being destroyed, do not count toward the bashing limit. Even though the probe owner's Home screen and the person being probed do refer to this as an attack, it is not counted as an attack as probes are incapable of raiding resources, or destroying ships/defences.

While this is a sensible rule when considering "active" members, preventing bully type repeat attacked, it does seem pointless if the planet under attack is owned by an inactive player. The inactive player clearly "does not care" if they get attacked, as if they did they would not have gone inactive.