The Empire of light (Light)

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Empire of light


we are a friendly alliance who loves making friends we always put our members before anyone and we love new recruits this alliance has been though a lot we have had 3 leaders in the past and our current leader lightsaber is as capable as them all.we pursue diplomaic relation whenever we can and believe that u can't always solve problems with war

our policy

 1) Attacking- We are free to attack anyone who does not fs/rs. We should not attack anyone who is online, and asks us to recall our fleet. This is a War game, and in order to grow we need to get resouces, if that player is not using them, we might as well use them. 

2) Defending- We will defend our members whenever possible. Anyone one that is online, and has ships availbe plz let your fleet admiral know, so they can organzie group defends when nessary.

3) Trade outside our Alliance- Yes. We are supposed to be a peaceful alliance that is not out for a battle. Trade is a good way to facilitate friendly relations with our neighbors.

4) Military aid to NAP's- Yes. I believe that this has benefited our alliance and helped improve relations.

5) Chat- mibbit.com/chat/#federation It works well, it's a separate window from from the standard game and several of our allies have been given the link as well so we can talk with them easier than via PM's. It's great for coordinating raids/defence and trade negotiations.

6) Revenge Strikes- So if someone is being bullied by another player we take them down a notch regardless of cost. Go after there fleet until we get it. This will hopefully stop people from thinking they can mess with us just because we claim peace. Now this doesn't mean we are going to revenge every hit. If you get your fleet destroyed or resources taken because you didn't save that isn't something I'm going to waste my time or resources on. Learn to fleet and resource save. If they come after you multiple times or harass you with probes then we'll do something.

9)Inactives in Light- Attack them. Take their resources that way our enemies or potential hostiles can't. If they come back we can always send them more resources

10) Fleetsave/Resouce save- *We uphold to NO FLEET SAVE= NO FLEET TO SAVE*


We may not be the best,But the best is yet to come...


Here is 5 rules we should all live by

5 Basic Rules

1) We Seek to make profit, and grow our Empire

2) We never attack / probe anyone that is an The Empire of Light member OR on our NAP or Ceasefire lists.

3) We Make friends with your neighbors and recruit them to join us if possible.

4) We will Seek NAPs (non aggression pacts) with both Alliances and Individual members. See NAP policy

5) We Defend our Members whenever possible


General Courtesy to Other Members

1) Be nice to other members, don't insult or use foul language.


2) There are as many ways to play as there are players.


3) If someones style of play is not the same as yours a) don't belittle them or treat them like they're idiots. b) discuss different strategies.


4) if a member asks a question, in any thread a) there will more than one answer, b) Don't argue about answer. c) Not all answers will be helpful - but try each and see if it works for you.




Farming Rules : Spelled Out

This is the Same as the NAP agreements we Send out.


These Farming rules apply to the Federation of Light & All NAP Partners


We deem In-actives of Both The Empire of Light and NAP Alliances fair game to harvesting,

We believe it is better for a fellow alliance member or NAP partner to get our resources than an aggressor.

Rules to farming of (i) inactive [the more than 7 but less than 21 day kind] - a) An (i) inactive that become active again may request, a recall of raiding fleet currently inbound. How ever if the attacking player is NOT online or unable to recall, the raid may NOT be considered an attack. (See b) - b) An (i) inactive that becomes active again may request – reimbursement of lost resources for the 24hours prior to becoming active again. No more. A battle report must submitted for reimbursement.

    • This final rule has been added and approved for the good of Internal Alliance Dynamics.

c) Heavily defended in-actives that must be nuked to be farmed should be left alone. Nuking of an (i) inactive shall be treated like an attack on an active player.

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Rules to farming of (I) inactive [the more than 21 day kind] - a) If a player has gone inactive for 21 days or more without entering vacation mode they are deemed to be fair game to all for farming. - b) They are not protected under any rules of reimbursement. - c) They are not protected under the No nuking rule.

as u can see we have morals and they have achieved a lot we are ranked 211 out of 3900 alliances. we are welcoming so join

made by the chief recruiter if you smell its funny plz join Media:http://mpssclan.co.uk/Images/weneedyou.jpg