Difference between revisions of "Talk:Moon"

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'''Moon Attempts''' - the page says you have a chance dependant on size for each attempt at a moon.  how do you attempt to make a moon?
 
 
 
if this is true, then there can be no attempts made at all, just luck in a battle...  if this is true, the language on the page needs to change to make that clear -loqk
 
 
 
'''I just attacked a moon, and 10 minutes before it lands, I see activity on both the planet and the moon.'''  Two things.  First, when I probe a moon, no activity shows up, so I must assume the player logged on and either f/r saved or reinforced the moon.  Secondly, IT WONT LET ME PROBE THE MOON ANYMORE.  What is up with that?  The player is within 200 ranks of me.  I can still probe the planet, but not the moon, its grayed out!  He does have an oracle built, could that have anything to do with it?  I didn't see anything on the oracle or moon section about not being able to probe...
 
 
 
 
 
'''Table Accuracy''' - Is the table even right?  Shouldn't Atlas be exactly 3x Hercules? - Anonymous  
 
'''Table Accuracy''' - Is the table even right?  Shouldn't Atlas be exactly 3x Hercules? - Anonymous  
  

Revision as of 22:19, 30 March 2010

Table Accuracy - Is the table even right? Shouldn't Atlas be exactly 3x Hercules? - Anonymous

Cheap Ship Advantage - It should probably be noted that there is great advantage to "Smashing" fleets that consist of ships that do not require hydrogen to build as hydrogen cost does not contribute to the size of the debris field.

I CAN CONFIRM THAT DEBRIS SIZE IS DIRECTLY RELATED TO MOONSIZE

you're welcome :P -codename_B

codename_B, you slacker! I had to add the rest of the ships you lazily forgot to include. Yes, most people won't smash 10,000 Hermes, but still ;) -Richard Fleming

nothing wrong with being a slacker ;) I'm still a helpful one ;)

you're better, but not a slacker so :P

-B


There needs to be an emphasis that 20% chance does not mean that after 5 tries you are guaranteed a moon. -Aaron

Got that covered now in a 'Probabilities' section. -RF


How did you build your moons up so quickly when they were only added to extreme today? Jo


Who gets the moon, the attacker or the victim? Seem a bit strange if you have to loose a large fleet to get a moon or go on a suicide mission. Confused, needs further detail to make this clear. - Han Solo

Who gets the moon is huge. And does the person who gets the moon need an open slot for a colony? -Captain Orca

- Added this info to the page. (verified from gaining a moon in Extreme) -Xavn

People within alliances are blasting the hell out of each other ( deliberaty organising attacks on each other) trying to get moons. An alliance member asked me to attack 2500 artimas's with my fleet. I said to him that I get nothing out of it except lost ships (The arts will fight back) so he can have a 20% chance of getting a moon. This moon idea is going to create mayhem and really, Only the top 200 players have the fleet sizes to do this. They will get stronger. In group attacks, who gets the Moon? In group defends, who gets the moon? Who actually gets the moon? The winner of the attack or the loser? If the battle is on the losers planet, why should the loser be rewarded with a moon? They then get a tactical advantage.. Why should a loser get this type of benefit? Before, if the winner timed his Dio's correctly, he got the debri. Losers gaining tactical advantage. What a joke!!! This whole thing will ruin the game. Nothing has been made clear.. Look at the questions above. It will be even worse in version 1

- Wildshotz


Hey Laggy... I see you changed the Hephaestus Class to 1 at 20%. Would you mind adding the resource requirements to the Hephaestus Class since you seem to have some knowledge of the secret sauce ;) -Richard Fleming


Considering that building a moon requires an enemy to attack you and basically hand you a moon, which would then give the loser a decided strategic and tactical advantage, or collaboration with your alliance/friends to throw away their own ships for the benefit of others, why not introduce a "scuttle" capability for ships or groups of ships? Basically you go to your fleets page, define your fleet and send it on a "scuttle" mission to the planet of your choice. When it arrives, the ships self-destruct and create a debris field. If you're willing to lose the ships, why not? If game balance is in question, you could put penalties on the size of the resulting debris field. -Grynch


Blech can we get some CSS here please? These tables look absolutely horrid!!! Some support for < math >< /math > would also be nice. -RF


Why wouldn't debris already in orbit contribute to the overall accretion field which forms the moon in the first place, and increase the chances of a moon forming? I realize the result is only CALCULATED at the end of battle, but that doesn't mean it should be tied to that battle. Its not the act of battle that causes the moon to form, its gravity. The battle only creates the debris. If someone can manage to hold onto a debris field before the vultures swoop in, then it should increase the chances of a moon if more debris is added. Secondly, in the "Advantages" section it states "cannot be destroyed". This is not an advantage of moons over another body, say... a planet?! They can't be destroyed either, nor can the buildings built upon them?

-Grynch

Spotting moons

Can moons be seen on the galaxy screen? __'meco' Halvor 07:17, 27 February 2010 (UTC) Yes! They show up as a blank space in the numbering sequence and often say "My Moon" I am not sure if you can rename it -Grynch

You can rename them - I called mine "Orbital Battery" --Andrew 18:49, 27 March 2010 (UTC) where is your located? I just want to see a moon on a galaxy screen. --Phil Sutherland 00:18, 28 March 2010 (UTC)

Moons make the game too uneven!

Fleetsaving is now impossible for people with lives outside of the game. Even if I only deploy from 1 planet to the next instead of run harvest missions, say I do recall a deploy because of a well timed attack. By the time my ships would return I'd be at work or sleeping. I'd have to hope that I'm not getting attacked if I wanted to even be able to play that night. The balance of power is too greatly uneven. As a person that has been attacked by someone using their oracle, I can say first hand that something needs to change in this game relating to moons and fast. Otherwise the game simply isn't worth playing anymore unless you have a moon! I've never had to leave a game due to nerfing or unbalanced changes, but this may very well be my 1st time. Get on this BlueFrog! "The game is broken with this new ability." <-That is the consensus of my fellow officers!

Why not fleetsave with 1 dio in your fleet? the fleetsave can't be detected if it's a harvest mission!

How long does it even take to make a moon meaning how long before one appears. I left debris for as long as I could till others came and took it away of which I could have. The rules and regs for this seems pretty unfair and no clear. I lost well over 200K in ore and crystals waiting. I mean should there not be some way to know? Richard A H

I agree that oracles make the game uneven, and no mater how small the chance of getting one, eventually at least half the people in the game will have one, making it practically unplayable for the other half. moons without oracles seem to be useful, especially for their jump gates - loqk

NEW MOONS ARE FORMED INSTANTLY. THE DEBRIS FIELD CAN BE HARVESTED BY ANYBODY; ONCE THE MOON IS CREATED, IT NO LONGER SERVES A PURPOSE. -RADAR


== '''JUST PLAY THE GAME!''' ==

I got a moon from a small battle and 4% chance of a moon. I am only ranked in the 20,000's. I say just play the game and don't worry about it.