Difference between revisions of "Talk:Moon"
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'''I CAN CONFIRM THAT DEBRIS SIZE IS DIRECTLY RELATED TO MOONSIZE''' | '''I CAN CONFIRM THAT DEBRIS SIZE IS DIRECTLY RELATED TO MOONSIZE''' | ||
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Considering that building a moon requires an enemy to attack you and basically hand you a moon, which would then give the loser a decided strategic and tactical advantage, or collaboration with your alliance/friends to throw away their own ships for the benefit of others, why not introduce a "scuttle" capability for ships or groups of ships? Basically you go to your fleets page, define your fleet and send it on a "scuttle" mission to the planet of your choice. When it arrives, the ships self-destruct and create a debris field. If you're willing to lose the ships, why not? If game balance is in question, you could put penalties on the size of the resulting debris field. -Grynch | Considering that building a moon requires an enemy to attack you and basically hand you a moon, which would then give the loser a decided strategic and tactical advantage, or collaboration with your alliance/friends to throw away their own ships for the benefit of others, why not introduce a "scuttle" capability for ships or groups of ships? Basically you go to your fleets page, define your fleet and send it on a "scuttle" mission to the planet of your choice. When it arrives, the ships self-destruct and create a debris field. If you're willing to lose the ships, why not? If game balance is in question, you could put penalties on the size of the resulting debris field. -Grynch | ||
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'''Blech''' can we get some CSS here please? These tables look absolutely horrid!!! Some support for < math >< /math > would also be nice. -RF | '''Blech''' can we get some CSS here please? These tables look absolutely horrid!!! Some support for < math >< /math > would also be nice. -RF |
Revision as of 22:55, 1 March 2010
Table Accuracy - Is the table even right? Shouldn't Atlas be exactly 3x Hercules? - Anonymous
I CAN CONFIRM THAT DEBRIS SIZE IS DIRECTLY RELATED TO MOONSIZE
you're welcome :P -codename_B
codename_B, you slacker! I had to add the rest of the ships you lazily forgot to include. Yes, most people won't smash 10,000 Hermes, but still ;) -Richard Fleming
nothing wrong with being a slacker ;) I'm still a helpful one ;)
you're better, but not a slacker so :P
-B
There needs to be an emphasis that 20% chance does not mean that after 5 tries you are guaranteed a moon.
-Aaron
Got that covered now in a 'Probabilities' section. -RF
How did you build your moons up so quickly when they were only added to extreme today?
Jo
Who gets the moon, the attacker or the victim? Seem a bit strange if you have to loose a large fleet to get a moon or go on a suicide mission. Confused, needs further detail to make this clear. - Han Solo
Who gets the moon is huge. And does the person who gets the moon need an open slot for a colony? -Captain Orca
- Added this info to the page. (verified from gaining a moon in Extreme) -Xavn
People within alliances are blasting the hell out of each other ( deliberaty organising attacks on each other) trying to get moons. An alliance member asked me to attack 2500 artimas's with my fleet. I said to him that I get nothing out of it except lost ships (The arts will fight back) so he can have a 20% chance of getting a moon. This moon idea is going to create mayhem and really, Only the top 200 players have the fleet sizes to do this. They will get stronger. In group attacks, who gets the Moon? In group defends, who gets the moon? Who actually gets the moon? The winner of the attack or the loser? If the battle is on the losers planet, why should the loser be rewarded with a moon? They then get a tactical advantage.. Why should a loser get this type of benefit? Before, if the winner timed his Dio's correctly, he got the debri. Losers gaining tactical advantage. What a joke!!! This whole thing will ruin the game. Nothing has been made clear.. Look at the questions above. It will be even worse in version 1
- Wildshotz
Hey Laggy... I see you changed the Hephaestus Class to 1 at 20%. Would you mind adding the resource requirements to the Hephaestus Class since you seem to have some knowledge of the secret sauce ;)
-Richard Fleming
Considering that building a moon requires an enemy to attack you and basically hand you a moon, which would then give the loser a decided strategic and tactical advantage, or collaboration with your alliance/friends to throw away their own ships for the benefit of others, why not introduce a "scuttle" capability for ships or groups of ships? Basically you go to your fleets page, define your fleet and send it on a "scuttle" mission to the planet of your choice. When it arrives, the ships self-destruct and create a debris field. If you're willing to lose the ships, why not? If game balance is in question, you could put penalties on the size of the resulting debris field. -Grynch
Blech can we get some CSS here please? These tables look absolutely horrid!!! Some support for < math >< /math > would also be nice. -RF
Spotting moons
Can moons be seen on the galaxy screen? __'meco' Halvor 07:17, 27 February 2010 (UTC)
Moons make the game too uneven!
Fleetsaving is now impossible for people with lives outside of the game. Even if I only deploy from 1 planet to the next instead of run harvest missions, say I do recall a deploy because of a well timed attack. By the time my ships would return I'd be at work or sleeping. I'd have to hope that I'm not getting attacked if I wanted to even be able to play that night. The balance of power is too greatly uneven. As a person that has been attacked by someone using their oracle, I can say first hand that something needs to change in this game relating to moons and fast. Otherwise the game simply isn't worth playing anymore unless you have a moon! I've never had to leave a game due to nerfing or unbalanced changes, but this may very well be my 1st time. Get on this BlueFrog! "The game is broken with this new ability." <-That is the consensus of my fellow officers!