Difference between revisions of "Talk:Main Page"
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It'd be nice to add a description of the color ranking system, ex: | It'd be nice to add a description of the color ranking system, ex: | ||
It's based on resource spent points relative to your resource spent points: | It's based on resource spent points relative to your resource spent points: | ||
− | Dark Red = Much More RSP | + | <br>Dark Red = Much More RSP |
− | Light Red = Slighty More RSP | + | <br>Light Red = Slighty More RSP |
− | White = Equal RSP | + | <br>White = Equal RSP |
− | Light Green = Slightly Less RSP | + | <br>Light Green = Slightly Less RSP |
− | Dark Green = Much Less RSP | + | <br>Dark Green = Much Less RSP |
+ | |||
+ | -omnifear | ||
== How do I change my username? == | == How do I change my username? == |
Revision as of 20:57, 2 December 2010
Talk page
Feel free to add your opinion and questions about the front page of the wiki here, as it can only be edited by admins to prevent from excessive spamming.
Please follow these simple rules when leaving a comment:
- Start a new topic at the bottom of the page, add a title like so: ==Title==
- Add your comment to the end of the topic you want to discuss, you can also add a level by adding ":" before your comment, each additional : will increase the level.
- Sign your comment, it helps and it's easy. You can sign with ~~~~, the wiki does the rest for you.
- No support questions about the game itself, please keep it wiki and main page content related.
- Be civil :-)
Thank you!
Angus Mengsk 17:57, 25 December 2009 (UTC)
Alliance List link
Thought about adding the Alliance List link under the Alliance one on the front page as a sub point (**). Though I'd rather leave it for now and see where it goes for a little while, feel free to discuss that idea here, the link is already on the community page under alliance.
Angus Mengsk 23:54, 1 January 2010 (UTC)
Galaxy Count
There are now 90 galaxies.
Fleet Management
Move Combat and the 3 sub links under Combat under new section called Fleet Management as follows:
- Fleet Management
- Combat
- Attack
- Plunder
- Newbie protection
- Resource and Ship Management
- Transport
- Deploy
- Harvest
- Combat
Link these to their appropriate page.
Reason: I have been playing for 6 weeks and I just learned what "deploy" means. Change needed to make learning the different ways to manipulate resources and ships.
signed Robert Ruff, 06:27, 3 January 2010 (UTC)
- Hmm, combat isn't directly related to fleet management, it mostly explains how the combat itself works. But something has to be done about explaining Ship Management, I'll try to have look at it. Thanks!
Angus Mengsk 13:06, 3 January 2010 (UTC)
- Maybe you could create a FAQ called, "What is the difference between transport and deploy?"
Robert Ruff, 23:27, 5 January 2010 (UTC)
- Maybe you could create a FAQ called, "What is the difference between transport and deploy?"
Needs a section on trades and gifts. Gary D 10 January 2010
Spam Protection
I'm sorry, but this is getting ridiculous. I can't block all IPs each time and lock all pages manually to registered members only. Even blocked IPs can still modify content. Please install a few much needed add-ons to the wiki, this shouldn't take too long.
Angus Mengsk 18:58, 6 January 2010 (UTC)
Alliance - Message - Topic.
We had various topics within our alliance, which were updated on occation. Some more regular than others. However, some of those topics have gone, vamoosed, eaten. So the question is: Do messages/Topics have a 'shelf life?' (It could be one of my 'back watching buddies' isnt what they claim.)
I wait with Thargian blunt spoon in hand. Mark....
- Topics on the alliance boards have a 7 days inactivity life I believe, after that they get automatically deleted. Only sticky topics will stay beyond that time.
Angus Mengsk 12:03, 2 February 2010 (UTC)
Moons, Oracles and new game dynamics
It would be very helpful to understand the potential for how significantly these additions have to destabilize the game. The main mechanism for f/r saving is the harvest mission. Since it appears that the Oracle will give perfect fleet operations intelligence on a scanned planet, f/r saving through harvest missions for players within rank-target range of oracle-capable players, becomes highly questionable ... at best.
Given that many players have clustered many of their planets (which now seems to be the wrong strategy once the Oracle is introduced) they now have to unbuild *multiple* planets to mitigate the extreme risk.
Ultimately, a revision of the top tips (etc) to factor in "end game strategy" would be very helpful. Frankly, the elimination of harvest f/r saves as a safe haven may be enough to drive me to another game product. The implication is being tied almost 24/7 to the game until you get your own moonbase - which seems to require the same sort of commitment that one would have to play "Extreme". If I wanted that commitment intensity, I'd shift to extreme.
- Harvest missions cannot be seen by the Oracle, so you are safe. Reference the Oracle page and http://forum.playstarfleet.com/viewtopic.php?f=4&t=6063
- Jesus Saves 21:16, 1 April 2010 (UTC)
Times
I would like to make a suggestion. Add the base times for building and researching for each level before workers are added to speed up. For example with no workers to build a Hermes Class Probe Ore cost is 0 Crystal cost is 1000 Hydrogen 0 then have a column time to build 00:02:10
- This post should have been signed, and there is no need to add build times or resource costs of items to the Main Page of the wiki. That is something that belongs on those individual pages.Cosmic fool 16:54, 16 April 2010 (UTC)
I would suggest taking everything listed under the "Basic Gameplay" section on the front and adding it between the Navigation Box and the search box on the left that way you can easily get to these commonly used sections from any page. I haven't used many Game wiki sites but the few I have were arranged in this way for easy use. Cosmic fool 22:19, 11 April 2010 (UTC)
Rank, attack level Differentiation
What first annoyed me about starting out on this game once I left newbie protection was that someone four time more powerful than you can basically either punish you into the stone age or cause you to spend the whole game running on harvest fleet saves. I had to go into D Mode just to build up to where I felt I could compete AND play AND enjoy the game all at the same time. I mean the cut off is no one over 5 times your ranking power but thats pretty darn powerful at four times and I found it considerably unfair to me and two of my friends who ended up leaving the game because they didn't have the time to keep up with the severe inequity in power distribution in the game.
Are there any plans to adjust this discrepancy in power dynamics between players of different ranks? Because as it stands I'm not surprised by how many people end up going inactive and abandoning the game all together...
XanderSavar 07:18, 21 April 2010 (UTC)
- This would be a topic for the forums, it is not really a valid change to the front page of the wiki site.
Please redirect your concerns to The SFC Forums I would suggest either under Starfleet Discussion or Feature Requests category. Cosmic fool 17:45, 29 April 2010 (UTC)
It'd be nice to add a description of the color ranking system, ex:
It's based on resource spent points relative to your resource spent points:
Dark Red = Much More RSP
Light Red = Slighty More RSP
White = Equal RSP
Light Green = Slightly Less RSP
Dark Green = Much Less RSP
-omnifear
How do I change my username?
I'm not known by my real name in this game, so how do I get it changed? Thanks. --17007923 03:22, 1 July 2010 (UTC)
New Main Page layout comments
Looks very good, but the line:
Editing — Read our Polcies before editing and test out your skill in the Sandbox!
"Editing", the yellow-on-white is far, far too low-contrast. Another color, or a different color background, is called for. Also note the typo "Polcies".
--OBloodyHell 05:06, 8 September 2010 (UTC)