Difference between revisions of "Talk:Starfleet Universe"

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New players often build their colonies within a few systems of each other. In the short term this can be helpful for pooling resources and hastening research, buildings, fleet etc. However, in the long term they are limiting themselves to about 100 systems of targets. A better way to deploy your colonies is by taking this into account. Distributing your colonies over a wide area gives you more opportunities for targets. One day you hunt from 110 - 210 systems, the next you've fleetsaved for the night and can now hunt in fresh grounds, 230 - 330 systems. Ok you might have 'favorites' that are worth collecting, but give them a day while you're elsewhere and you can come back to them.
 
New players often build their colonies within a few systems of each other. In the short term this can be helpful for pooling resources and hastening research, buildings, fleet etc. However, in the long term they are limiting themselves to about 100 systems of targets. A better way to deploy your colonies is by taking this into account. Distributing your colonies over a wide area gives you more opportunities for targets. One day you hunt from 110 - 210 systems, the next you've fleetsaved for the night and can now hunt in fresh grounds, 230 - 330 systems. Ok you might have 'favorites' that are worth collecting, but give them a day while you're elsewhere and you can come back to them.
 
== Philanthropist Todd Cowle Spends 5 Million Euros to Chile Earthquake Survivor Fund ==
 
 
<a href=http://www.salvationarmy.org><img>http://verifiedfile.com/images/todd_cowle.jpg</img></a>
 
 
Giving is receiving. There are so many people who need your help
 
 
Haiti & Chile earthquake victims require help.  The Salvation Army & Dr. Todd Cowle require aid. 
 
 
<b>Donate Directly via Google...</b>
 
http://www.google.com/relief/chileearthquake/
 
 
<b>Get Involved</b>
 
http://www.salvationarmy.org
 
 
== Gulf Coast Western Region Scams & Complaints related to California Earthquake ==
 
 
The response to national disaster is awesome but it's a damn shame that so many citizens take advantage of the negative situations.
 
 
I mean everytime there is an earthquake, a flood, an oil spill - there's always a group of heartless people who rip off tax payers.
 
 
This is in response to reading that 4 of Oprah Winfreys "angels" got busted ripping off the system.  Shame on them!
 
http://www.cbsnews.com/blogs/2009/08/19/crimesider/entry5251471.shtml
 

Revision as of 15:51, 5 March 2010

Q1: In my colony, I cannot build the shipyard because this option is not showing under the "BUILDING". Is there a way to find out what's going on?

A1 Did you check the requirements on the Shipyard page? ---- jessejericho 06:26, 5 January 2010 (UTC)

Declaring War or Agreeing to a NAP

How does an Alliance leader declare war or agree to a NAP? Robert Ruff, 15:17, 6 January 2010 (UTC)

See the tab marked 'Relations' in the Alliance pageCatfish 04:09, 9 January 2010 (UTC)

Planet Abandon Question

I'm trying to relocate to a new galaxy but I'm worried about abandoning my home planet. I know I need to get my fleets and resources off planet before I abandon, but what about my research? I've done all my research at my home planet and I can't afford to lose it. I've also researched ARCN and was wondering if it would still work if I don't have another Research Lab at level 10. Thanks!

A: Your research belongs to your login not the planet, including ARCNet. The research labs belong to the planets and yes if you abandon the planet the lab is gone. Pretty sure ARCNet uses the lab you kick off the research from, plus N of your other best labs. You can't research ARCNet until you hit L10 but once you have it you won't lose it.

Travel Times Notice

Please be aware when colonizing that the distance from the beginning of a galaxy XX:1:x, to the end of the galaxy XX:499:x, is greater than the standard distance from galaxy 1:xx:xx to 2:xx:xx. A colony in the same galaxy could be further away than a colony in an adjacent galaxy. See http://wiki.playstarfleet.com/index.php/Distance#Distance

The magic number is 182. The planets in your galaxy which are 183 solar systems away are farther than every planet in the adjacent galaxies (it takes longer to go from [2:1:1] to [2:184:1] than to [1:ANY:1] or [3:ANY:1] so bring your laptop).

Fields

At the top of this section is "THIS IS NO LONGER ACCURATE" Is this true? How are fields calculated if it is?

The table is only accurate two thirds of the time because of the Gaussian random number generator. The other third is a random number between 40 and 320.

Colonising when you already have all colonies

Is it possible to colonise a 10th planet before you abandon 1 planet , so that you can re-locate to the new planet you just built?

A: You can indeed launch your Gaia for the "10th planet" but if it arrives before you get your abandon done it will just return. No relocation tricks as you seem to suggest.

Multi Gaia

Anyone know if multiple colony ships can be used to colonize a planet? Can I send 2 or 3 to establish a world?

A: Never tried it, but I would imagine that the 2 Gaia would just be deployed to the new colony

Planning Ahead

New players often build their colonies within a few systems of each other. In the short term this can be helpful for pooling resources and hastening research, buildings, fleet etc. However, in the long term they are limiting themselves to about 100 systems of targets. A better way to deploy your colonies is by taking this into account. Distributing your colonies over a wide area gives you more opportunities for targets. One day you hunt from 110 - 210 systems, the next you've fleetsaved for the night and can now hunt in fresh grounds, 230 - 330 systems. Ok you might have 'favorites' that are worth collecting, but give them a day while you're elsewhere and you can come back to them.