Difference between revisions of "Talk:Moon"

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-B
 
-B
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There needs to be an emphasis that 20% chance does not mean that after 5 tries you are guaranteed a moon.
 
There needs to be an emphasis that 20% chance does not mean that after 5 tries you are guaranteed a moon.
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How did you build your moons up so quickly when they were only added to extreme today?
 
How did you build your moons up so quickly when they were only added to extreme today?
 
Jo
 
Jo
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Who gets the moon, the attacker or the victim? Seem a bit strange if you have to loose a large fleet to get a moon or go on a suicide mission. Confused, needs further detail to make this clear. - Han Solo
 
Who gets the moon, the attacker or the victim? Seem a bit strange if you have to loose a large fleet to get a moon or go on a suicide mission. Confused, needs further detail to make this clear. - Han Solo
  
 
Who gets the moon is huge.  And does the person who gets the moon need an open slot for a colony? -Captain Orca
 
Who gets the moon is huge.  And does the person who gets the moon need an open slot for a colony? -Captain Orca
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People within alliances are blasting the hell out of each other ( deliberaty organising attacks on each other) trying to get moons.
 
People within alliances are blasting the hell out of each other ( deliberaty organising attacks on each other) trying to get moons.
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Hey Laggy... I see you changed the [[Hephaestus Class]] to 1 at 20%.  Would you mind adding the resource requirements to the [[Hephaestus Class]] since you seem to have some knowledge of the secret sauce ;)
 
Hey Laggy... I see you changed the [[Hephaestus Class]] to 1 at 20%.  Would you mind adding the resource requirements to the [[Hephaestus Class]] since you seem to have some knowledge of the secret sauce ;)
 
-Richard Fleming
 
-Richard Fleming
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Considering that building a moon requires an enemy to attack you and basically hand you a moon, which would then give the loser a decided strategic and tactical advantage, or collaboration with your alliance/friends to throw away their own ships for the benefit of others, why not introduce a "scuttle" capability for ships or groups of ships? Basically you go to your fleets page, define your fleet and send it on a "scuttle" mission to the planet of your choice. When it arrives, the ships self-destruct and create a debris field. If you're willing to lose the ships, why not?  If game balance is in question, you could put penalties on the size of the resulting debris field. -Grynch
 
Considering that building a moon requires an enemy to attack you and basically hand you a moon, which would then give the loser a decided strategic and tactical advantage, or collaboration with your alliance/friends to throw away their own ships for the benefit of others, why not introduce a "scuttle" capability for ships or groups of ships? Basically you go to your fleets page, define your fleet and send it on a "scuttle" mission to the planet of your choice. When it arrives, the ships self-destruct and create a debris field. If you're willing to lose the ships, why not?  If game balance is in question, you could put penalties on the size of the resulting debris field. -Grynch

Revision as of 23:47, 25 February 2010

I CAN CONFIRM THAT DEBRIS SIZE IS DIRECTLY RELATED TO MOONSIZE

you're welcome :P -codename_B

codename_B, you slacker! I had to add the rest of the ships you lazily forgot to include. Yes, most people won't smash 10,000 Hermes, but still ;) -Richard Fleming

nothing wrong with being a slacker ;) I'm still a helpful one ;)

you're better, but not a slacker so :P

-B


There needs to be an emphasis that 20% chance does not mean that after 5 tries you are guaranteed a moon. -Aaron

Got that covered now in a 'Probabilities' section. -RF


How did you build your moons up so quickly when they were only added to extreme today? Jo


Who gets the moon, the attacker or the victim? Seem a bit strange if you have to loose a large fleet to get a moon or go on a suicide mission. Confused, needs further detail to make this clear. - Han Solo

Who gets the moon is huge. And does the person who gets the moon need an open slot for a colony? -Captain Orca


People within alliances are blasting the hell out of each other ( deliberaty organising attacks on each other) trying to get moons. An alliance member asked me to attack 2500 artimas's with my fleet. I said to him that I get nothing out of it except lost ships (The arts will fight back) so he can have a 20% chance of getting a moon. This moon idea is going to create mayhem and really, Only the top 200 players have the fleet sizes to do this. They will get stronger. In group attacks, who gets the Moon? In group defends, who gets the moon? Who actually gets the moon? The winner of the attack or the loser? If the battle is on the losers planet, why should the loser be rewarded with a moon? They then get a tactical advantage.. Why should a loser get this type of benefit? Before, if the winner timed his Dio's correctly, he got the debri. Losers gaining tactical advantage. What a joke!!! This whole thing will ruin the game. Nothing has been made clear.. Look at the questions above. It will be even worse in version 1

- Wildshotz


Hey Laggy... I see you changed the Hephaestus Class to 1 at 20%. Would you mind adding the resource requirements to the Hephaestus Class since you seem to have some knowledge of the secret sauce ;) -Richard Fleming


Considering that building a moon requires an enemy to attack you and basically hand you a moon, which would then give the loser a decided strategic and tactical advantage, or collaboration with your alliance/friends to throw away their own ships for the benefit of others, why not introduce a "scuttle" capability for ships or groups of ships? Basically you go to your fleets page, define your fleet and send it on a "scuttle" mission to the planet of your choice. When it arrives, the ships self-destruct and create a debris field. If you're willing to lose the ships, why not? If game balance is in question, you could put penalties on the size of the resulting debris field. -Grynch


Blech can we get some CSS here please? These tables look absolutely horrid!!! Some support for < math >< /math > would also be nice. -RF