Difference between revisions of "Moon"

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What Order Do I Build Things?
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This all depends on personal taste. Some people advocate that you should build only Lunar Bases and Capitol until you reach lvl10 on both, and then build a Oracle to lvl 6 or more, and a warp gate.
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If you are an active crasher, or aspire to being one, then you should be thinking of getting the Oracle up and running asap. If you are a more cautious player then you may think about getting some defense on the moon. Typically most gamers see defense on a moon as pointless, as it is ever so easy to fleetsave/res save with a moon, due to it not being able to be scanned by another moons Oracle.
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Below you will see two short build orders, these are by no means a definitive answer. If you are still unsure about what to build after reading this then politely ask someone near you who has a moon for their advice too.
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Defensive Build
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Empty Moon(0/1 fields used)
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Lunar Base level 1 (1/4 fields used)
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Capitol level 1 (2/4 fields used)
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Capitol level 2 (3/4 fields used)
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Lunar Base level 2 (4/7 fields used)
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Capitol level 3 (5/7 fields used)
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Capitol level 4 (6/7 fields used)
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Lunar Base level 3 (7/10 fields used)
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Shipyard level 1 (8/10 fields used)
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Shipyard level 2 (9/10 fields used)
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Lunar Base level 4 (10/13 fields used)
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Shipyard level 3 (11/13 fields used)
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Shipyard level 4 (12/13 fields used)
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Using a moon in a defensive capability includes wanting to fleetsave from it and having some defense to protect any res on the planet and the ships a little if you do get caught out.
 +
 +
Offensive Build
 +
 +
Empty Moon(0/1 fields used)
 +
Lunar Base level 1 (1/4 fields used)
 +
Capitol level 1 (2/4 fields used)
 +
Oracle level 1 (3/4 fields used)
 +
Lunar Base level 2 (4/7 fields used)
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Capitol level 2 (5/7 fields used)
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Oracle level 2 (6/7 fields used)
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Lunar Base level 3 (7/10 fields used)
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Capitol level 3 (8/10 fields used)
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Oracle level 3 (9/10 fields used)
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Lunar Base level 4 (10/13 fields used)
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Capitol level 4 (11/13 fields used)
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Oracle level 4 (12/13 fields used)
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Nuts Build:
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This is how I build my moons up after already having one built up.
 +
 +
Empty Moon(0/1 fields used)
 +
Lunar Base level 1 (1/4 fields used)
 +
Capitol level 1 (2/4 fields used)
 +
Capitol level 2 (3/4 fields used)
 +
Lunar Base level 2 (4/7 fields used)
 +
Capitol Level 3 (5/7 fields used)
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Capitol Level 4 (6/7 fields used)
 +
Lunar Base level 3 (7/10 fields used)
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Capitol Level 5 (8/10 fields used)
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Capitol Level 6 (9/10 fields used)
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Lunar Base level 4 (10/13 fields used)
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Capitol Level 7 (11/13 fields used)
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Capitol Level 8 (12/13 fields used)
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Lunar Base level 5 (13/16 fields used)
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Capitol Level 9 (14/16 fields used)
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Capitol Level 10 (15/16 fields used)
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Lunar Base level 6 (16/19 fields used)
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Warpgate level 1 (17/19 fields used)
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Oracle level 1 (18/19 fields used)
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Lunar Base level 7 (19/22 fields used)
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Oracle level 3 (20/22 fields used)
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Oracle level 4 (21/22 fields used)
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Lunar Base level 8 (22/25 fields used)
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Oracle level 5 (23/25 fields used)
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Oracle level 6 (24/25 fields used)
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Oracle level 7 (25/25 fields used)
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Decon Capitol level 10 (24/25 fields used)
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Oracle level 8 (25/25 fields used)
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Decon Capitol level 9 (24/25 fields used)
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Shipyard level 1 (25/25 fields used)
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Decon Capitol level 8 (24/25 fields used)
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Shipyard level 2 (25/25 fields used)
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From here you get the idea decon Capitol while building up shipyard until Capitol is at level 2.
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Note that it's not until you hit level 4 Oracle that you begin to really see how useful of a weapon it is. I personally recommend raising it to at least 7(which is 49 systems EACH way so 98 systems total) which is the point where the hydrogen cost of sending your fleet there as well as the cost of upgrading it further become quite high.
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 +
Also note that in my build I constructed the jump gate as soon as I hit my Capitol goal. This is so that I can gate my fleet there instead of spending the millions of hydrogen traveling there. All I do is send my transports on a moon to moon deploy with the res I want to bring and then jump my fleet there once the transports arrive. If it's your first moon there's no point in constructing the jump gate until just before you start to decon your Capitol as the res is better spent elsewhere until then. I also build up my moons one at a time as it costs a lot of crystal and hydrogen to do so and is difficult to do efficiently when spreading yourself between more than one.
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==See Also==
 
==See Also==
 
*[[Debris]]
 
*[[Debris]]

Revision as of 22:05, 24 February 2010

Moon.png

A moon is a celestial body formed from the debris of a large fleet that has been destroyed. For every 150,000 debris left behind after a battle, there is a 1% chance that a moon will be created. The maximum chance that a moon can be created is 20% (3m debris).

Since moons have no atmosphere of their own, a Lunar Base must be developed before buildings can be built on a moon.

A moon is the only place that two very special buildings can be built, the Oracle and the Warp Gate.

In addition to these, two planetary buildings may also be built. The owner of a moon may build a Shipyard where both ships and defenses can be built. He may also build a Capitol.

Moons act much like a planet. Players can deploy ships to or from moons, and can launch any mission they could launch from an attack. Moons have no resource production of their own, but can be used to store resources.

Moons can be espionaged by Hermes Class Probes but cannot be scanned by the Oracle.

Probability of moon formation from ship debris
Ship 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%
Artemis Class 125 250 375 500 625 750 875 1000 1125 1250 1375 1500 1625 1750 1875 2000 2125 2250 2375 2500

What Order Do I Build Things?

This all depends on personal taste. Some people advocate that you should build only Lunar Bases and Capitol until you reach lvl10 on both, and then build a Oracle to lvl 6 or more, and a warp gate.

If you are an active crasher, or aspire to being one, then you should be thinking of getting the Oracle up and running asap. If you are a more cautious player then you may think about getting some defense on the moon. Typically most gamers see defense on a moon as pointless, as it is ever so easy to fleetsave/res save with a moon, due to it not being able to be scanned by another moons Oracle.

Below you will see two short build orders, these are by no means a definitive answer. If you are still unsure about what to build after reading this then politely ask someone near you who has a moon for their advice too.

Defensive Build

Empty Moon(0/1 fields used) Lunar Base level 1 (1/4 fields used) Capitol level 1 (2/4 fields used) Capitol level 2 (3/4 fields used) Lunar Base level 2 (4/7 fields used) Capitol level 3 (5/7 fields used) Capitol level 4 (6/7 fields used) Lunar Base level 3 (7/10 fields used) Shipyard level 1 (8/10 fields used) Shipyard level 2 (9/10 fields used) Lunar Base level 4 (10/13 fields used) Shipyard level 3 (11/13 fields used) Shipyard level 4 (12/13 fields used)

Using a moon in a defensive capability includes wanting to fleetsave from it and having some defense to protect any res on the planet and the ships a little if you do get caught out.

Offensive Build

Empty Moon(0/1 fields used) Lunar Base level 1 (1/4 fields used) Capitol level 1 (2/4 fields used) Oracle level 1 (3/4 fields used) Lunar Base level 2 (4/7 fields used) Capitol level 2 (5/7 fields used) Oracle level 2 (6/7 fields used) Lunar Base level 3 (7/10 fields used) Capitol level 3 (8/10 fields used) Oracle level 3 (9/10 fields used) Lunar Base level 4 (10/13 fields used) Capitol level 4 (11/13 fields used) Oracle level 4 (12/13 fields used)

Nuts Build:

This is how I build my moons up after already having one built up.

Empty Moon(0/1 fields used) Lunar Base level 1 (1/4 fields used) Capitol level 1 (2/4 fields used) Capitol level 2 (3/4 fields used) Lunar Base level 2 (4/7 fields used) Capitol Level 3 (5/7 fields used) Capitol Level 4 (6/7 fields used) Lunar Base level 3 (7/10 fields used) Capitol Level 5 (8/10 fields used) Capitol Level 6 (9/10 fields used) Lunar Base level 4 (10/13 fields used) Capitol Level 7 (11/13 fields used) Capitol Level 8 (12/13 fields used) Lunar Base level 5 (13/16 fields used) Capitol Level 9 (14/16 fields used) Capitol Level 10 (15/16 fields used) Lunar Base level 6 (16/19 fields used) Warpgate level 1 (17/19 fields used) Oracle level 1 (18/19 fields used) Lunar Base level 7 (19/22 fields used) Oracle level 3 (20/22 fields used) Oracle level 4 (21/22 fields used) Lunar Base level 8 (22/25 fields used) Oracle level 5 (23/25 fields used) Oracle level 6 (24/25 fields used) Oracle level 7 (25/25 fields used) Decon Capitol level 10 (24/25 fields used) Oracle level 8 (25/25 fields used) Decon Capitol level 9 (24/25 fields used) Shipyard level 1 (25/25 fields used) Decon Capitol level 8 (24/25 fields used) Shipyard level 2 (25/25 fields used) From here you get the idea decon Capitol while building up shipyard until Capitol is at level 2.

Note that it's not until you hit level 4 Oracle that you begin to really see how useful of a weapon it is. I personally recommend raising it to at least 7(which is 49 systems EACH way so 98 systems total) which is the point where the hydrogen cost of sending your fleet there as well as the cost of upgrading it further become quite high.

Also note that in my build I constructed the jump gate as soon as I hit my Capitol goal. This is so that I can gate my fleet there instead of spending the millions of hydrogen traveling there. All I do is send my transports on a moon to moon deploy with the res I want to bring and then jump my fleet there once the transports arrive. If it's your first moon there's no point in constructing the jump gate until just before you start to decon your Capitol as the res is better spent elsewhere until then. I also build up my moons one at a time as it costs a lot of crystal and hydrogen to do so and is difficult to do efficiently when spreading yourself between more than one.

See Also