Difference between revisions of "Guns N' Roses (GNR)"

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m (moved Guns N' Roses to Guns N' Roses (GNR): Bring up to Standards)
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Meant to be a fun group of players who love music, teamwork, fun, beer and learning to play the game better. We use organized planning to: expand slowly and in an organized manner, that will allow us to hold onto colonies and keep a strong influence in the areas where we operate. This includes: Setting up specific build guides determined by location and threat level, alliance support and trading to assist the buildup of high mines on all colonies as early as possible, proper spacing of colonies (as an alliance) to allow us total missle coverage in all active areas, (with as many overlaps as possible) Thus allowing for greater support and less fleet losses in times of war or major conflicts.
 
Meant to be a fun group of players who love music, teamwork, fun, beer and learning to play the game better. We use organized planning to: expand slowly and in an organized manner, that will allow us to hold onto colonies and keep a strong influence in the areas where we operate. This includes: Setting up specific build guides determined by location and threat level, alliance support and trading to assist the buildup of high mines on all colonies as early as possible, proper spacing of colonies (as an alliance) to allow us total missle coverage in all active areas, (with as many overlaps as possible) Thus allowing for greater support and less fleet losses in times of war or major conflicts.
  

Revision as of 04:23, 6 October 2013

Guns N' Roses (GNR)
Locked.png
Alliance overview
Alliance Name: Guns N' Roses
Alliance Tag: GNR
Genre:
Founded:
Leader:
Members:
Recruiting:
Alliance stats
Alliance Rank:
  Total Average
Overall:
Building:
Destroyed Ships:
Fleet:
Defense:
Research:
Crew:
War records
Wins Losses Draws
Last updated: 2013-10-6

Meant to be a fun group of players who love music, teamwork, fun, beer and learning to play the game better. We use organized planning to: expand slowly and in an organized manner, that will allow us to hold onto colonies and keep a strong influence in the areas where we operate. This includes: Setting up specific build guides determined by location and threat level, alliance support and trading to assist the buildup of high mines on all colonies as early as possible, proper spacing of colonies (as an alliance) to allow us total missle coverage in all active areas, (with as many overlaps as possible) Thus allowing for greater support and less fleet losses in times of war or major conflicts.

We don't create alot of NAP's. Our NAP's are made to secure our position and to allow for peaceful expansion with our neighbours. This alliance has a strong focus on preparing for the worst possible fighting at all times, while hoping for the best and keeping a light hearted spirit. We do alot of trading to even out the need of members and to prevent buildups of large volumes of supplies. This also allows us to keep mine levels more even (and thus cheaper) to get max resources for the least cost.

We are always on the hunt for a market for hydro trading. So if you're a bigger player or alliance that is always running out of hydro let me know, we can help.

We are active in:

G28 G34 G60-G80 G71 G83

We are ranked in the top 150 of overall alliance ranking, and have 114 members. We have no plans for a cap on members, but all members are required to be active, and only use Dip mode to recover or if unable to have acess to the game for a period of time (holidays, vacations, exams) and such. We don't tolorate members playing the entire game in Dip mode. Unlike some alliances we want active strong members, and will work to help you be strong its your job to stay active. This alliacne will give you what you want and need in return we ask for activity and some teamwork.

For more info contact Otto Von Bismark, here on message boards or in game