Difference between revisions of "Quick Start Guide"
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This article will help you get started on these basic first steps. | This article will help you get started on these basic first steps. | ||
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==Building Ships== | ==Building Ships== |
Revision as of 05:39, 30 November 2009
Starfleet Commander is the game of intergalactic conquest. Though the possibilities in building your empire are endless, there are three main things that all emperors will do. They are:
1. Build up planets to get resources.
2. Use those resources to produce ships and defenses.
3. Use your ships to steal resources from enemies and smash their fleets.
This article will help you get started on these basic first steps.
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Building Ships
Step 6: Capitol And Shipyard
It may take you overnight to save up the Hydrogen you need for this step, so feel free to keep building your mines (especially the Hydrogen Synth) past level 3 with your ore and crystal until you get some hydrogen saved up, then proceed with this step.
Now we're ready to build a Shipyard, but before we do that we have to build our Capitol to Level 2 so let's start by doing that.
As you can see, this drastically reduces the times to build mines. Each level of Capitol makes all other buildings go faster, but for now we'll stop at 2.
Once that's done, we're ready to build the Shipyard. You'll notice that it has appeared on your page above the Capitol. That's because you've built the necessary prerequisites for it. Throughout the game you will unlock new buildings, ships, defenses, and researches by building prerequisites, all of which you can find in this Wiki.
When the Shipyard is done building, you can visit it but you'll notice there's nothing there. That's because you haven't yet unlocked any ships by researching the proper technologies.
Step 7: Research Lab and Technologies
So to get started on that, build your Research Lab.
Then to get to our first ship, an Artemis Class Fighter, we're going to have to build two technologies. As you can see from this wiki, the Artemis Class Fighter requires Level 1 Jet Drive. You'll notice you don't see that in your Research Lab though, because to get Jet Drive you first need Level 1 Energy Tech, so research that first.
Once that's done, you should see Jet Drive appear in your Research Lab. Go ahead and research that too.
Step 8: Build an Artemis
Once you've gotten Jet Drive Level 1 Research completed, you'll see the Artemis Class Fighter appear in your Shipyard. Once you've got the resources, go ahead and build one.
When that's done, you'll have an Artemis Class Fighter to go with your Atlas Class Cargo. Congratulations, you've unlocked your first new mission. Head back to the missions page and you'll see a new one called Raid a Crystal Mine.
AI Tech & Multitasking
When you start off in Starfleet Commander, you have a maximum fleet number of 1. This means you can only have one fleet on any type of mission at once. This is fine when you only have a couple ships, but as your empire grows bigger and bigger you're going to want to be able to multitask. So a good first step would be to research AI Tech. Each level of AI Tech gives you one extra fleet slot you can use. With AI Tech Level 1 you can run two missions at once.
Once you have two fleets available, you'll probably want to build a second Atlas Class Cargo so you can run two at once. Please note that putting more than one Atlas Class Cargo in a fleet will not result in getting more resources from a mission or attack, unless that mission or opponent is paying out more resources than one can carry.
With more than one fleet, it's also wise to look into fleet saving to prevent other players from wiping out your fleet while you're not playing the game.
The End & The Beginning
This concludes our Quick Start Guide, but your journey is just starting. Where to go from here? This wiki is the ultimate resource, so use it to determine what you want to do next. Here are a few suggestions:
- Missions: If you're going to be an active player, you might spend some resources building ships you need for missions. Raid a Passing Atlas Class, for instance, requires you have an Apollo Class Fighter and pays out a little hydrogen in addition to decent ore and crystal.
- Raiding: Raiding other players can be a much more efficient, but also more risky, way to gather resources in the early game than missions. They take longer to run, but if you find a juicy target you can potentially get very large amounts of resources. You can raid blindly (not a bad strategy against people who have very few points - you can tell this from the Leaders tab) or you can build Hermes Class Probes and espionage people.
- Turtle: Turtles are players who make most of their money from mining. They usually build straight to colonies and then use those for extra mining capacity. Instead of building fighters they build large amounts of defense to keep opposing raiders away from their resources. They often also build large fleets of cargo ships so they can resource save whenever they are attacked by a bigger player who can penetrate their defenses.
Where you go from here is up to you.