Difference between revisions of "Rapid Fire"
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− | Rapid Fire is | + | Rapid Fire is a property of many ships. In [[Combat]], when a ship fires upon a unit against which it has Rapid Fire, it will get a chance to fire once again. |
+ | |||
+ | Ships have Rapid Fire ratings against specific ships and defenses. For instance, a [[Poseidon Class]] has Rapid Fire 10 against a [[Missile Turret]]. The chance that a ship will get to fire again after striking the unit it has Rapid Fire against is calculated by the following formula: | ||
+ | |||
+ | <table> | ||
+ | <tr> | ||
+ | <td style="padding:0px 10px">Chance = </td> | ||
+ | <td style="padding:0px 10px"> | ||
+ | <table> | ||
+ | <tr> | ||
+ | <td style="border-bottom:2px solid #000; text-align:center">R - 1</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td text-align:center>R</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | </td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | ''R is the unit's Rapid Fire rating against the unit it struck.'' |
Revision as of 18:27, 31 July 2009
Rapid Fire is a property of many ships. In Combat, when a ship fires upon a unit against which it has Rapid Fire, it will get a chance to fire once again.
Ships have Rapid Fire ratings against specific ships and defenses. For instance, a Poseidon Class has Rapid Fire 10 against a Missile Turret. The chance that a ship will get to fire again after striking the unit it has Rapid Fire against is calculated by the following formula:
Chance = |
|
R is the unit's Rapid Fire rating against the unit it struck.